mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-25 11:36:26 -05:00
Fixed some performance issues with binary reads. Moved config to its own spot. (#112)
This commit is contained in:
parent
920a4f51b0
commit
26efc4c05c
55
common/Configuration.go
Normal file
55
common/Configuration.go
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@ -0,0 +1,55 @@
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package common
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import (
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"encoding/json"
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"io/ioutil"
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"log"
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"os"
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"path"
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"strings"
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"github.com/mitchellh/go-homedir"
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)
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// Configuration defines the configuration for the engine, loaded from config.json
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type Configuration struct {
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Language string
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FullScreen bool
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Scale float64
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RunInBackground bool
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TicksPerSecond int
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FpsCap int
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VsyncEnabled bool
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MpqPath string
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MpqLoadOrder []string
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SfxVolume float64
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BgmVolume float64
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}
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// ConfigBasePath is used for tests to find the base config json file
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var ConfigBasePath = "./"
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func LoadConfiguration() *Configuration {
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configJSON, err := ioutil.ReadFile(path.Join(ConfigBasePath, "config.json"))
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if err != nil {
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log.Fatal(err)
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}
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var config Configuration
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err = json.Unmarshal(configJSON, &config)
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if err != nil {
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log.Fatal(err)
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}
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// Path fixup for wine-installed diablo 2 in linux
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if config.MpqPath[0] != '/' {
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if _, err := os.Stat(config.MpqPath); os.IsNotExist(err) {
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homeDir, _ := homedir.Dir()
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newPath := strings.ReplaceAll(config.MpqPath, `C:\`, homeDir+"/.wine/drive_c/")
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newPath = strings.ReplaceAll(newPath, "C:/", homeDir+"/.wine/drive_c/")
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newPath = strings.ReplaceAll(newPath, `\`, "/")
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if _, err := os.Stat(newPath); !os.IsNotExist(err) {
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config.MpqPath = newPath
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}
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}
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}
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return &config
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}
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@ -230,6 +230,7 @@ func CreateDCCDirection(bm *BitMuncher, file *DCC) *DCCDirection {
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result.FillPixelBuffer(pixelCodeandDisplacement, equalCellsBitstream, pixelMaskBitstream, encodingTypeBitsream, rawPixelCodesBitstream)
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// Generate the actual frame pixel data
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result.GenerateFrames(pixelCodeandDisplacement)
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result.PixelBuffer = nil
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// Verify that everything we expected to read was actually read (sanity check)...
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if equalCellsBitstream.BitsRead != result.EqualCellsBitstreamSize {
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log.Panic("Did not read the correct number of bits!")
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@ -440,6 +441,7 @@ func (v *DCCDirection) FillPixelBuffer(pcd, ec, pm, et, rp *BitMuncher) {
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}
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}
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}
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cellBuffer = nil
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// Convert the palette entry index into actual palette entries
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for i := 0; i <= pbIndex; i++ {
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for x := 0; x < 4; x++ {
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@ -1,10 +1,7 @@
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package common
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import (
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"bytes"
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"encoding/binary"
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"io"
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"log"
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)
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// StreamReader allows you to read data from a byte array in various formats
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@ -49,11 +46,7 @@ func (v *StreamReader) GetUInt16() uint16 {
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// GetInt16 returns a int16 word from the stream
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func (v *StreamReader) GetInt16() int16 {
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var result int16
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err := binary.Read(bytes.NewReader([]byte{v.data[v.position], v.data[v.position+1]}), binary.LittleEndian, &result)
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if err != nil {
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log.Panic(err)
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}
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result := (int16(v.data[v.position+1]) << uint(8)) + int16(v.data[v.position])
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v.position += 2
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return result
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}
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@ -64,34 +57,14 @@ func (v *StreamReader) SetPosition(newPosition uint64) {
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// GetUInt32 returns a uint32 word from the stream
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func (v *StreamReader) GetUInt32() uint32 {
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var result uint32
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err := binary.Read(bytes.NewReader(
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[]byte{
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v.data[v.position],
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v.data[v.position+1],
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v.data[v.position+2],
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v.data[v.position+3],
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}), binary.LittleEndian, &result)
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if err != nil {
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log.Panic(err)
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}
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result := (uint32(v.data[v.position+3]) << uint(24)) + (uint32(v.data[v.position+2]) << uint(16)) + (uint32(v.data[v.position+1]) << uint(8)) + uint32(v.data[v.position])
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v.position += 4
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return result
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}
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// GetInt32 returns an int32 word from the stream
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func (v *StreamReader) GetInt32() int32 {
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var result int32
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err := binary.Read(bytes.NewReader(
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[]byte{
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v.data[v.position],
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v.data[v.position+1],
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v.data[v.position+2],
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v.data[v.position+3],
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}), binary.LittleEndian, &result)
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if err != nil {
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log.Panic(err)
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}
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result := (int32(v.data[v.position+3]) << uint(24)) + (int32(v.data[v.position+2]) << uint(16)) + (int32(v.data[v.position+1]) << uint(8)) + int32(v.data[v.position])
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v.position += 4
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return result
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}
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@ -27,14 +27,14 @@ func TestStreamReaderByte(t *testing.T) {
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func TestStreamReaderWord(t *testing.T) {
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data := []byte{0x78, 0x56, 0x34, 0x12}
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sr := CreateStreamReader(data)
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ret := sr.GetWord()
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ret := sr.GetUInt16()
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if ret != 0x5678 {
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t.Fatalf("StreamReader.GetDword() was expected to return %X, but returned %X instead", 0x5678, ret)
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}
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if pos := sr.GetPosition(); pos != 2 {
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t.Fatalf("StreamReader.GetPosition() should be at %d, but was at %d instead", 2, pos)
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}
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ret = sr.GetWord()
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ret = sr.GetUInt16()
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if ret != 0x1234 {
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t.Fatalf("StreamReader.GetDword() was expected to return %X, but returned %X instead", 0x1234, ret)
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}
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@ -46,7 +46,7 @@ func TestStreamReaderWord(t *testing.T) {
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func TestStreamReaderDword(t *testing.T) {
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data := []byte{0x78, 0x56, 0x34, 0x12}
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sr := CreateStreamReader(data)
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ret := sr.GetDword()
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ret := sr.GetUInt32()
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if ret != 0x12345678 {
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t.Fatalf("StreamReader.GetDword() was expected to return %X, but returned %X instead", 0x12345678, ret)
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}
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@ -21,7 +21,7 @@ var lookupTable map[string]string
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func TranslateString(key string) string {
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result, ok := lookupTable[key]
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if !ok {
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log.Panic("Could not find a string for the key '%s'", key)
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log.Panicf("Could not find a string for the key '%s'", key)
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}
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return result
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}
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162
core/Engine.go
162
core/Engine.go
@ -1,11 +1,8 @@
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package core
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import (
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"encoding/json"
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"io/ioutil"
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"log"
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"math"
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"os"
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"path"
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"strings"
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"sync"
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@ -22,27 +19,11 @@ import (
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"github.com/OpenDiablo2/OpenDiablo2/ui"
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"github.com/hajimehoshi/ebiten"
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"github.com/mitchellh/go-homedir"
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)
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// EngineConfig defines the configuration for the engine, loaded from config.json
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type EngineConfig struct {
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Language string
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FullScreen bool
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Scale float64
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RunInBackground bool
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TicksPerSecond int
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FpsCap int
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VsyncEnabled bool
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MpqPath string
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MpqLoadOrder []string
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SfxVolume float64
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BgmVolume float64
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}
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// Engine is the core OpenDiablo2 engine
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type Engine struct {
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Settings *EngineConfig // Engine configuration settings from json file
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Settings *common.Configuration // Engine configuration settings from json file
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Files map[string]string // Map that defines which files are in which MPQs
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CheckedPatch map[string]bool // First time we check a file, we'll check if it's in the patch. This notes that we've already checked that.
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LoadingSprite *common.Sprite // The sprite shown when loading stuff
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@ -92,152 +73,13 @@ func CreateEngine() *Engine {
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func (v *Engine) loadConfigurationFile() {
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log.Println("Loading configuration file")
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configJSON, err := ioutil.ReadFile("config.json")
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if err != nil {
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log.Fatal(err)
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}
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var config EngineConfig
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err = json.Unmarshal(configJSON, &config)
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if err != nil {
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log.Fatal(err)
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}
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v.Settings = &config
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// Path fixup for wine-installed diablo 2 in linux
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if v.Settings.MpqPath[0] != '/' {
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if _, err := os.Stat(v.Settings.MpqPath); os.IsNotExist(err) {
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homeDir, _ := homedir.Dir()
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newPath := strings.ReplaceAll(v.Settings.MpqPath, `C:\`, homeDir+"/.wine/drive_c/")
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newPath = strings.ReplaceAll(newPath, "C:/", homeDir+"/.wine/drive_c/")
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newPath = strings.ReplaceAll(newPath, `\`, "/")
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if _, err := os.Stat(newPath); !os.IsNotExist(err) {
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log.Printf("Detected linux wine installation, path updated to wine prefix path.")
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v.Settings.MpqPath = newPath
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}
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}
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}
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v.Settings = common.LoadConfiguration()
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}
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func (v *Engine) mapMpqFiles() {
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v.Files = make(map[string]string)
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}
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/*
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func (v *Engine) mapMpqFiles() {
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log.Println("mapping mpq file structure")
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v.Files = make(map[string]*common.MpqFileRecord)
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v.CheckedPatch = make(map[string]bool)
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for _, mpqFileName := range v.Settings.MpqLoadOrder {
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mpqPath := path.Join(v.Settings.MpqPath, mpqFileName)
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archive, err := mpq.Load(mpqPath)
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if err != nil {
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log.Fatal(err)
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}
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fileListText, err := archive.ReadFile("(listfile)")
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if err != nil || fileListText == nil {
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// Super secret patch file activate!
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continue
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}
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fileList := strings.Split(string(fileListText), "\r\n")
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for _, filePath := range fileList {
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transFilePath := `/` + strings.ReplaceAll(strings.ToLower(filePath), `\`, `/`)
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if _, exists := v.Files[transFilePath]; exists {
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if v.Files[transFilePath].IsPatch {
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v.Files[transFilePath].UnpatchedMpqFile = mpqPath
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}
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continue
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}
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v.Files[transFilePath] = &common.MpqFileRecord{
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mpqPath, false, ""}
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v.CheckedPatch[transFilePath] = false
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}
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}
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}
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var mutex sync.Mutex
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// LoadFile loads a file from the specified mpq and returns the data as a byte array
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func (v *Engine) LoadFile(fileName string) []byte {
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fileName = strings.ReplaceAll(fileName, "{LANG}", ResourcePaths.LanguageCode)
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fileName = strings.ReplaceAll(fileName, `\`, `/`)
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var mpqLookupFileName string
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if strings.HasPrefix(fileName, "/") || strings.HasPrefix(fileName, "\\") {
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mpqLookupFileName = strings.ReplaceAll(fileName, `/`, `\`)[1:]
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} else {
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mpqLookupFileName = strings.ReplaceAll(fileName, `/`, `\`)
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}
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mutex.Lock()
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// TODO: May want to cache some things if performance becomes an issue
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mpqFile := v.Files[strings.ToLower(fileName)]
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var archive mpq.MPQ
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var err error
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// always try to load from patch first
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checked, checkok := v.CheckedPatch[strings.ToLower(fileName)]
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patchLoaded := false
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if !checked || !checkok {
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patchMpqFilePath := path.Join(v.Settings.MpqPath, v.Settings.MpqLoadOrder[0])
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archive, err = mpq.Load(patchMpqFilePath)
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if err == nil {
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// loaded patch mpq. check if this file exists in it
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fileInPatch := archive.FileExists(mpqLookupFileName)
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if fileInPatch {
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patchLoaded = true
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// set the path to the patch so it will be loaded there in the future
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mpqFile = &common.MpqFileRecord{patchMpqFilePath, false, ""}
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v.Files[strings.ToLower(fileName)] = mpqFile
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}
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}
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v.CheckedPatch[strings.ToLower(fileName)] = true
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}
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if patchLoaded {
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// if we already loaded the correct mpq from the patch check, don't bother reloading it
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} else if mpqFile == nil {
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// Super secret non-listed file?
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found := false
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for _, mpqFile := range v.Settings.MpqLoadOrder {
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mpqFilePath := path.Join(v.Settings.MpqPath, mpqFile)
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archive, err = mpq.Load(mpqFilePath)
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if err != nil {
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continue
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}
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if !archive.FileExists(strings.ToLower(strings.ReplaceAll(strings.ReplaceAll(fileName, "/data", "data"), "/", `\`))) {
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continue
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}
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// We found the super-secret file!
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found = true
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v.Files[strings.ToLower(fileName)] = &common.MpqFileRecord{mpqFilePath, false, ""}
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break
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}
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if !found {
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log.Fatal(fmt.Sprintf("File '%s' not found during preload of listfiles, and could not be located in any MPQ checking manually.", fileName))
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}
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} else if mpqFile.IsPatch {
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log.Fatal("Tried to load a patchfile")
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} else {
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archive, err = mpq.Load(mpqFile.MpqFile)
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if err != nil {
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log.Printf("Error loading file '%s'", fileName)
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log.Fatal(err)
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}
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}
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blockTableEntry, err := archive.GetFileBlockData(mpqLookupFileName)
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if err != nil {
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log.Printf("Error locating block data entry for '%s' in mpq file '%s'", mpqLookupFileName, archive.FileName)
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log.Fatal(err)
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}
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mpqStream := mpq.CreateStream(mpq, blockTableEntry, mpqLookupFileName)
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result := make([]byte, blockTableEntry.UncompressedFileSize)
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mpqStream.Read(result, 0, blockTableEntry.UncompressedFileSize)
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mutex.Unlock()
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return result
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}
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*/
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var mutex sync.Mutex
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func (v *Engine) LoadFile(fileName string) []byte {
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@ -1,6 +1,7 @@
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package mpq
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import (
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"bufio"
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"bytes"
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"compress/zlib"
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"encoding/binary"
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@ -54,7 +55,14 @@ func (v *Stream) loadBlockOffsets() {
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blockPositionCount := ((v.BlockTableEntry.UncompressedFileSize + v.BlockSize - 1) / v.BlockSize) + 1
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v.BlockPositions = make([]uint32, blockPositionCount)
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v.MPQData.File.Seek(int64(v.BlockTableEntry.FilePosition), 0)
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binary.Read(v.MPQData.File, binary.LittleEndian, &v.BlockPositions)
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reader := bufio.NewReader(v.MPQData.File)
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bytes := make([]byte, blockPositionCount*4)
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reader.Read(bytes)
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for i := range v.BlockPositions {
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idx := i * 4
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v.BlockPositions[i] = binary.LittleEndian.Uint32(bytes[idx : idx+4])
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}
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//binary.Read(v.MPQData.File, binary.LittleEndian, &v.BlockPositions)
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blockPosSize := blockPositionCount << 2
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if v.BlockTableEntry.HasFlag(FileEncrypted) {
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decrypt(v.BlockPositions, v.EncryptionSeed-1)
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@ -121,7 +129,9 @@ func (v *Stream) bufferData() {
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func (v *Stream) loadSingleUnit() {
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fileData := make([]byte, v.BlockSize)
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v.MPQData.File.Seek(int64(v.MPQData.Data.HeaderSize), 0)
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binary.Read(v.MPQData.File, binary.LittleEndian, &fileData)
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//binary.Read(v.MPQData.File, binary.LittleEndian, &fileData)
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reader := bufio.NewReader(v.MPQData.File)
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reader.Read(fileData)
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if v.BlockSize == v.BlockTableEntry.UncompressedFileSize {
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v.CurrentData = fileData
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return
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@ -144,7 +154,9 @@ func (v *Stream) loadBlock(blockIndex, expectedLength uint32) []byte {
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offset += v.BlockTableEntry.FilePosition
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data := make([]byte, toRead)
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v.MPQData.File.Seek(int64(offset), 0)
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binary.Read(v.MPQData.File, binary.LittleEndian, &data)
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//binary.Read(v.MPQData.File, binary.LittleEndian, &data)
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reader := bufio.NewReader(v.MPQData.File)
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reader.Read(data)
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if v.BlockTableEntry.HasFlag(FileEncrypted) && v.BlockTableEntry.UncompressedFileSize > 3 {
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if v.EncryptionSeed == 0 {
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panic("Unable to determine encryption key")
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|
32
tests/MPQ_test.go
Normal file
32
tests/MPQ_test.go
Normal file
@ -0,0 +1,32 @@
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package tests
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import (
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"path"
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"strings"
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"testing"
|
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|
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"github.com/OpenDiablo2/OpenDiablo2/mpq"
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"github.com/OpenDiablo2/OpenDiablo2/common"
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)
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func TestMPQScanPerformance(t *testing.T) {
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mpq.InitializeCryptoBuffer()
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common.ConfigBasePath = "../"
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config := common.LoadConfiguration()
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for _, fileName := range config.MpqLoadOrder {
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mpqFile := path.Join(config.MpqPath, fileName)
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archive, _ := mpq.Load(mpqFile)
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files, err := archive.GetFileList()
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if err != nil {
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continue
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}
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for _, archiveFile := range files {
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// Temporary until all audio formats are supported
|
||||
if strings.Contains(archiveFile, ".wav") || strings.Contains(archiveFile, ".pif") {
|
||||
continue
|
||||
}
|
||||
_, _ = archive.ReadFile(archiveFile)
|
||||
}
|
||||
}
|
||||
}
|
28
tests/MapLoad_test.go
Normal file
28
tests/MapLoad_test.go
Normal file
@ -0,0 +1,28 @@
|
||||
package tests
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/hajimehoshi/ebiten"
|
||||
|
||||
_map "github.com/OpenDiablo2/OpenDiablo2/map"
|
||||
|
||||
"github.com/OpenDiablo2/OpenDiablo2/common"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/core"
|
||||
"github.com/OpenDiablo2/OpenDiablo2/mpq"
|
||||
)
|
||||
|
||||
func TestMapGenerationPerformance(t *testing.T) {
|
||||
mpq.InitializeCryptoBuffer()
|
||||
common.ConfigBasePath = "../"
|
||||
engine := core.CreateEngine()
|
||||
gameState := common.CreateGameState()
|
||||
mapEngine := _map.CreateMapEngine(gameState, engine.SoundManager, engine)
|
||||
mapEngine.GenerateAct1Overworld()
|
||||
surface, _ := ebiten.NewImage(800, 600, ebiten.FilterNearest)
|
||||
for y := 0; y < 1000; y++ {
|
||||
mapEngine.Render(surface)
|
||||
mapEngine.OffsetY = float64(-y)
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user