mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-10-31 16:27:18 -04:00
Frame atlas for DCC directions (#255)
Combine the animation frames of the current DCC direction into one image.
This commit is contained in:
parent
cc678ba747
commit
21cead11b9
@ -2,6 +2,7 @@ package d2render
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
|
"image"
|
||||||
"log"
|
"log"
|
||||||
"math"
|
"math"
|
||||||
"math/rand"
|
"math/rand"
|
||||||
@ -20,7 +21,9 @@ import (
|
|||||||
var DccLayerNames = []string{"HD", "TR", "LG", "RA", "LA", "RH", "LH", "SH", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8"}
|
var DccLayerNames = []string{"HD", "TR", "LG", "RA", "LA", "RH", "LH", "SH", "S1", "S2", "S3", "S4", "S5", "S6", "S7", "S8"}
|
||||||
|
|
||||||
type LayerCacheEntry struct {
|
type LayerCacheEntry struct {
|
||||||
frames []*ebiten.Image
|
frameSheet *ebiten.Image
|
||||||
|
frameWidth int
|
||||||
|
frameHeight int
|
||||||
compositeMode ebiten.CompositeMode
|
compositeMode ebiten.CompositeMode
|
||||||
offsetX, offsetY int32
|
offsetX, offsetY int32
|
||||||
}
|
}
|
||||||
@ -45,14 +48,13 @@ type AnimatedEntity struct {
|
|||||||
direction int
|
direction int
|
||||||
currentFrame int
|
currentFrame int
|
||||||
offsetX, offsetY int32
|
offsetX, offsetY int32
|
||||||
//frameLocations []d2common.Rectangle
|
object *d2datadict.ObjectLookupRecord
|
||||||
object *d2datadict.ObjectLookupRecord
|
layerCache []LayerCacheEntry
|
||||||
layerCache []LayerCacheEntry
|
drawOrder [][]d2enum.CompositeType
|
||||||
drawOrder [][]d2enum.CompositeType
|
TargetX float64
|
||||||
TargetX float64
|
TargetY float64
|
||||||
TargetY float64
|
action int32
|
||||||
action int32
|
repetitions int32
|
||||||
repetitions int32
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// CreateAnimatedEntity creates an instance of AnimatedEntity
|
// CreateAnimatedEntity creates an instance of AnimatedEntity
|
||||||
@ -64,7 +66,6 @@ func CreateAnimatedEntity(x, y int32, object *d2datadict.ObjectLookupRecord, fil
|
|||||||
object: object,
|
object: object,
|
||||||
palette: palette,
|
palette: palette,
|
||||||
layerCache: make([]LayerCacheEntry, d2enum.CompositeTypeMax),
|
layerCache: make([]LayerCacheEntry, d2enum.CompositeTypeMax),
|
||||||
//frameLocations: []d2common.Rectangle{},
|
|
||||||
}
|
}
|
||||||
result.dccLayers = make(map[string]d2dcc.DCC)
|
result.dccLayers = make(map[string]d2dcc.DCC)
|
||||||
result.LocationX = float64(x)
|
result.LocationX = float64(x)
|
||||||
@ -184,15 +185,18 @@ func (v *AnimatedEntity) Render(target *ebiten.Image, offsetX, offsetY int) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
for _, layerIdx := range v.drawOrder[v.currentFrame] {
|
for _, layerIdx := range v.drawOrder[v.currentFrame] {
|
||||||
if v.currentFrame < 0 || v.layerCache[layerIdx].frames == nil || v.currentFrame >= len(v.layerCache[layerIdx].frames) || v.layerCache[layerIdx].frames[v.currentFrame] == nil {
|
if v.currentFrame < 0 || v.layerCache[layerIdx].frameSheet == nil || v.currentFrame >= v.framesToAnimate {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
opts := &ebiten.DrawImageOptions{}
|
opts := &ebiten.DrawImageOptions{}
|
||||||
|
layer := v.layerCache[layerIdx]
|
||||||
x := float64(v.offsetX) + float64(offsetX) + localX + float64(v.layerCache[layerIdx].offsetX)
|
x := float64(v.offsetX) + float64(offsetX) + localX + float64(v.layerCache[layerIdx].offsetX)
|
||||||
y := float64(v.offsetY) + float64(offsetY) + localY + float64(v.layerCache[layerIdx].offsetY)
|
y := float64(v.offsetY) + float64(offsetY) + localY + float64(v.layerCache[layerIdx].offsetY)
|
||||||
opts.GeoM.Translate(x, y)
|
opts.GeoM.Translate(x, y)
|
||||||
opts.CompositeMode = v.layerCache[layerIdx].compositeMode
|
opts.CompositeMode = v.layerCache[layerIdx].compositeMode
|
||||||
if err := target.DrawImage(v.layerCache[layerIdx].frames[v.currentFrame], opts); err != nil {
|
xOffset := layer.frameWidth * v.currentFrame
|
||||||
|
sheetIndex := image.Rect(xOffset, 0, xOffset+layer.frameWidth, layer.frameHeight)
|
||||||
|
if err := target.DrawImage(layer.frameSheet.SubImage(sheetIndex).(*ebiten.Image), opts); err != nil {
|
||||||
log.Panic(err.Error())
|
log.Panic(err.Error())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -239,7 +243,6 @@ func (v *AnimatedEntity) updateFrameCache(resetAnimation bool) {
|
|||||||
if !dccLayer.IsValid() {
|
if !dccLayer.IsValid() {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
v.layerCache[layerType].frames = make([]*ebiten.Image, v.framesToAnimate)
|
|
||||||
|
|
||||||
minX := int32(10000)
|
minX := int32(10000)
|
||||||
minY := int32(10000)
|
minY := int32(10000)
|
||||||
@ -280,16 +283,15 @@ func (v *AnimatedEntity) updateFrameCache(resetAnimation bool) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pixels := make([]byte, actualWidth*actualHeight*4)
|
pixels := make([]byte, int32(v.framesToAnimate)*(actualWidth*actualHeight*4))
|
||||||
|
|
||||||
for animationIdx := 0; animationIdx < v.framesToAnimate; animationIdx++ {
|
for animationIdx := 0; animationIdx < v.framesToAnimate; animationIdx++ {
|
||||||
for i := 0; i < int(actualWidth*actualHeight); i++ {
|
|
||||||
pixels[(i*4)+3] = 0
|
|
||||||
}
|
|
||||||
if animationIdx >= len(dccLayer.Directions[dccDirection].Frames) {
|
if animationIdx >= len(dccLayer.Directions[dccDirection].Frames) {
|
||||||
log.Printf("Invalid animation index of %d for animated entity", animationIdx)
|
log.Printf("Invalid animation index of %d for animated entity", animationIdx)
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
|
sheetOffset := int(actualWidth) * animationIdx
|
||||||
|
combinedWidth := int(actualWidth) * v.framesToAnimate
|
||||||
|
|
||||||
frame := dccLayer.Directions[dccDirection].Frames[animationIdx]
|
frame := dccLayer.Directions[dccDirection].Frames[animationIdx]
|
||||||
for y := 0; y < dccLayer.Directions[dccDirection].Box.Height; y++ {
|
for y := 0; y < dccLayer.Directions[dccDirection].Box.Height; y++ {
|
||||||
@ -301,15 +303,18 @@ func (v *AnimatedEntity) updateFrameCache(resetAnimation bool) {
|
|||||||
color := d2datadict.Palettes[v.palette].Colors[paletteIndex]
|
color := d2datadict.Palettes[v.palette].Colors[paletteIndex]
|
||||||
actualX := (x + dccLayer.Directions[dccDirection].Box.Left) - int(minX)
|
actualX := (x + dccLayer.Directions[dccDirection].Box.Left) - int(minX)
|
||||||
actualY := (y + dccLayer.Directions[dccDirection].Box.Top) - int(minY)
|
actualY := (y + dccLayer.Directions[dccDirection].Box.Top) - int(minY)
|
||||||
pixels[(actualX*4)+(actualY*int(actualWidth)*4)] = color.R
|
idx := (sheetOffset + actualX + ((actualY) * combinedWidth)) * 4
|
||||||
pixels[(actualX*4)+(actualY*int(actualWidth)*4)+1] = color.G
|
pixels[idx] = color.R
|
||||||
pixels[(actualX*4)+(actualY*int(actualWidth)*4)+2] = color.B
|
pixels[idx+1] = color.G
|
||||||
pixels[(actualX*4)+(actualY*int(actualWidth)*4)+3] = transparency
|
pixels[idx+2] = color.B
|
||||||
|
pixels[idx+3] = transparency
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
v.layerCache[layerType].frames[animationIdx], _ = ebiten.NewImage(int(actualWidth), int(actualHeight), ebiten.FilterNearest)
|
|
||||||
_ = v.layerCache[layerType].frames[animationIdx].ReplacePixels(pixels)
|
|
||||||
}
|
}
|
||||||
|
v.layerCache[layerType].frameSheet, _ = ebiten.NewImage(int(actualWidth)*v.framesToAnimate, int(actualHeight), ebiten.FilterNearest)
|
||||||
|
_ = v.layerCache[layerType].frameSheet.ReplacePixels(pixels)
|
||||||
|
v.layerCache[layerType].frameWidth = int(actualWidth)
|
||||||
|
v.layerCache[layerType].frameHeight = int(actualHeight)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user