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https://github.com/OpenDiablo2/OpenDiablo2
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locale strings for character select & hero stat panel (#948)
* character select screen's hero descriptions & hero stat panel * cinematics names * buttons on character select screen and "resistances" labels on hero stats panel Co-authored-by: M. Sz <mszeptuch@protonmail.com>
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b2a9477816
commit
33bc9fe434
@ -135,6 +135,11 @@ func SplitIntoLinesWithMaxWidth(fullSentence string, maxChars int) []string {
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return lines
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}
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// SplitIntoLinesWithMaxWidthOneLine does the same as SplitIntoLinesWithMaxWidth but return string with newline char
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func SplitIntoLinesWithMaxWidthOneLine(s string, l int) string {
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return strings.Join(SplitIntoLinesWithMaxWidth(s, l), "\n")
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}
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func splitCjkIntoChunks(str string, chars int) []string {
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chunks := make([]string, chars/len(str))
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i, count := 0, 0
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@ -291,6 +291,31 @@ func (am *AssetManager) TranslateString(key string) string {
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return key
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}
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// TranslateHeroClass translates her class given to game locale
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func (am *AssetManager) TranslateHeroClass(h d2enum.Hero) string {
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switch h {
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case d2enum.HeroBarbarian:
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return am.TranslateString("Barbarian")
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case d2enum.HeroNecromancer:
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return am.TranslateString("Necromancer")
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case d2enum.HeroPaladin:
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return am.TranslateString("Paladin")
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case d2enum.HeroAssassin:
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return am.TranslateString("Assassin")
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case d2enum.HeroSorceress:
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return am.TranslateString("Sorceress")
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case d2enum.HeroAmazon:
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return am.TranslateString("Amazon")
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case d2enum.HeroDruid:
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return am.TranslateString("Druid")
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default:
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am.Error("Unknown Hero Class")
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}
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// should not be reached
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return "---"
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}
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// LoadPaletteTransform loads a palette transform file
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func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
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if pl2, found := am.transforms.Retrieve(path); found {
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@ -292,17 +292,17 @@ func rgbaColor(rgba uint32) color.RGBA {
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}
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func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
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v.newCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall, "CREATE NEW\nCHARACTER")
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v.newCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall, d2util.SplitIntoLinesWithMaxWidthOneLine(v.asset.TranslateString("#831"), 13))
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v.newCharButton.SetPosition(newCharBtnX, newCharBtnY)
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v.newCharButton.OnActivated(func() { v.onNewCharButtonClicked() })
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v.convertCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall, "CONVERT TO\nEXPANSION")
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v.convertCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall,
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d2util.SplitIntoLinesWithMaxWidthOneLine(v.asset.TranslateString("#825"), 13))
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v.convertCharButton.SetPosition(convertCharBtnX, convertCharBtnY)
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v.convertCharButton.SetEnabled(false)
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v.deleteCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall, "DELETE\nCHARACTER")
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v.deleteCharButton = v.uiManager.NewButton(d2ui.ButtonTypeTall,
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d2util.SplitIntoLinesWithMaxWidthOneLine(v.asset.TranslateString("#832"), 13))
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v.deleteCharButton.OnActivated(func() { v.onDeleteCharButtonClicked() })
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v.deleteCharButton.SetPosition(deleteCharBtnX, deleteCharBtnY)
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@ -333,7 +333,7 @@ func (v *CharacterSelect) onScrollUpdate() {
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}
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func (v *CharacterSelect) updateCharacterBoxes() {
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expText := "EXPANSION CHARACTER"
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expText := v.asset.TranslateString("#803")
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for i := 0; i < 8; i++ {
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idx := i + (v.charScrollbar.GetCurrentOffset() * 2)
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@ -348,7 +348,8 @@ func (v *CharacterSelect) updateCharacterBoxes() {
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}
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heroName := v.gameStates[idx].HeroName
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heroInfo := "Level " + strconv.FormatInt(int64(v.gameStates[idx].Stats.Level), 10) + " " + v.gameStates[idx].HeroType.String()
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heroInfo := v.asset.TranslateString("level") + " " + strconv.FormatInt(int64(v.gameStates[idx].Stats.Level), 10) +
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" " + v.asset.TranslateHeroClass(v.gameStates[idx].HeroType)
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v.characterNameLabel[i].SetText(d2ui.ColorTokenize(heroName, d2ui.ColorTokenGold))
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v.characterStatsLabel[i].SetText(d2ui.ColorTokenize(heroInfo, d2ui.ColorTokenWhite))
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@ -102,44 +102,35 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
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}
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func (v *Cinematics) createButtons() {
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/*CINEMATICS NAMES:
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Act 1: The Sister's Lament
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Act 2: Dessert Journay
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Act 3: Mephisto's Jungle
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Act 4: Enter Hell
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Act 5: Search For Ball
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end Credit Classic: Terror's End
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end Credit Expansion: Destruction's End
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*/
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "CANCEL")
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString("cancel"))
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v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
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v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
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v.a1Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "THE SISTER'S LAMENT")
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v.a1Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act1X"))
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v.a1Btn.SetPosition(a1BtnX, a1BtnY)
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v.a1Btn.OnActivated(func() { v.onA1BtnClicked() })
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v.a2Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DESSERT JOURNAY")
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v.a2Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act2X"))
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v.a2Btn.SetPosition(a2BtnX, a2BtnY)
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v.a2Btn.OnActivated(func() { v.onA2BtnClicked() })
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v.a3Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "MEPHISTO'S JUNGLE")
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v.a3Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act3X"))
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v.a3Btn.SetPosition(a3BtnX, a3BtnY)
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v.a3Btn.OnActivated(func() { v.onA3BtnClicked() })
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v.a4Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "ENTER HELL")
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v.a4Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act4X"))
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v.a4Btn.SetPosition(a4BtnX, a4BtnY)
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v.a4Btn.OnActivated(func() { v.onA4BtnClicked() })
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v.endCreditClassBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "TERROR'S END")
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v.endCreditClassBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("strepilogueX"))
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v.endCreditClassBtn.SetPosition(endCreditClassBtnX, endCreditClassBtnY)
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v.endCreditClassBtn.OnActivated(func() { v.onEndCreditClassBtnClicked() })
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v.a5Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "SEARCH FOR BAAL")
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v.a5Btn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("act5X"))
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v.a5Btn.SetPosition(a5BtnX, a5BtnY)
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v.a5Btn.OnActivated(func() { v.onA5BtnClicked() })
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v.endCreditExpBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, "DESTRUCTION'S END")
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v.endCreditExpBtn = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString("strlastcinematic"))
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v.endCreditExpBtn.SetPosition(endCreditExpBtnX, endCreditExpBtnY)
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v.endCreditExpBtn.OnActivated(func() { v.onEndCreditExpBtnClicked() })
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}
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@ -2,6 +2,7 @@ package d2player
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import (
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"strconv"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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@ -27,14 +28,14 @@ const (
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labelLevelX, labelLevelY = 110, 100
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labelHeroNameX, labelHeroNameY = 165, 72
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labelHeroClassX, labelHeroClassY = 330, 72
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labelHeroClassX, labelHeroClassY = 330, 74
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labelExperienceX, labelExperienceY = 200, 100
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labelNextLevelX, labelNextLevelY = 330, 100
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labelStrengthX, labelStrengthY = 100, 150
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labelDexterityX, labelDexterityY = 100, 213
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labelVitalityX, labelVitalityY = 100, 300
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labelVitalityX, labelVitalityY = 95, 300
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labelEnergyX, labelEnergyY = 100, 360
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labelDefenseX, labelDefenseY = 280, 260
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@ -42,14 +43,14 @@ const (
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labelLifeX, labelLifeY = 280, 322
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labelManaX, labelManaY = 280, 360
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labelResFireLine1X, labelResFireLine1Y = 310, 395
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labelResFireLine2X, labelResFireLine2Y = 310, 402
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labelResColdLine1X, labelResColdLine1Y = 310, 445
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labelResFireLine1X, labelResFireLine1Y = 310, 396
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labelResFireLine2X, labelResFireLine2Y = 310, 403
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labelResColdLine1X, labelResColdLine1Y = 310, 444
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labelResColdLine2X, labelResColdLine2Y = 310, 452
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labelResLightLine1X, labelResLightLine1Y = 310, 420
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labelResLightLine2X, labelResLightLine2Y = 310, 427
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labelResLightLine2X, labelResLightLine2Y = 310, 428
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labelResPoisLine1X, labelResPoisLine1Y = 310, 468
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labelResPoisLine2X, labelResPoisLine2Y = 310, 477
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labelResPoisLine2X, labelResPoisLine2Y = 310, 476
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)
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const (
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@ -241,6 +242,10 @@ func (s *HeroStatsPanel) renderStaticPanelFrames(target d2interface.Surface) {
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func (s *HeroStatsPanel) renderStaticLabels(target d2interface.Surface) {
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var label *d2ui.Label
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fr := strings.Split(s.asset.TranslateString("strchrfir"), "\n")
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lr := strings.Split(s.asset.TranslateString("strchrlit"), "\n")
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cr := strings.Split(s.asset.TranslateString("strchrcol"), "\n")
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pr := strings.Split(s.asset.TranslateString("strchrpos"), "\n")
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// all static labels are not stored since we use them only once to generate the image cache
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var staticLabelConfigs = []struct {
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x, y int
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@ -249,32 +254,32 @@ func (s *HeroStatsPanel) renderStaticLabels(target d2interface.Surface) {
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centerAlign bool
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}{
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{labelHeroNameX, labelHeroNameY, s.heroName, d2resource.Font16, true},
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{labelHeroClassX, labelHeroClassY, s.heroClass.String(), d2resource.Font16, true},
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{labelHeroClassX, labelHeroClassY, s.asset.TranslateHeroClass(s.heroClass), d2resource.Font16, true},
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{labelLevelX, labelLevelY, "Level", d2resource.Font6, true},
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{labelExperienceX, labelExperienceY, "Experience", d2resource.Font6, true},
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{labelNextLevelX, labelNextLevelY, "Next Level", d2resource.Font6, true},
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{labelStrengthX, labelStrengthY, "Strength", d2resource.Font6, false},
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{labelDexterityX, labelDexterityY, "Dexterity", d2resource.Font6, false},
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{labelVitalityX, labelVitalityY, "Vitality", d2resource.Font6, false},
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{labelEnergyX, labelEnergyY, "Energy", d2resource.Font6, false},
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{labelDefenseX, labelDefenseY, "Defense", d2resource.Font6, false},
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{labelStaminaX, labelStaminaY, "Stamina", d2resource.Font6, true},
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{labelLifeX, labelLifeY, "Life", d2resource.Font6, true},
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{labelManaX, labelManaY, "Mana", d2resource.Font6, true},
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{labelLevelX, labelLevelY, s.asset.TranslateString("strchrlvl"), d2resource.Font6, true},
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{labelExperienceX, labelExperienceY, s.asset.TranslateString("strchrexp"), d2resource.Font6, true},
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{labelNextLevelX, labelNextLevelY, s.asset.TranslateString("strchrnxtlvl"), d2resource.Font6, true},
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{labelStrengthX, labelStrengthY, s.asset.TranslateString("strchrstr"), d2resource.Font6, false},
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{labelDexterityX, labelDexterityY, s.asset.TranslateString("strchrdex"), d2resource.Font6, false},
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{labelVitalityX, labelVitalityY, s.asset.TranslateString("strchrvit"), d2resource.Font6, false},
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{labelEnergyX, labelEnergyY, s.asset.TranslateString("strchreng"), d2resource.Font6, false},
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{labelDefenseX, labelDefenseY, s.asset.TranslateString("strchrdef"), d2resource.Font6, false},
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{labelStaminaX, labelStaminaY, s.asset.TranslateString("strchrstm"), d2resource.Font6, true},
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{labelLifeX, labelLifeY, s.asset.TranslateString("strchrlif"), d2resource.Font6, true},
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{labelManaX, labelManaY, s.asset.TranslateString("strchrman"), d2resource.Font6, true},
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// can't use "Fire\nResistance" because line spacing is too big and breaks the layout
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{labelResFireLine1X, labelResFireLine1Y, "Fire", d2resource.Font6, true},
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{labelResFireLine2X, labelResFireLine2Y, "Resistance", d2resource.Font6, true},
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{labelResFireLine1X, labelResFireLine1Y, fr[0], d2resource.Font6, true},
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{labelResFireLine2X, labelResFireLine2Y, fr[len(fr)-1], d2resource.Font6, true},
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{labelResColdLine1X, labelResColdLine1Y, "Cold", d2resource.Font6, true},
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{labelResColdLine2X, labelResColdLine2Y, "Resistance", d2resource.Font6, true},
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{labelResColdLine1X, labelResColdLine1Y, cr[0], d2resource.Font6, true},
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{labelResColdLine2X, labelResColdLine2Y, cr[len(cr)-1], d2resource.Font6, true},
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{labelResLightLine1X, labelResLightLine1Y, "Lightning", d2resource.Font6, true},
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{labelResLightLine2X, labelResLightLine2Y, "Resistance", d2resource.Font6, true},
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{labelResLightLine1X, labelResLightLine1Y, lr[0], d2resource.Font6, true},
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{labelResLightLine2X, labelResLightLine2Y, lr[len(lr)-1], d2resource.Font6, true},
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{labelResPoisLine1X, labelResPoisLine1Y, "Poison", d2resource.Font6, true},
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{labelResPoisLine2X, labelResPoisLine2Y, "Resistance", d2resource.Font6, true},
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{labelResPoisLine1X, labelResPoisLine1Y, pr[0], d2resource.Font6, true},
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{labelResPoisLine2X, labelResPoisLine2Y, pr[len(pr)-1], d2resource.Font6, true},
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}
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for _, cfg := range staticLabelConfigs {
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