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https://github.com/OpenDiablo2/OpenDiablo2
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add-buttons actions
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parent
7e346bd039
commit
3220cc93f4
@ -750,6 +750,7 @@ func getButtonLayouts() map[ButtonType]ButtonLayout {
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ButtonTypeAddSkill: {
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XSegments: 1,
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YSegments: 1,
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DisabledFrame: 2,
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DisabledColor: whiteAlpha100,
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ResourceName: d2resource.AddSkillButton,
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PaletteName: d2resource.PaletteSky,
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@ -224,13 +224,9 @@ func NewGameControls(
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}
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helpOverlay := NewHelpOverlay(asset, ui, l, keyMap)
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hud := NewHUD(asset, ui, hero, miniPanel, actionableRegions, mapEngine, hero.Stats, l, mapRenderer)
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const blackAlpha50percent = 0x0000007f
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hoverLabel := hud.nameLabel
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hoverLabel.SetBackgroundColor(d2util.Color(blackAlpha50percent))
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gc := &GameControls{
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asset: asset,
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ui: ui,
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@ -246,7 +242,6 @@ func NewGameControls(
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questLog: questLog,
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HelpOverlay: helpOverlay,
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keyMap: keyMap,
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hud: hud,
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bottomMenuRect: &d2geom.Rectangle{
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Left: menuBottomRectX,
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Top: menuBottomRectY,
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@ -271,6 +266,12 @@ func NewGameControls(
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isSinglePlayer: isSinglePlayer,
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}
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hud := NewHUD(asset, ui, hero, miniPanel, actionableRegions, mapEngine, l, gc, mapRenderer)
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gc.hud = hud
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hoverLabel := hud.nameLabel
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hoverLabel.SetBackgroundColor(d2util.Color(blackAlpha50percent))
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gc.heroStatsPanel.SetOnCloseCb(gc.onCloseHeroStatsPanel)
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gc.questLog.SetOnCloseCb(gc.onCloseQuestLog)
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gc.inventory.SetOnCloseCb(gc.onCloseInventory)
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@ -713,6 +714,9 @@ func (g *GameControls) Load() {
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g.questLog.Load()
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g.HelpOverlay.Load()
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g.loadAddButtons()
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g.SetAddButtons()
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miniPanelActions := &miniPanelActions{
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characterToggle: g.toggleHeroStatsPanel,
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inventoryToggle: g.toggleInventoryPanel,
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@ -1099,3 +1103,13 @@ func (g *GameControls) bindTerminalCommands(term d2interface.Terminal) error {
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return nil
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}
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func (g *GameControls) SetAddButtons() {
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g.hud.addStatsButton.SetEnabled(g.hero.Stats.StatsPoints > 0)
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g.hud.addSkillButton.SetEnabled(g.hero.Stats.SkillPoints > 0)
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}
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func (g *GameControls) loadAddButtons() {
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g.hud.addStatsButton.OnActivated(func() { g.toggleHeroStatsPanel() })
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g.hud.addSkillButton.OnActivated(func() { g.toggleSkilltreePanel() })
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}
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@ -10,7 +10,6 @@ import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2hero"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapengine"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2maprenderer"
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@ -83,7 +82,6 @@ type HUD struct {
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uiManager *d2ui.UIManager
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mapEngine *d2mapengine.MapEngine
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mapRenderer *d2maprenderer.MapRenderer
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heroStats *d2hero.HeroStatsState
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lastMouseX int
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lastMouseY int
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hero *d2mapentity.Player
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@ -113,6 +111,8 @@ type HUD struct {
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addStatsButton *d2ui.Button
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addSkillButton *d2ui.Button
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panelGroup *d2ui.WidgetGroup
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gameControls *GameControls
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*d2util.Logger
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}
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@ -124,8 +124,8 @@ func NewHUD(
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miniPanel *miniPanel,
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actionableRegions []actionableRegion,
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mapEngine *d2mapengine.MapEngine,
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heroStats *d2hero.HeroStatsState,
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l d2util.LogLevel,
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gameControls *GameControls,
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mapRenderer *d2maprenderer.MapRenderer,
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) *HUD {
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nameLabel := ui.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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@ -159,7 +159,7 @@ func NewHUD(
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zoneChangeText: zoneLabel,
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healthGlobe: healthGlobe,
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manaGlobe: manaGlobe,
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heroStats: heroStats,
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gameControls: gameControls,
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}
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hud.Logger = d2util.NewLogger()
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@ -199,12 +199,6 @@ func (h *HUD) Load() {
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h.panelGroup.AddWidget(h.addSkillButton)
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h.panelGroup.SetVisible(true)
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h.setAddButtonsVisible()
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}
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func (h *HUD) setAddButtonsVisible() {
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h.addStatsButton.SetVisible(h.heroStats.StatsPoints > 0)
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h.addSkillButton.SetVisible(h.heroStats.SkillPoints > 0)
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}
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func (h *HUD) loadCustomWidgets() {
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