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https://github.com/OpenDiablo2/OpenDiablo2
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quest status init
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@ -191,30 +191,7 @@ const (
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QuestLogTabs = "/data/global/ui/MENU/expquesttabs.dc6"
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QuestLogQDescrBtn = "/data/global/ui/MENU/questlast.dc6"
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QuestLogSocket = "/data/global/ui/MENU/questsockets.dc6"
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QuestLogA1Q1 = "/data/global/ui/MENU/a1q1.dc6"
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QuestLogA1Q2 = "/data/global/ui/MENU/a1q2.dc6"
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QuestLogA1Q3 = "/data/global/ui/MENU/a1q3.dc6"
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QuestLogA1Q4 = "/data/global/ui/MENU/a1q4.dc6"
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QuestLogA1Q5 = "/data/global/ui/MENU/a1q5.dc6"
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QuestLogA1Q6 = "/data/global/ui/MENU/a1q6.dc6"
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QuestLogA2Q1 = "/data/global/ui/MENU/a2q1.dc6"
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QuestLogA2Q2 = "/data/global/ui/MENU/a2q2.dc6"
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QuestLogA2Q3 = "/data/global/ui/MENU/a2q3.dc6"
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QuestLogA2Q4 = "/data/global/ui/MENU/a2q4.dc6"
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QuestLogA2Q5 = "/data/global/ui/MENU/a2q5.dc6"
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QuestLogA2Q6 = "/data/global/ui/MENU/a2q6.dc6"
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QuestLogA3Q1 = "/data/global/ui/MENU/a3q1.dc6"
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QuestLogA3Q2 = "/data/global/ui/MENU/a3q2.dc6"
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QuestLogA3Q3 = "/data/global/ui/MENU/a3q3.dc6"
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QuestLogA3Q4 = "/data/global/ui/MENU/a3q4.dc6"
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QuestLogA3Q5 = "/data/global/ui/MENU/a3q5.dc6"
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QuestLogA3Q6 = "/data/global/ui/MENU/a3q6.dc6"
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QuestLogA4Q1 = "/data/global/ui/MENU/a4q1.dc6"
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QuestLogA4Q2 = "/data/global/ui/MENU/a4q2.dc6"
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QuestLogA4Q3 = "/data/global/ui/MENU/a4q3.dc6"
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QuestLogA4Q4 = "/data/global/ui/MENU/a4q4.dc6"
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QuestLogA4Q5 = "/data/global/ui/MENU/a4q5.dc6"
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QuestLogA4Q6 = "/data/global/ui/MENU/a4q6.dc6"
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QuestLogAQuestAnimation = "/data/global/ui/MENU/a%dq%d.dc6"
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// --- Mouse Pointers ---
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@ -3,6 +3,7 @@ package d2player
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import (
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"fmt"
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"image/color"
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"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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@ -143,8 +144,33 @@ func NewQuestLog(asset *d2asset.AssetManager,
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originY := 0
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qs := map[int]int{
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1: 1,
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2: 0,
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0: -2,
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1: -2,
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2: -1,
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3: 0,
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4: 1,
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5: 2,
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6: 3,
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7: 0,
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8: 0,
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9: 0,
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10: 0,
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11: 0,
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12: 0,
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13: 0,
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14: 0,
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15: 0,
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16: 0,
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17: 0,
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18: 0,
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19: 0,
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20: 0,
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21: 0,
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22: 0,
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23: 0,
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24: 0,
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25: 0,
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26: 0,
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}
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ql := &QuestLog{
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@ -211,6 +237,22 @@ type QuestLog struct {
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*d2util.Logger
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}
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/* questIconTab returns path to quest animation using its
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act and number. From d2resource:
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QuestLogAQuestAnimation = "/data/global/ui/MENU/a%dq%d.dc6"
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*/
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func (s *QuestLog) questIconsTable(act, number int) string {
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return fmt.Sprintf(d2resource.QuestLogAQuestAnimation, act, number+1)
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}
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const (
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questFrames = 27
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notStartedFrame = 26
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inProgresFrame = 27
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)
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const questDescriptionLenght = 30
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type questLogTab struct {
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button *d2ui.Button
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invisibleButton *d2ui.Button
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@ -264,7 +306,7 @@ func (s *QuestLog) Load() {
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s.questName.SetPosition(questNameLabelX, questNameLabelY)
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s.panelGroup.AddWidget(s.questName)
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s.questDescr = s.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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s.questDescr = s.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteStatic)
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s.questDescr.Alignment = d2ui.HorizontalAlignLeft
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s.questDescr.Color[0] = rgbaColor(white)
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s.questDescr.SetPosition(questDescrLabelX, questDescrLabelY)
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@ -327,6 +369,8 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
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var buttons []*d2ui.Button
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var icon *d2ui.Sprite
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for n := 0; n < questsInAct; n++ {
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q := s.questTable(act, n)
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@ -342,7 +386,9 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
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button.SetPosition(q.x+questOffsetX, q.y+questOffsetY)
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buttons = append(buttons, button)
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icon, err := s.uiManager.NewSprite(d2resource.QuestLogDone, d2resource.PaletteSky)
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switch s.questStatus[s.cordsToQuestID(act, n)] {
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case questStatusCompleted:
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icon, err = s.uiManager.NewSprite(d2resource.QuestLogDone, d2resource.PaletteSky)
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if err != nil {
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s.Error(err.Error())
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}
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@ -351,10 +397,30 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
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if err != nil {
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s.Error(err.Error())
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}
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case questStatusNotStarted:
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icon, err = s.uiManager.NewSprite(s.questIconsTable(act, n), d2resource.PaletteSky)
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if err != nil {
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s.Error(err.Error())
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}
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err = icon.SetCurrentFrame(notStartedFrame)
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if err != nil {
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s.Error(err.Error())
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}
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default:
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icon, err = s.uiManager.NewSprite(s.questIconsTable(act, n), d2resource.PaletteSky)
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if err != nil {
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s.Error(err.Error())
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}
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err = icon.SetCurrentFrame(inProgresFrame)
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if err != nil {
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s.Error(err.Error())
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}
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}
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icon.SetPosition(q.x+questOffsetX, q.y+questOffsetY+iconOffsetY)
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wg.AddWidget(icon)
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}
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for i := 0; i < questsInAct; i++ {
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@ -390,7 +456,7 @@ func (s *QuestLog) loadQuestIconsForAct(act int) *d2ui.WidgetGroup {
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return wg
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}
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func (s *QuestLog) setQuestLabel(status int) {
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func (s *QuestLog) setQuestLabel() {
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if s.selectedQuest == 0 {
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s.questName.SetText("")
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s.questDescr.SetText("")
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@ -400,20 +466,34 @@ func (s *QuestLog) setQuestLabel(status int) {
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s.questName.SetText(s.asset.TranslateString(fmt.Sprintf("qstsa%dq%d", s.selectedTab+1, s.selectedQuest)))
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status := s.questStatus[s.cordsToQuestID(s.selectedTab+1, s.selectedQuest)]
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switch status {
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case -1:
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s.questDescr.SetText(s.asset.TranslateString("qstsprevious"))
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case 0:
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case questStatusCompleted, questStatusCompleting:
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s.questDescr.SetText(
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strings.Join(
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d2util.SplitIntoLinesWithMaxWidth(
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s.asset.TranslateString("qstsprevious"),
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30),
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"\n"),
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)
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case questStatusNotStarted:
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s.questDescr.SetText("")
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default:
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s.questDescr.SetText(s.asset.TranslateString(fmt.Sprintf("qstsa%dq%d%d", s.selectedTab+1, s.selectedQuest, status)))
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s.questDescr.SetText(strings.Join(
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d2util.SplitIntoLinesWithMaxWidth(
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s.asset.TranslateString(
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fmt.Sprintf("qstsa%dq%d%d", s.selectedTab+1, s.selectedQuest, status),
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),
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30),
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"\n"),
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)
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}
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}
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func (s *QuestLog) setTab(tab int) {
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s.selectedTab = tab
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s.selectedQuest = questNone
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s.setQuestLabel(0)
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s.setQuestLabel()
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s.questsa1.SetVisible(tab == questLogTab1)
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s.questsa2.SetVisible(tab == questLogTab2)
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@ -428,7 +508,7 @@ func (s *QuestLog) setTab(tab int) {
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func (s *QuestLog) onQuestClicked(number int) {
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s.selectedQuest = number
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s.setQuestLabel(1)
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s.setQuestLabel()
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s.Infof("Quest number %d in tab %d clicked", number, s.selectedTab)
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}
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