mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-02 14:46:28 -05:00
asset manager: merged TranslateLabel to TranslateString
This commit is contained in:
parent
60c1b4ea26
commit
20f2649b65
@ -1,6 +1,6 @@
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package d2enum
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// there are labels for "numeric labels (see AssetManager.TranslateLabel)
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// there are labels for "numeric labels (see AssetManager.TranslateString)
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const (
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RepairAll = iota
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_
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@ -64,17 +64,18 @@ const (
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type AssetManager struct {
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*d2util.Logger
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*d2loader.Loader
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tables []d2tbl.TextDictionary
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dt1s d2interface.Cache
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ds1s d2interface.Cache
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cofs d2interface.Cache
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dccs d2interface.Cache
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animations d2interface.Cache
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fonts d2interface.Cache
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palettes d2interface.Cache
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transforms d2interface.Cache
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Records *d2records.RecordManager
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language string
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tables []d2tbl.TextDictionary
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dt1s d2interface.Cache
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ds1s d2interface.Cache
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cofs d2interface.Cache
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dccs d2interface.Cache
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animations d2interface.Cache
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fonts d2interface.Cache
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palettes d2interface.Cache
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transforms d2interface.Cache
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Records *d2records.RecordManager
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language string
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languageModifier int
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}
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// SetLogLevel sets the log level for the asset manager, record manager, and file loader
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@ -141,6 +142,7 @@ func (am *AssetManager) LoadLanguage(languagePath string) string {
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am.Infof("Language: %s", language)
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am.language = language
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am.languageModifier = d2resource.GetLabelModifier(language)
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return language
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}
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@ -287,7 +289,8 @@ func (am *AssetManager) LoadStringTable(tablePath string) (d2tbl.TextDictionary,
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}
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// TranslateString returns the translation of the given string. The string is retrieved from
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// the loaded string tables.
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// the loaded string tables. If input value is int (e.g. from d2enum/numeric_labels.go)
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// output string is translation for # + input
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func (am *AssetManager) TranslateString(input interface{}) string {
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var key string
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@ -296,6 +299,8 @@ func (am *AssetManager) TranslateString(input interface{}) string {
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key = s
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case fmt.Stringer:
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key = s.String()
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case int:
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key = fmt.Sprintf("#%d", d2enum.BaseLabelNumbers(s+am.languageModifier))
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}
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for idx := range am.tables {
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@ -309,11 +314,6 @@ func (am *AssetManager) TranslateString(input interface{}) string {
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return key
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}
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// TranslateLabel translates the label taking into account its shift in the table
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func (am *AssetManager) TranslateLabel(label int) string {
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return am.TranslateString(fmt.Sprintf("#%d", d2enum.BaseLabelNumbers(label+d2resource.GetLabelModifier(am.language))))
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}
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// LoadPaletteTransform loads a palette transform file
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func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
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if pl2, found := am.transforms.Retrieve(path); found {
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@ -923,7 +923,7 @@ func (v *Button) createTooltip() {
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t.SetText(v.manager.asset.TranslateString("strClose"))
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case buttonTooltipOk:
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t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
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t.SetText(v.manager.asset.TranslateLabel(d2enum.OKLabel))
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t.SetText(v.manager.asset.TranslateString(d2enum.OKLabel))
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case buttonTooltipBuy:
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t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
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t.SetText(v.manager.asset.TranslateString("NPCPurchaseItems"))
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@ -935,7 +935,7 @@ func (v *Button) createTooltip() {
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t.SetText(v.manager.asset.TranslateString("NPCRepairItems"))
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case buttonTooltipRepairAll:
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t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
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t.SetText(v.manager.asset.TranslateLabel(d2enum.RepairAll))
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t.SetText(v.manager.asset.TranslateString(d2enum.RepairAll))
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case buttonTooltipLeftArrow:
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t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
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t.SetText(v.manager.asset.TranslateString("KeyLeft"))
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@ -229,7 +229,7 @@ func (v *CharacterSelect) loadHeroTitle() {
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func (v *CharacterSelect) loadDeleteCharConfirm() {
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v.deleteCharConfirmLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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lines := strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.DelCharConfLabel), 29), "\n")
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lines := strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString(d2enum.DelCharConfLabel), 29), "\n")
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v.deleteCharConfirmLabel.SetText(lines)
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v.deleteCharConfirmLabel.Alignment = d2ui.HorizontalAlignCenter
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deleteConfirmX, deleteConfirmY := 400, 185
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@ -282,23 +282,23 @@ func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
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v.deleteCharButton.OnActivated(func() { v.onDeleteCharButtonClicked() })
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v.deleteCharButton.SetPosition(deleteCharBtnX, deleteCharBtnY)
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v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
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v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.ExitLabel))
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v.exitButton.SetPosition(exitBtnX, exitBtnY)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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loading.Progress(twentyPercent)
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.NoLabel))
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.NoLabel))
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v.deleteCharCancelButton.SetPosition(deleteCancelX, deleteCancelY)
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v.deleteCharCancelButton.SetVisible(false)
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v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.YesLabel))
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.YesLabel))
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v.deleteCharOkButton.SetPosition(deleteOkX, deleteOkY)
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v.deleteCharOkButton.SetVisible(false)
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v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })
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v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.OKLabel))
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v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.OKLabel))
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v.okButton.SetPosition(okBtnX, okBtnY)
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v.okButton.OnActivated(func() { v.onOkButtonClicked() })
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}
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@ -97,14 +97,14 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
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v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
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v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
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v.cinematicsLabel.SetText(v.asset.TranslateLabel(d2enum.SelectCinematicLabel))
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v.cinematicsLabel.SetText(v.asset.TranslateString(d2enum.SelectCinematicLabel))
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v.cinematicsLabel.Color[0] = d2util.Color(lightBrown)
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v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
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}
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func (v *Cinematics) createButtons() {
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
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v.asset.TranslateString(v.asset.TranslateLabel(d2enum.CancelLabel)))
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v.asset.TranslateString(v.asset.TranslateString(d2enum.CancelLabel)))
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v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
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v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
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@ -106,7 +106,7 @@ func (v *Credits) OnLoad(loading d2screen.LoadingState) {
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v.creditsBackground.SetPosition(creditsX, creditsY)
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loading.Progress(twentyPercent)
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v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
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v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.ExitLabel))
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v.exitButton.SetPosition(charSelExitBtnX, charSelExitBtnY)
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v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
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loading.Progress(fourtyPercent)
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@ -255,14 +255,14 @@ func (v *MainMenu) createMainMenuLabels(loading d2screen.LoadingState) {
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v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel.SetText(v.asset.TranslateLabel(d2enum.CopyrightLabel))
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v.copyrightLabel.SetText(v.asset.TranslateString(d2enum.CopyrightLabel))
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v.copyrightLabel.Color[0] = d2util.Color(lightBrown)
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v.copyrightLabel.SetPosition(copyrightX, copyrightY)
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loading.Progress(thirtyPercent)
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v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel2.SetText(v.asset.TranslateLabel(d2enum.AllRightsReservedLabel))
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v.copyrightLabel2.SetText(v.asset.TranslateString(d2enum.AllRightsReservedLabel))
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v.copyrightLabel2.Color[0] = d2util.Color(lightBrown)
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v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
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@ -284,24 +284,24 @@ func (v *MainMenu) createMultiplayerLabels() {
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v.tcpIPOptionsLabel = v.uiManager.NewLabel(d2resource.Font42, d2resource.PaletteUnits)
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v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
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v.tcpIPOptionsLabel.Alignment = d2ui.HorizontalAlignCenter
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v.tcpIPOptionsLabel.SetText(v.asset.TranslateLabel(d2enum.TCPIPOptionsLabel))
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v.tcpIPOptionsLabel.SetText(v.asset.TranslateString(d2enum.TCPIPOptionsLabel))
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v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
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v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.TCPIPEnterHostIPLabel), 27), "\n"))
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v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString(d2enum.TCPIPEnterHostIPLabel), 27), "\n"))
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v.tcpJoinGameLabel.Color[0] = d2util.Color(gold)
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v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
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v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
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v.machineIP.Alignment = d2ui.HorizontalAlignCenter
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v.machineIP.SetText(v.asset.TranslateLabel(d2enum.TCPIPYourIPLabel) + "\n" + v.getLocalIP())
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v.machineIP.SetText(v.asset.TranslateString(d2enum.TCPIPYourIPLabel) + "\n" + v.getLocalIP())
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v.machineIP.Color[0] = d2util.Color(lightYellow)
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v.machineIP.SetPosition(machineIPX, machineIPY)
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v.hostTipLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteUnits)
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v.hostTipLabel.Alignment = d2ui.HorizontalAlignCenter
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v.hostTipLabel.SetText(d2ui.ColorTokenize(strings.Join(d2util.SplitIntoLinesWithMaxWidth(
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v.asset.TranslateLabel(d2enum.TipHostLabel), 36),
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v.asset.TranslateString(d2enum.TipHostLabel), 36),
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"\n"), d2ui.ColorTokenGold))
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v.hostTipLabel.SetPosition(tipX, tipY)
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v.hostTipLabel.SetVisible(false)
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@ -309,7 +309,7 @@ func (v *MainMenu) createMultiplayerLabels() {
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v.joinTipLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteUnits)
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v.joinTipLabel.Alignment = d2ui.HorizontalAlignCenter
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v.joinTipLabel.SetText(d2ui.ColorTokenize(strings.Join(d2util.SplitIntoLinesWithMaxWidth(
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v.asset.TranslateLabel(d2enum.TipJoinLabel), 36),
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v.asset.TranslateString(d2enum.TipJoinLabel), 36),
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"\n"), d2ui.ColorTokenGold))
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v.joinTipLabel.SetPosition(tipX, tipY)
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v.joinTipLabel.SetVisible(false)
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@ -353,20 +353,20 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
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}
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func (v *MainMenu) createMainMenuButtons(loading d2screen.LoadingState) {
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v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.ExitGameLabel))
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v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.ExitGameLabel))
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v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
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v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
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v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(d2enum.CreditsLabel))
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v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateString(d2enum.CreditsLabel))
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v.creditsButton.SetPosition(creditBtnX, creditBtnY)
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v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
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v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(d2enum.CinematicsLabel))
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v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateString(d2enum.CinematicsLabel))
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v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
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v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
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loading.Progress(seventyPercent)
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v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.SinglePlayerLabel))
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v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.SinglePlayerLabel))
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v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
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v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
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@ -379,15 +379,15 @@ func (v *MainMenu) createMainMenuButtons(loading d2screen.LoadingState) {
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v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
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v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
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v.asset.TranslateLabel(d2enum.CancelLabel))
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v.asset.TranslateString(d2enum.CancelLabel))
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v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
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v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
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v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.CancelLabel))
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v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.CancelLabel))
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v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
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v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
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v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.OKLabel))
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v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.OKLabel))
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v.btnServerIPOk.SetPosition(srvOkBtnX, srvOkBtnY)
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v.btnServerIPOk.OnActivated(func() { v.onBtnTCPIPOkClicked() })
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loading.Progress(eightyPercent)
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@ -395,26 +395,26 @@ func (v *MainMenu) createMainMenuButtons(loading d2screen.LoadingState) {
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func (v *MainMenu) createMultiplayerMenuButtons() {
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v.multiplayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
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v.asset.TranslateLabel(d2enum.OtherMultiplayerLabel))
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v.asset.TranslateString(d2enum.OtherMultiplayerLabel))
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v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
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v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
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v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPGameLabel))
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v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.TCPIPGameLabel))
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v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
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v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
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v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
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v.asset.TranslateLabel(d2enum.CancelLabel))
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v.asset.TranslateString(d2enum.CancelLabel))
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v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
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v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
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v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPHostGameLabel))
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v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.TCPIPHostGameLabel))
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v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
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v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
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v.btnTCPIPHostGame.OnHoverStart(func() { v.hostTipLabel.SetVisible(true) })
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v.btnTCPIPHostGame.OnHoverEnd(func() { v.hostTipLabel.SetVisible(false) })
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v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPJoinGameLabel))
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v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.TCPIPJoinGameLabel))
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v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
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v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
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v.btnTCPIPJoinGame.OnHoverStart(func() { v.joinTipLabel.SetVisible(true) })
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@ -672,5 +672,5 @@ func (v *MainMenu) getLocalIP() string {
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v.Warning("no IPv4 Address could be found")
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return v.asset.TranslateLabel(d2enum.IPNotFoundLabel)
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return v.asset.TranslateString(d2enum.IPNotFoundLabel)
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}
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@ -416,7 +416,7 @@ func (v *SelectHeroClass) createLabels() {
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halfFontWidth := fontWidth / half
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v.headingLabel.SetPosition(headingX-halfFontWidth, headingY)
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v.headingLabel.SetText(v.asset.TranslateLabel(d2enum.SelectHeroClassLabel))
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v.headingLabel.SetText(v.asset.TranslateString(d2enum.SelectHeroClassLabel))
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v.headingLabel.Alignment = d2ui.HorizontalAlignCenter
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v.heroClassLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
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@ -437,7 +437,7 @@ func (v *SelectHeroClass) createLabels() {
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v.heroNameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.heroNameLabel.Alignment = d2ui.HorizontalAlignLeft
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v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(d2enum.CharNameLabel), d2ui.ColorTokenGold))
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||||
v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateString(d2enum.CharNameLabel), d2ui.ColorTokenGold))
|
||||
v.heroNameLabel.SetPosition(heroNameLabelX, heroNameLabelY)
|
||||
|
||||
v.expansionCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
@ -447,16 +447,16 @@ func (v *SelectHeroClass) createLabels() {
|
||||
|
||||
v.hardcoreCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.hardcoreCharLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(d2enum.HardCoreLabel), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateString(d2enum.HardCoreLabel), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetPosition(hardcoreLabelX, hardcoreLabelY)
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) createButtons() {
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.ExitLabel))
|
||||
v.exitButton.SetPosition(selHeroExitBtnX, selHeroExitBtnY)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.OKLabel))
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.OKLabel))
|
||||
v.okButton.SetPosition(selHeroOkBtnX, selHeroOkBtnY)
|
||||
v.okButton.OnActivated(func() { v.onOkButtonClicked() })
|
||||
v.okButton.SetVisible(false)
|
||||
@ -719,7 +719,7 @@ func (v *SelectHeroClass) setDescLabels(descKey int, key string) {
|
||||
if key != "" {
|
||||
heroDesc = v.asset.TranslateString(key)
|
||||
} else {
|
||||
heroDesc = v.asset.TranslateLabel(descKey)
|
||||
heroDesc = v.asset.TranslateString(descKey)
|
||||
}
|
||||
|
||||
parts := d2util.SplitIntoLinesWithMaxWidth(heroDesc, heroDescCharWidth)
|
||||
|
Loading…
Reference in New Issue
Block a user