mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
parent
3f8dcf2232
commit
2e31f3d1ec
129
d2common/d2enum/numeric_labels.go
Normal file
129
d2common/d2enum/numeric_labels.go
Normal file
@ -0,0 +1,129 @@
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package d2enum
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// there are labels for "numeric labels (see AssetManager.TranslateLabel)
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const (
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CancelLabel = iota
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CopyrightLabel
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AllRightsReservedLabel
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SinglePlayerLabel
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_
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OtherMultiplayerLabel
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ExitGameLabel
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CreditsLabel
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CinematicsLabel
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ViewAllCinematicsLabel
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EpilogueLabel
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SelectCinematicLabel
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_
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TCPIPGameLabel
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TCPIPOptionsLabel
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TCPIPHostGameLabel
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TCPIPJoinGameLabel
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TCPIPEnterHostIPLabel
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TCPIPYourIPLabel
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TipHostLabel
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TipJoinLabel
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IPNotFoundLabel
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CharNameLabel
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HardCoreLabel
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SelectHeroClassLabel
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AmazonDescr
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NecromancerDescr
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BarbarianDescr
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SorceressDescr
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PaladinDescr
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_
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HellLabel
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NightmareLabel
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NormalLabel
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SelectDifficultyLabel
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_
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DelCharConfLabel
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OpenLabel
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_
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YesLabel
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NoLabel
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_
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ExitLabel
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OKLabel
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)
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// BaseLabelNumbers returns base label value (#n in english string table table)
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func BaseLabelNumbers(idx int) int {
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baseLabelNumbers := []int{
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// main menu labels
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1612, // CANCEL
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1613, // (c) 2000 Blizzard Entertainment
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1614, // All Rights Reserved.
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1620, // SINGLE PLAYER
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1621, // BATTLE.NET
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1623, // OTHER MULTIPLAYER
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1625, // EXIT DIABLO II
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1627, // CREDITS
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1639, // CINEMATICS
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// cinematics menu labels
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1640, // View All Earned Cinematics
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1659, // Epilogue
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1660, // SELECT CINEMATICS
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// multiplayer labels
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1663, // OPEN BATTLE.NET
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1666, // TCP/IP GAME
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1667, // TCP/IP Options
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1675, // HOST GAME
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1676, // JOIN GAME
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1678, // Enter Host IP Address to Join Game
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1680, // Your IP Address is:
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1689, // Tip: host game
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1690, // Tip: join game
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1691, // Cannot detect a valid TCP/IP address.
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1694, // Character Name
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1696, // Hardcore
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1697, // Select Hero Class
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1698, // amazon description
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1704, // nec description
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1709, // barb description
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1710, // sorc description
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1711, // pal description
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/*in addition, as many elements as the value
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of the highest modifier must be listed*/
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1712,
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/* here, should be labels used to battle.net multiplayer, but they are not used yet,
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therefore I don't list them here.*/
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// difficulty levels:
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1800, // Hell
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1864, // Nightmare
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1865, // Normal
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1867, // Select Difficulty
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1869, // not used, for locales with +1 mod
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1878, // delete char confirm
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1881, // Open
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1889, // char name is currently taken (not used)
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1896, // YES
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1925, // NO
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1926, // not used, for locales with +1 mod
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970, // EXIT
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971, // OK
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1612,
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}
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return baseLabelNumbers[idx]
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}
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@ -109,10 +109,11 @@ const (
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GameGlobeOverlap = "/data/global/ui/PANEL/overlap.DC6"
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HealthManaIndicator = "/data/global/ui/PANEL/hlthmana.DC6"
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AddSkillButton = "/data/global/ui/PANEL/level.DC6"
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GoldMoveDialog = "/data/global/ui/menu/dialogbackground.DC6"
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MoveGoldDialog = "/data/global/ui/menu/dialogbackground.DC6"
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WPTabs = "/data/global/ui/menu/expwaygatetabs.dc6"
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WPBg = "/data/global/ui/menu/waygatebackground.dc6"
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WPIcons = "/data/global/ui/menu/waygateicons.dc6"
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UpDownArrows = "/data/global/ui/BIGMENU/numberarrows.dc6"
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// --- Escape Menu ---
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// main
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@ -304,76 +304,9 @@ func (am *AssetManager) TranslateString(input interface{}) string {
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return key
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}
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func (am *AssetManager) baseLabelNumbers(idx int) int {
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baseLabelNumbers := []int{
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// main menu labels
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1612, // CANCEL
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1613, // (c) 2000 Blizzard Entertainment
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1614, // All Rights Reserved.
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1620, // SINGLE PLAYER
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1621, // BATTLE.NET
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1623, // OTHER MULTIPLAYER
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1625, // EXIT DIABLO II
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1627, // CREDITS
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1639, // CINEMATICS
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// cinematics menu labels
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1640, // View All Earned Cinematics
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1659, // Epilogue
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1660, // SELECT CINEMATICS
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// multiplayer labels
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1663, // OPEN BATTLE.NET
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1666, // TCP/IP GAME
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1667, // TCP/IP Options
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1675, // HOST GAME
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1676, // JOIN GAME
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1678, // Enter Host IP Address to Join Game
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1680, // Your IP Address is:
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1689, // Tip: host game
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1690, // Tip: join game
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1691, // Cannot detect a valid TCP/IP address.
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1694, // Character Name
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1696, // Hardcore
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1697, // Select Hero Class
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1698, // amazon description
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1704, // nec description
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1709, // barb description
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1710, // sorc description
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1711, // pal description
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/*in addition, as many elements as the value
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of the highest modifier must be listed*/
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1712,
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/* here, should be labels used to battle.net multiplayer, but they are not used yet,
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therefore I don't list them here.*/
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// difficulty levels:
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1800, // Hell
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1864, // Nightmare
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1865, // Normal
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1867, // Select Difficulty
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1869, // not used, for locales with +1 mod
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1878, // delete char confirm
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1881, // Open
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1889, // char name is currently taken (not used)
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1896, // YES
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1925, // NO
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1926, // not used, for locales with +1 mod
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970, // EXIT
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971,
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}
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return baseLabelNumbers[idx]
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}
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// TranslateLabel translates the label taking into account its shift in the table
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func (am *AssetManager) TranslateLabel(label int) string {
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return am.TranslateString(fmt.Sprintf("#%d", am.baseLabelNumbers(label+d2resource.GetLabelModifier(am.language))))
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return am.TranslateString(fmt.Sprintf("#%d", d2enum.BaseLabelNumbers(label+d2resource.GetLabelModifier(am.language))))
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}
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// LoadPaletteTransform loads a palette transform file
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@ -47,12 +47,14 @@ const (
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ButtonTypeSell ButtonType = 27
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ButtonTypeRepair ButtonType = 28
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ButtonTypeRepairAll ButtonType = 29
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ButtonTypeLeftArrow ButtonType = 30
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ButtonTypeRightArrow ButtonType = 31
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ButtonTypeQuery ButtonType = 32
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ButtonTypeSquelchChat ButtonType = 33
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ButtonTypeTabBlank ButtonType = 34
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ButtonTypeBlankQuestBtn ButtonType = 35
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ButtonTypeUpArrow ButtonType = 30
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ButtonTypeDownArrow ButtonType = 31
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ButtonTypeLeftArrow ButtonType = 32
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ButtonTypeRightArrow ButtonType = 33
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ButtonTypeQuery ButtonType = 34
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ButtonTypeSquelchChat ButtonType = 35
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ButtonTypeTabBlank ButtonType = 36
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ButtonTypeBlankQuestBtn ButtonType = 37
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ButtonNoFixedWidth int = -1
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ButtonNoFixedHeight int = -1
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@ -151,6 +153,12 @@ const (
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buttonOkCancelSegmentsY = 1
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buttonOkCancelDisabledFrame = -1
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buttonUpDownArrowSegmentsX = 1
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buttonUpDownArrowSegmentsY = 1
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buttonUpDownArrowDisabledFrame = -1
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buttonUpArrowBaseFrame = 0
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buttonDownArrowBaseFrame = 2
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buttonBuySellSegmentsX = 1
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buttonBuySellSegmentsY = 1
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buttonBuySellDisabledFrame = 1
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@ -427,6 +435,36 @@ func getButtonLayouts() map[ButtonType]ButtonLayout {
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TooltipXOffset: buttonBuySellTooltipXOffset,
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TooltipYOffset: buttonBuySellTooltipYOffset,
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},
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ButtonTypeUpArrow: {
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XSegments: buttonUpDownArrowSegmentsX,
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YSegments: buttonUpDownArrowSegmentsY,
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DisabledFrame: buttonUpDownArrowDisabledFrame,
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DisabledColor: whiteAlpha100,
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BaseFrame: buttonUpArrowBaseFrame,
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ResourceName: d2resource.UpDownArrows,
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PaletteName: d2resource.PaletteSky,
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Toggleable: false,
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FontPath: d2resource.Font16,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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},
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ButtonTypeDownArrow: {
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XSegments: buttonUpDownArrowSegmentsX,
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YSegments: buttonUpDownArrowSegmentsY,
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DisabledFrame: buttonUpDownArrowDisabledFrame,
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DisabledColor: whiteAlpha100,
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BaseFrame: buttonDownArrowBaseFrame,
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ResourceName: d2resource.UpDownArrows,
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PaletteName: d2resource.PaletteSky,
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Toggleable: false,
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FontPath: d2resource.Font16,
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AllowFrameChange: true,
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HasImage: true,
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FixedWidth: ButtonNoFixedWidth,
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FixedHeight: ButtonNoFixedHeight,
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},
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ButtonTypeLeftArrow: {
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XSegments: buttonBuySellSegmentsX,
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YSegments: buttonBuySellSegmentsY,
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@ -815,7 +853,7 @@ func (v *Button) createTooltip() {
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t.SetText(v.manager.asset.TranslateString("strClose"))
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case buttonTooltipOk:
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t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
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t.SetText(v.manager.asset.TranslateString("#971"))
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t.SetText(v.manager.asset.TranslateLabel(d2enum.OKLabel))
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case buttonTooltipBuy:
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t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
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t.SetText(v.manager.asset.TranslateString("NPCPurchaseItems"))
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@ -1,12 +1,14 @@
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package d2ui
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import (
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"strconv"
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"strings"
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"time"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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)
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// static check that TextBox implements widget
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@ -22,6 +24,10 @@ type TextBox struct {
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bgSprite *Sprite
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enabled bool
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isFocused bool
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isNumberOnly bool
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maxValue int
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*d2util.Logger
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}
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// NewTextbox creates a new instance of a text box
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@ -41,6 +47,9 @@ func (ui *UIManager) NewTextbox() *TextBox {
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textLabel: ui.NewLabel(d2resource.FontFormal11, d2resource.PaletteUnits),
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lineBar: ui.NewLabel(d2resource.FontFormal11, d2resource.PaletteUnits),
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enabled: true,
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Logger: ui.Logger,
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isNumberOnly: false, // (disabled)
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maxValue: -1, // (disabled)
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}
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tb.lineBar.SetText("_")
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@ -75,16 +84,32 @@ func (v *TextBox) OnKeyChars(event d2interface.KeyCharsEvent) bool {
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}
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newText := string(event.Chars())
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if !(len(newText) > 0) {
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return false
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}
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if len(newText) > 0 {
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if !v.isNumberOnly {
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v.text += newText
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v.SetText(v.text)
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return true
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}
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number, err := strconv.Atoi(v.text + newText)
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if err != nil {
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v.Debugf("Unable to convert string %s to intager: %s", v.text+newText, err)
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return false
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}
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if number <= v.maxValue {
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v.text += newText
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} else {
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v.text = strconv.Itoa(v.maxValue)
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}
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v.SetText(v.text)
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return true
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}
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// OnKeyRepeat handles key repeat events
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@ -212,3 +237,9 @@ func (v *TextBox) OnActivated(_ func()) {
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func (v *TextBox) Activate() {
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v.isFocused = true
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}
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// SetNumberOnly sets text box to support only numeric values
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func (v *TextBox) SetNumberOnly(max int) {
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v.isNumberOnly = true
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v.maxValue = max
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}
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@ -9,10 +9,10 @@ type RenderPriority int
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const (
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RenderPriorityBackground RenderPriority = iota
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RenderPrioritySkilltree
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RenderPriorityInventory
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RenderPrioritySkilltreeIcon
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RenderPriorityHeroStatsPanel
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RenderPriorityQuestLog
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RenderPriorityInventory
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RenderPriorityHUDPanel
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RenderPriorityMinipanel
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RenderPriorityHelpPanel
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@ -230,7 +230,7 @@ func (v *CharacterSelect) loadHeroTitle() {
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func (v *CharacterSelect) loadDeleteCharConfirm() {
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v.deleteCharConfirmLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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lines := strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(delCharConfLabel), 30), "\n")
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lines := strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.DelCharConfLabel), 29), "\n")
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v.deleteCharConfirmLabel.SetText(lines)
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v.deleteCharConfirmLabel.Alignment = d2ui.HorizontalAlignCenter
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deleteConfirmX, deleteConfirmY := 400, 185
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@ -308,23 +308,23 @@ func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
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v.deleteCharButton.OnActivated(func() { v.onDeleteCharButtonClicked() })
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v.deleteCharButton.SetPosition(deleteCharBtnX, deleteCharBtnY)
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v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(exitLabel))
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v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
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v.exitButton.SetPosition(exitBtnX, exitBtnY)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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loading.Progress(twentyPercent)
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(noLabel))
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.NoLabel))
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v.deleteCharCancelButton.SetPosition(deleteCancelX, deleteCancelY)
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v.deleteCharCancelButton.SetVisible(false)
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v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(yesLabel))
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.YesLabel))
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v.deleteCharOkButton.SetPosition(deleteOkX, deleteOkY)
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v.deleteCharOkButton.SetVisible(false)
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v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })
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v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "OK")
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v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.OKLabel))
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v.okButton.SetPosition(okBtnX, okBtnY)
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v.okButton.OnActivated(func() { v.onOkButtonClicked() })
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}
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@ -2,6 +2,7 @@ package d2gamescreen
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2video"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
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@ -96,14 +97,14 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
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v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
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v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
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v.cinematicsLabel.SetText(v.asset.TranslateLabel(selectCinematicLabel))
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v.cinematicsLabel.SetText(v.asset.TranslateLabel(d2enum.SelectCinematicLabel))
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v.cinematicsLabel.Color[0] = rgbaColor(lightBrown)
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v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
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}
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func (v *Cinematics) createButtons() {
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
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v.asset.TranslateString(v.asset.TranslateLabel(cancelLabel)))
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v.asset.TranslateString(v.asset.TranslateLabel(d2enum.CancelLabel)))
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v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
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v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
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@ -6,6 +6,7 @@ import (
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"path"
|
||||
"strings"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
|
||||
@ -105,7 +106,7 @@ func (v *Credits) OnLoad(loading d2screen.LoadingState) {
|
||||
v.creditsBackground.SetPosition(creditsX, creditsY)
|
||||
loading.Progress(twentyPercent)
|
||||
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(exitLabel))
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
|
||||
v.exitButton.SetPosition(charSelExitBtnX, charSelExitBtnY)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
loading.Progress(fourtyPercent)
|
||||
|
@ -84,76 +84,6 @@ type BuildInfo struct {
|
||||
Branch, Commit string
|
||||
}
|
||||
|
||||
const (
|
||||
// main menu labels
|
||||
cancelLabel = iota
|
||||
copyrightLabel
|
||||
allRightsReservedLabel
|
||||
singlePlayerLabel
|
||||
_
|
||||
otherMultiplayerLabel
|
||||
exitGameLabel
|
||||
creditsLabel
|
||||
cinematicsLabel
|
||||
|
||||
// cinematics menu labels
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
viewAllCinematicsLabel
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
epilogueLabel
|
||||
selectCinematicLabel
|
||||
|
||||
// multiplayer menu labels
|
||||
_
|
||||
tcpIPGameLabel
|
||||
tcpIPOptionsLabel
|
||||
tcpIPHostGameLabel
|
||||
tcpIPJoinGameLabel
|
||||
tcpIPEnterHostIPLabel
|
||||
tcpIPYourIPLabel
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
tipHostLabel
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
tipJoinLabel
|
||||
ipNotFoundLabel
|
||||
|
||||
// select hero class menu labels
|
||||
charNameLabel
|
||||
hardCoreLabel
|
||||
selectHeroClassLabel
|
||||
amazonDescr
|
||||
necromancerDescr
|
||||
barbarianDescr
|
||||
sorceressDescr
|
||||
paladinDescr
|
||||
|
||||
_
|
||||
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
hellLabel
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
nightmareLabel
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
normalLabel
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
selectDifficultyLabel
|
||||
|
||||
_
|
||||
|
||||
delCharConfLabel
|
||||
//nolint:deadcode,varcheck,unused // will be used
|
||||
openLabel
|
||||
|
||||
_
|
||||
|
||||
yesLabel
|
||||
noLabel
|
||||
|
||||
_
|
||||
|
||||
exitLabel
|
||||
)
|
||||
|
||||
// CreateMainMenu creates an instance of MainMenu
|
||||
func CreateMainMenu(
|
||||
navigator d2interface.Navigator,
|
||||
@ -320,14 +250,14 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
|
||||
|
||||
v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
|
||||
v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.copyrightLabel.SetText(v.asset.TranslateLabel(copyrightLabel))
|
||||
v.copyrightLabel.SetText(v.asset.TranslateLabel(d2enum.CopyrightLabel))
|
||||
v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
|
||||
v.copyrightLabel.SetPosition(copyrightX, copyrightY)
|
||||
loading.Progress(thirtyPercent)
|
||||
|
||||
v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
|
||||
v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.copyrightLabel2.SetText(v.asset.TranslateLabel(allRightsReservedLabel))
|
||||
v.copyrightLabel2.SetText(v.asset.TranslateLabel(d2enum.AllRightsReservedLabel))
|
||||
v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
|
||||
v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
|
||||
|
||||
@ -341,17 +271,17 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
|
||||
v.tcpIPOptionsLabel = v.uiManager.NewLabel(d2resource.Font42, d2resource.PaletteUnits)
|
||||
v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
|
||||
v.tcpIPOptionsLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.tcpIPOptionsLabel.SetText(v.asset.TranslateLabel(tcpIPOptionsLabel))
|
||||
v.tcpIPOptionsLabel.SetText(v.asset.TranslateLabel(d2enum.TCPIPOptionsLabel))
|
||||
|
||||
v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(tcpIPEnterHostIPLabel), 27), "\n"))
|
||||
v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.TCPIPEnterHostIPLabel), 27), "\n"))
|
||||
v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
|
||||
v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
|
||||
|
||||
v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
|
||||
v.machineIP.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.machineIP.SetText(v.asset.TranslateLabel(tcpIPYourIPLabel) + "\n" + v.getLocalIP())
|
||||
v.machineIP.SetText(v.asset.TranslateLabel(d2enum.TCPIPYourIPLabel) + "\n" + v.getLocalIP())
|
||||
v.machineIP.Color[0] = rgbaColor(lightYellow)
|
||||
v.machineIP.SetPosition(machineIPX, machineIPY)
|
||||
|
||||
@ -400,20 +330,20 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
|
||||
}
|
||||
|
||||
func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
|
||||
v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(exitGameLabel))
|
||||
v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.ExitGameLabel))
|
||||
v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
|
||||
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
|
||||
v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(creditsLabel))
|
||||
v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(d2enum.CreditsLabel))
|
||||
v.creditsButton.SetPosition(creditBtnX, creditBtnY)
|
||||
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
|
||||
|
||||
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(cinematicsLabel))
|
||||
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(d2enum.CinematicsLabel))
|
||||
v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
|
||||
v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
|
||||
loading.Progress(seventyPercent)
|
||||
|
||||
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(singlePlayerLabel))
|
||||
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.SinglePlayerLabel))
|
||||
v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
|
||||
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
|
||||
|
||||
@ -426,15 +356,15 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
|
||||
v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
|
||||
|
||||
v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
|
||||
v.asset.TranslateLabel(cancelLabel))
|
||||
v.asset.TranslateLabel(d2enum.CancelLabel))
|
||||
v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
|
||||
v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
|
||||
|
||||
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(cancelLabel))
|
||||
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.CancelLabel))
|
||||
v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
|
||||
v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
|
||||
|
||||
v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "OK")
|
||||
v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.OKLabel))
|
||||
v.btnServerIPOk.SetPosition(srvOkBtnX, srvOkBtnY)
|
||||
v.btnServerIPOk.OnActivated(func() { v.onBtnTCPIPOkClicked() })
|
||||
|
||||
@ -444,24 +374,24 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
|
||||
|
||||
func (v *MainMenu) createMultiplayerMenuButtons() {
|
||||
v.multiplayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
|
||||
v.asset.TranslateLabel(otherMultiplayerLabel))
|
||||
v.asset.TranslateLabel(d2enum.OtherMultiplayerLabel))
|
||||
v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
|
||||
v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
|
||||
|
||||
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPGameLabel))
|
||||
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPGameLabel))
|
||||
v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
|
||||
v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
|
||||
|
||||
v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
|
||||
v.asset.TranslateLabel(cancelLabel))
|
||||
v.asset.TranslateLabel(d2enum.CancelLabel))
|
||||
v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
|
||||
v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
|
||||
|
||||
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPHostGameLabel))
|
||||
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPHostGameLabel))
|
||||
v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
|
||||
v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
|
||||
|
||||
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(tcpIPJoinGameLabel))
|
||||
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPJoinGameLabel))
|
||||
v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
|
||||
v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
|
||||
}
|
||||
@ -717,5 +647,5 @@ func (v *MainMenu) getLocalIP() string {
|
||||
|
||||
v.Warning("no IPv4 Address could be found")
|
||||
|
||||
return v.asset.TranslateLabel(ipNotFoundLabel)
|
||||
return v.asset.TranslateLabel(d2enum.IPNotFoundLabel)
|
||||
}
|
||||
|
@ -416,7 +416,7 @@ func (v *SelectHeroClass) createLabels() {
|
||||
halfFontWidth := fontWidth / half
|
||||
|
||||
v.headingLabel.SetPosition(headingX-halfFontWidth, headingY)
|
||||
v.headingLabel.SetText(v.asset.TranslateLabel(selectHeroClassLabel))
|
||||
v.headingLabel.SetText(v.asset.TranslateLabel(d2enum.SelectHeroClassLabel))
|
||||
v.headingLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
|
||||
v.heroClassLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
|
||||
@ -437,7 +437,7 @@ func (v *SelectHeroClass) createLabels() {
|
||||
|
||||
v.heroNameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.heroNameLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(charNameLabel), d2ui.ColorTokenGold))
|
||||
v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(d2enum.CharNameLabel), d2ui.ColorTokenGold))
|
||||
v.heroNameLabel.SetPosition(heroNameLabelX, heroNameLabelY)
|
||||
|
||||
v.expansionCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
@ -447,16 +447,16 @@ func (v *SelectHeroClass) createLabels() {
|
||||
|
||||
v.hardcoreCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.hardcoreCharLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(hardCoreLabel), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(d2enum.HardCoreLabel), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetPosition(hardcoreLabelX, hardcoreLabelY)
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) createButtons() {
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(exitLabel))
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
|
||||
v.exitButton.SetPosition(selHeroExitBtnX, selHeroExitBtnY)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, "OK")
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.OKLabel))
|
||||
v.okButton.SetPosition(selHeroOkBtnX, selHeroOkBtnY)
|
||||
v.okButton.OnActivated(func() { v.onOkButtonClicked() })
|
||||
v.okButton.SetVisible(false)
|
||||
@ -685,22 +685,22 @@ func (v *SelectHeroClass) updateHeroText() {
|
||||
return
|
||||
case d2enum.HeroBarbarian:
|
||||
v.heroClassLabel.SetText(v.asset.TranslateString("partycharbar"))
|
||||
v.setDescLabels(barbarianDescr, "")
|
||||
v.setDescLabels(d2enum.BarbarianDescr, "")
|
||||
case d2enum.HeroNecromancer:
|
||||
v.heroClassLabel.SetText(v.asset.TranslateString("partycharnec"))
|
||||
v.setDescLabels(necromancerDescr, "")
|
||||
v.setDescLabels(d2enum.NecromancerDescr, "")
|
||||
case d2enum.HeroPaladin:
|
||||
v.heroClassLabel.SetText(v.asset.TranslateString("partycharpal"))
|
||||
v.setDescLabels(paladinDescr, "")
|
||||
v.setDescLabels(d2enum.PaladinDescr, "")
|
||||
case d2enum.HeroAssassin:
|
||||
v.heroClassLabel.SetText(v.asset.TranslateString("partycharass"))
|
||||
v.setDescLabels(0, "#305")
|
||||
case d2enum.HeroSorceress:
|
||||
v.heroClassLabel.SetText(v.asset.TranslateString("partycharsor"))
|
||||
v.setDescLabels(sorceressDescr, "")
|
||||
v.setDescLabels(d2enum.SorceressDescr, "")
|
||||
case d2enum.HeroAmazon:
|
||||
v.heroClassLabel.SetText(v.asset.TranslateString("partycharama"))
|
||||
v.setDescLabels(amazonDescr, "")
|
||||
v.setDescLabels(d2enum.AmazonDescr, "")
|
||||
case d2enum.HeroDruid:
|
||||
v.heroClassLabel.SetText(v.asset.TranslateString("partychardru"))
|
||||
// here is a problem with polish language: in polish string table, there are two items with key "#304"
|
||||
|
@ -444,6 +444,12 @@ func (g *GameControls) onEscKey() {
|
||||
}
|
||||
|
||||
if g.inventory.IsOpen() {
|
||||
if g.inventory.moveGoldPanel.IsOpen() {
|
||||
g.inventory.moveGoldPanel.Close()
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
g.inventory.Close()
|
||||
|
||||
escHandled = true
|
||||
@ -704,6 +710,7 @@ func (g *GameControls) Load() {
|
||||
func (g *GameControls) Advance(elapsed float64) error {
|
||||
g.mapRenderer.Advance(elapsed)
|
||||
g.hud.Advance(elapsed)
|
||||
g.inventory.Advance(elapsed)
|
||||
|
||||
if err := g.escapeMenu.Advance(elapsed); err != nil {
|
||||
return err
|
||||
@ -728,7 +735,7 @@ func (g *GameControls) updateLayout() {
|
||||
|
||||
func (g *GameControls) isLeftPanelOpen() bool {
|
||||
// https://github.com/OpenDiablo2/OpenDiablo2/issues/801
|
||||
return g.heroStatsPanel.IsOpen() || g.questLog.IsOpen()
|
||||
return g.heroStatsPanel.IsOpen() || g.questLog.IsOpen() || g.inventory.moveGoldPanel.IsOpen()
|
||||
}
|
||||
|
||||
func (g *GameControls) isRightPanelOpen() bool {
|
||||
|
@ -35,6 +35,8 @@ func NewInventory(asset *d2asset.AssetManager,
|
||||
record *d2records.InventoryRecord) *Inventory {
|
||||
itemTooltip := ui.NewTooltip(d2resource.FontFormal11, d2resource.PaletteStatic, d2ui.TooltipXCenter, d2ui.TooltipYBottom)
|
||||
|
||||
mgp := NewMoveGoldPanel(asset, ui, gold, l)
|
||||
|
||||
// https://github.com/OpenDiablo2/OpenDiablo2/issues/797
|
||||
itemFactory, _ := diablo2item.NewItemFactory(asset)
|
||||
|
||||
@ -48,8 +50,11 @@ func NewInventory(asset *d2asset.AssetManager,
|
||||
// originY: record.Panel.Top,
|
||||
originY: 0, // expansion data has these all offset by +60 ...
|
||||
gold: gold,
|
||||
moveGoldPanel: mgp,
|
||||
}
|
||||
|
||||
inventory.moveGoldPanel.SetOnCloseCb(func() { inventory.onCloseGoldPanel() })
|
||||
|
||||
inventory.Logger = d2util.NewLogger()
|
||||
inventory.Logger.SetLevel(l)
|
||||
inventory.Logger.SetPrefix(logPrefix)
|
||||
@ -62,15 +67,11 @@ type Inventory struct {
|
||||
asset *d2asset.AssetManager
|
||||
item *diablo2item.ItemFactory
|
||||
uiManager *d2ui.UIManager
|
||||
frame *d2ui.UIFrame
|
||||
panel *d2ui.Sprite
|
||||
goldLabel *d2ui.Label
|
||||
grid *ItemGrid
|
||||
itemTooltip *d2ui.Tooltip
|
||||
closeButton *d2ui.Button
|
||||
goldButton *d2ui.Button
|
||||
goldLabel *d2ui.Label
|
||||
panelGroup *d2ui.WidgetGroup
|
||||
panelMoveGold *d2ui.WidgetGroup
|
||||
hoverX int
|
||||
hoverY int
|
||||
originX int
|
||||
@ -81,6 +82,7 @@ type Inventory struct {
|
||||
isOpen bool
|
||||
onCloseCb func()
|
||||
gold int
|
||||
moveGoldPanel *MoveGoldPanel
|
||||
|
||||
*d2util.Logger
|
||||
}
|
||||
@ -99,35 +101,45 @@ func (g *Inventory) Load() {
|
||||
var err error
|
||||
|
||||
g.panelGroup = g.uiManager.NewWidgetGroup(d2ui.RenderPriorityInventory)
|
||||
g.panelMoveGold = g.uiManager.NewWidgetGroup(d2ui.RenderPriorityHeroStatsPanel)
|
||||
|
||||
g.frame = d2ui.NewUIFrame(g.asset, g.uiManager, d2ui.FrameRight)
|
||||
g.panelGroup.AddWidget(g.frame)
|
||||
|
||||
g.closeButton = g.uiManager.NewButton(d2ui.ButtonTypeSquareClose, "")
|
||||
g.closeButton.SetVisible(false)
|
||||
g.closeButton.SetPosition(invCloseButtonX, invCloseButtonY)
|
||||
g.closeButton.OnActivated(func() { g.Close() })
|
||||
g.panelGroup.AddWidget(g.closeButton)
|
||||
|
||||
g.goldButton = g.uiManager.NewButton(d2ui.ButtonTypeGoldCoin, "")
|
||||
g.goldButton.SetVisible(false)
|
||||
g.goldButton.SetPosition(invGoldButtonX, invGoldButtonY)
|
||||
g.goldButton.OnActivated(func() { g.onGoldClicked() })
|
||||
g.panelGroup.AddWidget(g.goldButton)
|
||||
|
||||
g.goldLabel = g.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
|
||||
g.goldLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
g.goldLabel.SetText(fmt.Sprintln(g.gold))
|
||||
g.goldLabel.SetPosition(invGoldLabelX, invGoldLabelY)
|
||||
g.panelGroup.AddWidget(g.goldLabel)
|
||||
frame := d2ui.NewUIFrame(g.asset, g.uiManager, d2ui.FrameRight)
|
||||
g.panelGroup.AddWidget(frame)
|
||||
|
||||
g.panel, err = g.uiManager.NewSprite(d2resource.InventoryCharacterPanel, d2resource.PaletteSky)
|
||||
if err != nil {
|
||||
g.Error(err.Error())
|
||||
}
|
||||
|
||||
g.panelGroup.SetVisible(false)
|
||||
closeButton := g.uiManager.NewButton(d2ui.ButtonTypeSquareClose, "")
|
||||
closeButton.SetVisible(false)
|
||||
closeButton.SetPosition(invCloseButtonX, invCloseButtonY)
|
||||
closeButton.OnActivated(func() { g.Close() })
|
||||
g.panelGroup.AddWidget(closeButton)
|
||||
|
||||
goldButton := g.uiManager.NewButton(d2ui.ButtonTypeGoldCoin, "")
|
||||
goldButton.SetVisible(false)
|
||||
goldButton.SetPosition(invGoldButtonX, invGoldButtonY)
|
||||
goldButton.OnActivated(func() { g.onGoldClicked() })
|
||||
|
||||
// nolint:gocritic // this variable will be used in future
|
||||
// deposite := g.asset.TranslateString("strGoldDeposit")
|
||||
drop := g.asset.TranslateString("strGoldDrop")
|
||||
// nolint:gocritic // this variable will be used in future
|
||||
// withdraw := g.asset.TranslateString("strGoldWithdraw")
|
||||
|
||||
tooltip := g.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYBottom)
|
||||
// here should be switch-case statement for each of move-gold button descr
|
||||
tooltip.SetText(drop)
|
||||
tooltip.SetPosition(invGoldButtonX, invGoldButtonY)
|
||||
goldButton.SetTooltip(tooltip)
|
||||
|
||||
g.panelGroup.AddWidget(goldButton)
|
||||
|
||||
g.goldLabel = g.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
|
||||
g.goldLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
g.goldLabel.SetText(fmt.Sprintln(g.moveGoldPanel.gold))
|
||||
g.goldLabel.SetPosition(invGoldLabelX, invGoldLabelY)
|
||||
g.panelGroup.AddWidget(g.goldLabel)
|
||||
|
||||
// https://github.com/OpenDiablo2/OpenDiablo2/issues/795
|
||||
testInventoryCodes := [][]string{
|
||||
@ -176,6 +188,10 @@ func (g *Inventory) Load() {
|
||||
if err != nil {
|
||||
g.Errorf("could not add items to the inventory, err: %v", err.Error())
|
||||
}
|
||||
|
||||
g.moveGoldPanel.Load()
|
||||
|
||||
g.panelGroup.SetVisible(false)
|
||||
}
|
||||
|
||||
// Open opens the inventory
|
||||
@ -187,6 +203,7 @@ func (g *Inventory) Open() {
|
||||
// Close closes the inventory
|
||||
func (g *Inventory) Close() {
|
||||
g.isOpen = false
|
||||
g.moveGoldPanel.Close()
|
||||
g.panelGroup.SetVisible(false)
|
||||
g.onCloseCb()
|
||||
}
|
||||
@ -197,7 +214,16 @@ func (g *Inventory) SetOnCloseCb(cb func()) {
|
||||
}
|
||||
|
||||
func (g *Inventory) onGoldClicked() {
|
||||
g.Info("Gold action clicked")
|
||||
g.Info("Move gold action clicked")
|
||||
g.toggleMoveGoldPanel()
|
||||
}
|
||||
|
||||
func (g *Inventory) toggleMoveGoldPanel() {
|
||||
g.moveGoldPanel.Toggle()
|
||||
}
|
||||
|
||||
func (g *Inventory) onCloseGoldPanel() {
|
||||
|
||||
}
|
||||
|
||||
// IsOpen returns true if the inventory is open
|
||||
@ -205,26 +231,28 @@ func (g *Inventory) IsOpen() bool {
|
||||
return g.isOpen
|
||||
}
|
||||
|
||||
// Advance advances the state of the Inventory
|
||||
func (g *Inventory) Advance(_ float64) {
|
||||
if !g.IsOpen() {
|
||||
return
|
||||
}
|
||||
|
||||
g.goldLabel.SetText(fmt.Sprintln(g.moveGoldPanel.gold))
|
||||
}
|
||||
|
||||
// Render draws the inventory onto the given surface
|
||||
func (g *Inventory) Render(target d2interface.Surface) {
|
||||
if !g.isOpen {
|
||||
return
|
||||
}
|
||||
|
||||
g.goldLabel.Render(target)
|
||||
|
||||
err := g.renderFrame(target)
|
||||
if err != nil {
|
||||
g.Error(err.Error())
|
||||
}
|
||||
g.renderFrame(target)
|
||||
|
||||
g.grid.Render(target)
|
||||
g.renderItemHover(target)
|
||||
}
|
||||
|
||||
func (g *Inventory) renderFrame(target d2interface.Surface) error {
|
||||
g.frame.Render(target)
|
||||
|
||||
func (g *Inventory) renderFrame(target d2interface.Surface) {
|
||||
frames := []int{
|
||||
frameInventoryTopLeft,
|
||||
frameInventoryTopRight,
|
||||
@ -237,7 +265,8 @@ func (g *Inventory) renderFrame(target d2interface.Surface) error {
|
||||
|
||||
for _, frame := range frames {
|
||||
if err := g.panel.SetCurrentFrame(frame); err != nil {
|
||||
return err
|
||||
g.Error(err.Error())
|
||||
return
|
||||
}
|
||||
|
||||
w, h := g.panel.GetCurrentFrameSize()
|
||||
@ -254,8 +283,6 @@ func (g *Inventory) renderFrame(target d2interface.Surface) error {
|
||||
x = g.originX + 1
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Inventory) renderItemHover(target d2interface.Surface) {
|
||||
@ -285,10 +312,12 @@ func (g *Inventory) renderItemHover(target d2interface.Surface) {
|
||||
}
|
||||
|
||||
func (g *Inventory) renderItemDescription(target d2interface.Surface, i InventoryItem) {
|
||||
if !g.moveGoldPanel.IsOpen() {
|
||||
lines := i.GetItemDescription()
|
||||
g.itemTooltip.SetTextLines(lines)
|
||||
_, y := g.grid.SlotToScreen(i.InventoryGridSlot())
|
||||
|
||||
g.itemTooltip.SetPosition(g.hoverX, y)
|
||||
g.itemTooltip.Render(target)
|
||||
}
|
||||
}
|
||||
|
209
d2game/d2player/move_gold_panel.go
Normal file
209
d2game/d2player/move_gold_panel.go
Normal file
@ -0,0 +1,209 @@
|
||||
package d2player
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"strconv"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2util"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
|
||||
)
|
||||
|
||||
const (
|
||||
moveGoldX, moveGoldY = 300, 350
|
||||
moveGoldCloseButtonX, moveGoldCloseButtonY = moveGoldX + 140, moveGoldY - 42
|
||||
moveGoldOkButtonX, moveGoldOkButtonY = moveGoldX + 35, moveGoldY - 42
|
||||
moveGoldValueX, moveGoldValueY = moveGoldX + 29, moveGoldY - 90
|
||||
moveGoldActionLabelX, moveGoldActionLabelY = moveGoldX + 105, moveGoldY - 150
|
||||
moveGoldActionLabelOffsetY = 25
|
||||
moveGoldUpArrowX, moveGoldUpArrowY = moveGoldX + 14, moveGoldY - 91
|
||||
moveGoldDownArrowX, moveGoldDownArrowY = moveGoldX + 14, moveGoldY - 76
|
||||
)
|
||||
|
||||
const goldValueFilter = "0123456789"
|
||||
|
||||
// NewMoveGoldPanel creates a new move gold panel
|
||||
func NewMoveGoldPanel(asset *d2asset.AssetManager,
|
||||
ui *d2ui.UIManager,
|
||||
gold int,
|
||||
l d2util.LogLevel,
|
||||
) *MoveGoldPanel {
|
||||
originX := 0
|
||||
originY := 0
|
||||
|
||||
mgp := &MoveGoldPanel{
|
||||
asset: asset,
|
||||
uiManager: ui,
|
||||
originX: originX,
|
||||
originY: originY,
|
||||
gold: gold,
|
||||
}
|
||||
|
||||
mgp.Logger = d2util.NewLogger()
|
||||
mgp.Logger.SetLevel(l)
|
||||
mgp.Logger.SetPrefix(logPrefix)
|
||||
|
||||
return mgp
|
||||
}
|
||||
|
||||
// MoveGoldPanel represents the move gold panel
|
||||
type MoveGoldPanel struct {
|
||||
asset *d2asset.AssetManager
|
||||
uiManager *d2ui.UIManager
|
||||
panel *d2ui.Sprite
|
||||
onCloseCb func()
|
||||
panelGroup *d2ui.WidgetGroup
|
||||
gold int
|
||||
actionLabel1 *d2ui.Label
|
||||
actionLabel2 *d2ui.Label
|
||||
value *d2ui.TextBox
|
||||
|
||||
originX int
|
||||
originY int
|
||||
isOpen bool
|
||||
|
||||
*d2util.Logger
|
||||
}
|
||||
|
||||
// Load the data for the move gold panel
|
||||
func (s *MoveGoldPanel) Load() {
|
||||
var err error
|
||||
|
||||
s.panelGroup = s.uiManager.NewWidgetGroup(d2ui.RenderPriorityInventory)
|
||||
|
||||
s.panel, err = s.uiManager.NewSprite(d2resource.MoveGoldDialog, d2resource.PaletteSky)
|
||||
if err != nil {
|
||||
s.Error(err.Error())
|
||||
}
|
||||
|
||||
s.panel.SetPosition(moveGoldX, moveGoldY)
|
||||
s.panelGroup.AddWidget(s.panel)
|
||||
|
||||
closeButton := s.uiManager.NewButton(d2ui.ButtonTypeSquareClose, "")
|
||||
closeButton.SetVisible(false)
|
||||
closeButton.SetPosition(moveGoldCloseButtonX, moveGoldCloseButtonY)
|
||||
closeButton.OnActivated(func() { s.Close() })
|
||||
s.panelGroup.AddWidget(closeButton)
|
||||
|
||||
okButton := s.uiManager.NewButton(d2ui.ButtonTypeSquareOk, "")
|
||||
okButton.SetVisible(false)
|
||||
okButton.SetPosition(moveGoldOkButtonX, moveGoldOkButtonY)
|
||||
okButton.OnActivated(func() { s.action() })
|
||||
s.panelGroup.AddWidget(okButton)
|
||||
|
||||
s.value = s.uiManager.NewTextbox()
|
||||
s.value.SetFilter(goldValueFilter)
|
||||
s.value.SetText(fmt.Sprintln(s.gold))
|
||||
s.value.Activate()
|
||||
s.value.SetNumberOnly(s.gold)
|
||||
s.value.SetPosition(moveGoldValueX, moveGoldValueY)
|
||||
s.panelGroup.AddWidget(s.value)
|
||||
|
||||
s.actionLabel1 = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
|
||||
s.actionLabel1.Alignment = d2ui.HorizontalAlignCenter
|
||||
s.actionLabel1.SetPosition(moveGoldActionLabelX, moveGoldActionLabelY)
|
||||
s.panelGroup.AddWidget(s.actionLabel1)
|
||||
|
||||
s.actionLabel2 = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
|
||||
s.actionLabel2.Alignment = d2ui.HorizontalAlignCenter
|
||||
s.actionLabel2.SetPosition(moveGoldActionLabelX, moveGoldActionLabelY+moveGoldActionLabelOffsetY)
|
||||
s.panelGroup.AddWidget(s.actionLabel2)
|
||||
|
||||
increase := s.uiManager.NewButton(d2ui.ButtonTypeUpArrow, d2resource.PaletteSky)
|
||||
increase.SetPosition(moveGoldUpArrowX, moveGoldUpArrowY)
|
||||
increase.SetVisible(false)
|
||||
increase.OnActivated(func() { s.increase() })
|
||||
s.panelGroup.AddWidget(increase)
|
||||
|
||||
decrease := s.uiManager.NewButton(d2ui.ButtonTypeDownArrow, d2resource.PaletteSky)
|
||||
decrease.SetPosition(moveGoldDownArrowX, moveGoldDownArrowY)
|
||||
decrease.SetVisible(false)
|
||||
decrease.OnActivated(func() { s.decrease() })
|
||||
s.panelGroup.AddWidget(decrease)
|
||||
|
||||
s.setActionText()
|
||||
|
||||
s.panelGroup.SetVisible(false)
|
||||
}
|
||||
|
||||
func (s *MoveGoldPanel) action() {
|
||||
value, err := strconv.Atoi(s.value.GetText())
|
||||
if err != nil {
|
||||
s.Errorf("Invalid value in textbox (%s): %s", s.value.GetText(), err)
|
||||
return
|
||||
}
|
||||
|
||||
// here should be placed move action (drop, deposite e.t.c.)
|
||||
|
||||
s.gold -= value
|
||||
s.value.SetText(fmt.Sprintln(s.gold))
|
||||
s.value.SetNumberOnly(s.gold)
|
||||
s.Close()
|
||||
}
|
||||
|
||||
func (s *MoveGoldPanel) increase() {
|
||||
currentValue, err := strconv.Atoi(s.value.GetText())
|
||||
if err != nil {
|
||||
s.Errorf("Incorrect value in textbox (cannot be converted into intager) %s", err)
|
||||
return
|
||||
}
|
||||
|
||||
if currentValue < s.gold {
|
||||
s.value.SetText(fmt.Sprintln(currentValue + 1))
|
||||
}
|
||||
}
|
||||
|
||||
func (s *MoveGoldPanel) decrease() {
|
||||
currentValue, err := strconv.Atoi(s.value.GetText())
|
||||
if err != nil {
|
||||
s.Errorf("Incorrect value in textbox (cannot be converted into intager) %s", err)
|
||||
return
|
||||
}
|
||||
|
||||
if currentValue > 0 {
|
||||
s.value.SetText(fmt.Sprintln(currentValue - 1))
|
||||
}
|
||||
}
|
||||
|
||||
func (s *MoveGoldPanel) setActionText() {
|
||||
dropGoldStr := d2util.SplitIntoLinesWithMaxWidth(s.asset.TranslateString("strDropGoldHowMuch"), 20)
|
||||
// nolint:gocritic // it will be used
|
||||
// depositeGoldStr := d2util.SplitIntoLinesWithMaxWidth(s.asset.TranslateString("strBankGoldDeposit"), 20)
|
||||
// witherawGoldStr := d2util.SplitIntoLinesWithMaxWidgh(s.asset.TranslateString("strBankGoldWithdraw"), 20)
|
||||
|
||||
s.actionLabel1.SetText(d2ui.ColorTokenize(dropGoldStr[0], d2ui.ColorTokenGold))
|
||||
s.actionLabel2.SetText(d2ui.ColorTokenize(dropGoldStr[1], d2ui.ColorTokenGold))
|
||||
}
|
||||
|
||||
// IsOpen returns true if the move gold panel is opened
|
||||
func (s *MoveGoldPanel) IsOpen() bool {
|
||||
return s.isOpen
|
||||
}
|
||||
|
||||
// Toggle toggles the visibility of the move gold panel
|
||||
func (s *MoveGoldPanel) Toggle() {
|
||||
if s.isOpen {
|
||||
s.Close()
|
||||
} else {
|
||||
s.Open()
|
||||
}
|
||||
}
|
||||
|
||||
// Open opens the move gold panel
|
||||
func (s *MoveGoldPanel) Open() {
|
||||
s.isOpen = true
|
||||
s.panelGroup.SetVisible(true)
|
||||
}
|
||||
|
||||
// Close closed the move gold panel
|
||||
func (s *MoveGoldPanel) Close() {
|
||||
s.isOpen = false
|
||||
s.panelGroup.SetVisible(false)
|
||||
s.onCloseCb()
|
||||
}
|
||||
|
||||
// SetOnCloseCb the callback run on closing the HeroStatsPanel
|
||||
func (s *MoveGoldPanel) SetOnCloseCb(cb func()) {
|
||||
s.onCloseCb = cb
|
||||
}
|
@ -13,7 +13,9 @@ import (
|
||||
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
|
||||
)
|
||||
|
||||
const white = 0xffffffff
|
||||
const (
|
||||
white = 0xffffffff
|
||||
)
|
||||
|
||||
const ( // for the dc6 frames
|
||||
questLogTopLeft = iota
|
||||
@ -531,7 +533,7 @@ func (s *QuestLog) renderStaticPanelFrames(target d2interface.Surface) {
|
||||
}
|
||||
}
|
||||
|
||||
// copy from character select
|
||||
// copy from character select (github.com/OpenDiablo2/OpenDiablo2/d2game/d2gamescreen/character_select.go)
|
||||
func rgbaColor(rgba uint32) color.RGBA {
|
||||
result := color.RGBA{}
|
||||
a, b, g, r := 0, 1, 2, 3
|
||||
|
Loading…
Reference in New Issue
Block a user