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Added loaders for itemratio.txt, Overlay.txt and UniqueAppellation.txt (#660)

* Added loaders for itemratio.txt, Overlay.txt, UniqueAppellation.txt

* Adjust unique appellation loader for expansion data

* fixes: response to PR comments

* overlay.go: PR comment fixes

Co-authored-by: Bojan Novkovic <bojan.novkovic@kset.org>
This commit is contained in:
Bojan Novković 2020-08-01 00:14:41 +02:00 committed by GitHub
parent 38852d0285
commit 247bda97c6
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 231 additions and 0 deletions

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@ -229,6 +229,8 @@ func (a *App) loadDataDict() error {
{d2resource.MagicPrefix, d2datadict.LoadMagicPrefix},
{d2resource.MagicSuffix, d2datadict.LoadMagicSuffix},
{d2resource.ItemStatCost, d2datadict.LoadItemStatCosts},
{d2resource.ItemRatio, d2datadict.LoadItemRatios},
{d2resource.Overlays, d2datadict.LoadOverlays},
{d2resource.CharStats, d2datadict.LoadCharStats},
{d2resource.Hireling, d2datadict.LoadHireling},
{d2resource.Experience, d2datadict.LoadExperienceBreakpoints},
@ -262,6 +264,7 @@ func (a *App) loadDataDict() error {
{d2resource.PetType, d2datadict.LoadPetTypes},
{d2resource.NPC, d2datadict.LoadNPCs},
{d2resource.MonsterUniqueModifier, d2datadict.LoadMonsterUniqueModifiers},
{d2resource.UniqueAppellation, d2datadict.LoadUniqueAppellations},
{d2resource.MonsterLevel, d2datadict.LoadMonsterLevels},
{d2resource.MonsterSound, d2datadict.LoadMonsterSounds},
}

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@ -0,0 +1,88 @@
package d2datadict
import (
"log"
"strconv"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
// A helper type for item drop calculation
type dropRatioInfo struct {
frequency int
divisor int
divisorMin int
}
//ItemRatioRecord encapsulates information found in ItemRatio.txt
//The information has been gathered from [https://d2mods.info/forum/kb/viewarticle?a=387]
type ItemRatioRecord struct {
Function string
// 0 for classic, 1 for LoD
Version bool
// 0 for normal, 1 for exceptional
Uber bool
ClassSpecific bool
// All following fields are used in item drop calculation
UniqueDropInfo dropRatioInfo
RareDropInfo dropRatioInfo
SetDropInfo dropRatioInfo
MagicDropInfo dropRatioInfo
HiQualityDropInfo dropRatioInfo
NormalDropInfo dropRatioInfo
}
var ItemRatios map[string]*ItemRatioRecord
func LoadItemRatios(file []byte) {
ItemRatios = make(map[string]*ItemRatioRecord)
d := d2common.LoadDataDictionary(file)
for d.Next() {
record := &ItemRatioRecord{
Function: d.String("Function"),
Version: d.Bool("Version"),
Uber: d.Bool("Uber"),
ClassSpecific: d.Bool("Class Specific"),
UniqueDropInfo: dropRatioInfo{
frequency: d.Number("Unique"),
divisor: d.Number("UniqueDivisor"),
divisorMin: d.Number("UniqueMin"),
},
RareDropInfo: dropRatioInfo{
frequency: d.Number("Rare"),
divisor: d.Number("RareDivisor"),
divisorMin: d.Number("RareMin"),
},
SetDropInfo: dropRatioInfo{
frequency: d.Number("Set"),
divisor: d.Number("SetDivisor"),
divisorMin: d.Number("SetMin"),
},
MagicDropInfo: dropRatioInfo{
frequency: d.Number("Magic"),
divisor: d.Number("MagicDivisor"),
divisorMin: d.Number("MagicMin"),
},
HiQualityDropInfo: dropRatioInfo{
frequency: d.Number("HiQuality"),
divisor: d.Number("HiQualityDivisor"),
divisorMin: 0,
},
NormalDropInfo: dropRatioInfo{
frequency: d.Number("Normal"),
divisor: d.Number("NormalDivisor"),
divisorMin: 0,
},
}
ItemRatios[record.Function+strconv.FormatBool(record.Version)] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d ItemRatio records", len(ItemRatios))
}

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@ -0,0 +1,105 @@
package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
// OverlayRecord encapsulates information found in Overlay.txt
// The information has been gathered from [https://d2mods.info/forum/kb/viewarticle?a=465]
type OverlayRecord struct {
// Overlay name
Overlay string
// .dcc file found in Data/Globals/Overlays
Filename string
Version bool
// Apparently unused, a similar field in the .dcc file is used instead
Frames int
// Unused
Character string
// Controls overlay drawing precedence
PreDraw bool
// Unknown
OneOfN int
// Unknown
Dir bool
Open bool
Beta bool
XOffset int
YOffset int
// These values modify Y-axis placement
Height1 int
Height2 int
Height3 int
Height4 int
// Animation speed control
AnimRate int
// Unused
LoopWaitTime int
// Controls overlay blending mode, check out the link for more info
// This should probably become an "enum" later on
Trans int
// Maximum light radius
Radius int
// Light radius increase per frame
InitRadius int
Red uint8
Green uint8
Blue uint8
// Unknown
NumDirections int
LocalBlood int
}
var Overlays map[string]*OverlayRecord
func LoadOverlays(file []byte) {
Overlays = make(map[string]*OverlayRecord)
d := d2common.LoadDataDictionary(file)
for d.Next() {
record := &OverlayRecord{
Overlay: d.String("Overlay"),
Filename: d.String("Filename"),
Version: d.Bool("Version"),
Frames: d.Number("Frames"),
Character: d.String("Character"),
PreDraw: d.Bool("PreDraw"),
OneOfN: d.Number("1ofN"),
Dir: d.Bool("Dir"),
Open: d.Bool("Open"),
Beta: d.Bool("Beta"),
XOffset: d.Number("Xoffset"),
YOffset: d.Number("Yoffset"),
Height1: d.Number("Height1"),
Height2: d.Number("Height1"),
Height3: d.Number("Height1"),
Height4: d.Number("Height1"),
AnimRate: d.Number("AnimRate"),
LoopWaitTime: d.Number("LoopWaitTime"),
Trans: d.Number("Trans"),
InitRadius: d.Number("InitRadius"),
Radius: d.Number("Radius"),
Red: uint8(d.Number("Red")),
Green: uint8(d.Number("Green")),
Blue: uint8(d.Number("Blue")),
NumDirections: d.Number("NumDirections"),
LocalBlood: d.Number("LocalBlood"),
}
Overlays[record.Overlay] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d Overlay records", len(Overlays))
}

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@ -0,0 +1,32 @@
package d2datadict
import (
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
type UniqueAppellationRecord struct {
// The title
Name string
}
var UniqueAppellations map[string]*UniqueAppellationRecord
func LoadUniqueAppellations(file []byte) {
UniqueAppellations = make(map[string]*UniqueAppellationRecord)
d := d2common.LoadDataDictionary(file)
for d.Next() {
record := &UniqueAppellationRecord{
Name: d.String("Name"),
}
UniqueAppellations[record.Name] = record
}
if d.Err != nil {
panic(d.Err)
}
log.Printf("Loaded %d UniqueAppellation records", len(UniqueAppellations))
}

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@ -180,8 +180,10 @@ const (
ObjectDetails = "/data/global/excel/Objects.txt"
SoundSettings = "/data/global/excel/Sounds.txt"
ItemStatCost = "/data/global/excel/ItemStatCost.txt"
ItemRatio = "/data/global/excel/itemratio.txt"
ItemTypes = "/data/global/excel/ItemTypes.txt"
QualityItems = "/data/global/excel/qualityitems.txt"
Overlays = "/data/global/excel/Overlay.txt"
Runes = "/data/global/excel/runes.txt"
Sets = "/data/global/excel/Sets.txt"
SetItems = "/data/global/excel/SetItems.txt"
@ -206,6 +208,7 @@ const (
PetType = "/data/global/excel/pettype.txt"
NPC = "/data/global/excel/npc.txt"
MonsterUniqueModifier = "/data/global/excel/monumod.txt"
UniqueAppellation = "/data/global/excel/UniqueAppellation.txt"
MonsterLevel = "/data/global/excel/monlvl.txt"
MonsterSound = "/data/global/excel/monsounds.txt"