mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-11 02:58:10 -05:00
Linter error fixes
Fixed inventory display bugs - Tooltip doesn't hide when was visible and inventory window was closed using keyboard
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parent
ac572e3bf5
commit
220f0febaa
@ -207,6 +207,7 @@ func (g *Inventory) Close() {
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g.isOpen = false
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g.moveGoldPanel.Close()
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g.panelGroup.SetVisible(false)
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g.itemTooltip.SetVisible(false)
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g.onCloseCb()
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}
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@ -288,26 +289,25 @@ func (g *Inventory) renderFrame(target d2interface.Surface) {
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}
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func (g *Inventory) showItemDescriptionTooltip() {
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hovering := false
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hoveringNow := g.checkEquippedSlotsHover()
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for _, slot := range g.grid.equipmentSlots {
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mx, my := g.lastMouseX, g.lastMouseY
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hovering = hovering || ((mx > slot.x) && (mx < slot.x+slot.width) && (my < slot.y) && (my > slot.y-slot.height))
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if hovering {
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if !g.hovering {
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g.hoverX, g.hoverY = mx, my
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}
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g.showEquippedItemDescriptionTooltip(&slot)
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break
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}
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}
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g.hovering = hovering
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if hovering {
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if hoveringNow {
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g.hovering = true
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return
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}
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hoveringNow = g.checkGridSlotsHover()
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if !hoveringNow {
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g.itemTooltip.SetVisible(false)
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}
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g.hovering = hoveringNow
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}
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func (g *Inventory) checkGridSlotsHover() bool {
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hovering := false
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for idx := range g.grid.items {
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item := g.grid.items[idx]
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ix, iy := g.grid.SlotToScreen(item.InventoryGridSlot())
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@ -328,10 +328,28 @@ func (g *Inventory) showItemDescriptionTooltip() {
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}
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}
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g.hovering = hovering
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if !g.hovering {
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g.itemTooltip.SetVisible(false)
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return hovering
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}
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func (g *Inventory) checkEquippedSlotsHover() bool {
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hovering := false
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for _, slot := range g.grid.equipmentSlots {
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mx, my := g.lastMouseX, g.lastMouseY
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hovering = hovering || ((mx > slot.x) && (mx < slot.x+slot.width) && (my < slot.y) && (my > slot.y-slot.height))
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if hovering {
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if !g.hovering {
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g.hoverX, g.hoverY = mx, my
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}
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g.showEquippedItemDescriptionTooltip(slot)
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break
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}
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}
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return hovering
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}
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func (g *Inventory) showGridItemDescriptionTooltip(i InventoryItem) {
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@ -345,7 +363,7 @@ func (g *Inventory) showGridItemDescriptionTooltip(i InventoryItem) {
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}
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}
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func (g *Inventory) showEquippedItemDescriptionTooltip(slot *EquipmentSlot) {
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func (g *Inventory) showEquippedItemDescriptionTooltip(slot EquipmentSlot) {
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if !g.moveGoldPanel.IsOpen() {
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lines := slot.item.GetItemDescription()
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g.itemTooltip.SetTextLines(lines)
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