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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2025-02-04 15:46:51 -05:00

removed a lot of magic number lint errors (#781)

This commit is contained in:
gravestench 2020-10-22 15:02:32 +01:00 committed by GitHub
parent e274260787
commit 209cc19c89
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 283 additions and 167 deletions

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@ -117,20 +117,33 @@ func (a *Animation) Advance(elapsed float64) error {
return nil
}
const (
full = 1.0
half = 0.5
zero = 0.0
)
func (a *Animation) renderShadow(target d2interface.Surface) error {
direction := a.directions[a.directionIndex]
frame := direction.frames[a.frameIndex]
target.PushFilter(d2enum.FilterLinear)
target.PushTranslation(
frame.offsetX,
int(float64(frame.offsetY)*0.5))
target.PushScale(1.0, 0.5)
target.PushSkew(0.5, 0.0)
target.PushEffect(d2enum.DrawEffectPctTransparency25)
target.PushBrightness(0.0)
defer target.Pop()
defer target.PopN(6)
target.PushTranslation(frame.offsetX, int(float64(frame.offsetY)*half))
defer target.Pop()
target.PushScale(full, half)
defer target.Pop()
target.PushSkew(half, zero)
defer target.Pop()
target.PushEffect(d2enum.DrawEffectPctTransparency25)
defer target.Pop()
target.PushBrightness(zero)
defer target.Pop()
return target.Render(frame.image)
}
@ -189,8 +202,9 @@ func (a *Animation) RenderFromOrigin(target d2interface.Surface, shadow bool) er
if shadow && !a.effect.Transparent() && a.hasShadow {
_, height := a.GetFrameBounds()
height = int(math.Abs(float64(height)))
halfHeight := height / 2 //nolint:mnd // this ain't rocket surgery...
target.PushTranslation(-height/2, 0)
target.PushTranslation(-halfHeight, 0)
defer target.Pop()
return a.renderShadow(target)
@ -200,9 +214,9 @@ func (a *Animation) RenderFromOrigin(target d2interface.Surface, shadow bool) er
}
// RenderSection renders the section of the animation frame enclosed by bounds
func (a *Animation) RenderSection(sfc d2interface.Surface, bound image.Rectangle) error {
func (a *Animation) RenderSection(target d2interface.Surface, bound image.Rectangle) error {
if a.renderer == nil {
err := a.BindRenderer(sfc.Renderer())
err := a.BindRenderer(target.Renderer())
if err != nil {
return err
}
@ -211,13 +225,16 @@ func (a *Animation) RenderSection(sfc d2interface.Surface, bound image.Rectangle
direction := a.directions[a.directionIndex]
frame := direction.frames[a.frameIndex]
sfc.PushTranslation(frame.offsetX, frame.offsetY)
sfc.PushEffect(a.effect)
sfc.PushColor(a.colorMod)
target.PushTranslation(frame.offsetX, frame.offsetY)
defer target.Pop()
defer sfc.PopN(3)
target.PushEffect(a.effect)
defer target.Pop()
return sfc.RenderSection(frame.image, bound)
target.PushColor(a.colorMod)
defer target.Pop()
return target.RenderSection(frame.image, bound)
}
// GetFrameSize gets the Size(width, height) of a indexed frame.

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@ -10,6 +10,12 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
const (
hardcodedFPS = 25.0
hardcodedDivisor = 1.0 / 256.0
speedUnit = hardcodedFPS * hardcodedDivisor
)
// Composite is a composite entity animation
type Composite struct {
*AssetManager
@ -134,7 +140,7 @@ func (c *Composite) Equip(equipment *[d2enum.CompositeTypeMax]string) error {
// SetAnimSpeed sets the speed at which the Composite's animation should advance through its frames
func (c *Composite) SetAnimSpeed(speed int) {
c.mode.animationSpeed = 1.0 / ((float64(speed) * 25.0) / 256.0)
c.mode.animationSpeed = 1.0 / (float64(speed) * speedUnit) // nolint:mnd inverse of freq is time
for layerIdx := range c.mode.layers {
layer := c.mode.layers[layerIdx]
if layer != nil {
@ -254,7 +260,7 @@ func (c *Composite) createMode(animationMode animationMode, weaponClass string)
weaponClass: weaponClass,
layers: make([]d2interface.Animation, d2enum.CompositeTypeMax),
frameCount: animationData[0].FramesPerDirection,
animationSpeed: 1.0 / ((float64(animationData[0].AnimationSpeed) * 25.0) / 256.0),
animationSpeed: 1.0 / (float64(animationData[0].AnimationSpeed) * speedUnit), // nolint:mnd inverse of freq is time
}
for _, cofLayer := range cof.CofLayers {

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@ -44,6 +44,8 @@ const (
rareJewelAffixMax = 4
)
const maxAffixesOnMagicItem = 2
// static check to ensure Item implements Item
var _ d2item.Item = &Item{}
@ -138,11 +140,11 @@ func (i *Item) Label() string {
numAffixes := len(i.PrefixRecords()) + len(i.SuffixRecords())
if numAffixes > 0 && numAffixes < 3 {
if numAffixes > 0 && numAffixes <= maxAffixesOnMagicItem {
return d2ui.ColorTokenize(str, d2ui.ColorTokenMagicItem)
}
if numAffixes > 2 {
if numAffixes > maxAffixesOnMagicItem {
return d2ui.ColorTokenize(str, d2ui.ColorTokenRareItem)
}
@ -655,7 +657,7 @@ func (i *Item) generateName() {
// if it has more than 2 affixes, it's a rare item
// rare items use entries from rareprefix.txt and raresuffix.txt to make their names,
// and the prefix and suffix actually go before thec current item name
if numAffixes >= 3 {
if numAffixes > maxAffixesOnMagicItem {
i.rand.Seed(i.Seed)
prefixes := i.factory.asset.Records.Item.Rare.Prefix

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@ -35,6 +35,10 @@ type MapEngine struct {
IsLoading bool // (temp) Whether we have processed the GenerateMapPacket(only for remote client)
}
const (
subtilesPerTile = 5
)
// CreateMapEngine creates a new instance of the map engine and returns a pointer to it.
func CreateMapEngine(asset *d2asset.AssetManager) *MapEngine {
entity, _ := d2mapentity.NewMapEntityFactory(asset)
@ -204,9 +208,9 @@ func (m *MapEngine) tileIndexToCoordinate(index int) (x, y int) {
// SubTileAt gets the flags for the given subtile
func (m *MapEngine) SubTileAt(subX, subY int) *d2dt1.SubTileFlags {
tile := m.TileAt(subX/5, subY/5)
tile := m.TileAt(subX/subtilesPerTile, subY/subtilesPerTile)
return tile.GetSubTileFlags(subX%5, subY%5)
return tile.GetSubTileFlags(subX%subtilesPerTile, subY%subtilesPerTile)
}
// TileAt returns a pointer to the data for the map tile at the given

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@ -18,18 +18,32 @@ type AnimatedEntity struct {
highlight bool
}
const (
subtileWidth = 16 // pixels
subtileHeight = 8
subtileOffsetY = -5
)
const (
highlightBrightness = 2
)
func translateSubtile(fx, fy float64) (x, y int) {
return int(fx * subtileWidth), int(fy*subtileHeight) - subtileOffsetY
}
// Render draws this animated entity onto the target
func (ae *AnimatedEntity) Render(target d2interface.Surface) {
renderOffset := ae.Position.RenderOffset()
ox, oy := renderOffset.X(), renderOffset.Y()
tx, ty := int((ox-oy)*16), int((ox+oy)*8)-5
tx, ty := translateSubtile(ox-oy, ox+oy)
target.PushTranslation(tx, ty)
defer target.Pop()
if ae.highlight {
target.PushBrightness(2)
target.PushBrightness(highlightBrightness)
defer target.Pop()
ae.highlight = false

View File

@ -43,6 +43,10 @@ const (
ButtonTypeSquareClose ButtonType = 20
)
const (
closeButtonBaseFrame = 10 // base frame offset of the "close" button dc6
)
const (
greyAlpha100 = 0x646464ff
lightGreyAlpha75 = 0x808080c3
@ -163,7 +167,7 @@ func getButtonLayouts() map[ButtonType]ButtonLayout {
Toggleable: true,
FontPath: d2resource.Font30,
AllowFrameChange: true,
BaseFrame: 10,
BaseFrame: closeButtonBaseFrame,
},
}
}

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@ -25,6 +25,116 @@ const (
rFrame
)
const (
inHalf = 2 // when we divide by 2
)
const (
// all in pixels
windowWidth = 800
bulletOffsetY = 14
// the title of the panel
titleLabelOffsetX = -30
// for the bulleted list near the top of the screen
listRootX = 100
listRootY = 59
listBulletOffsetY = 10
listBulletOffsetX = 12
listItemVerticalOffset = 20
listBulletRootY = listRootY - listBulletOffsetY + listItemVerticalOffset
listBulletX = listRootX - listBulletOffsetX
// the close button for the help panel
closeButtonX = 685
closeButtonY = 25
// the rest of these are for text with a line and dot, towards the bottom of the screen
newStatsLabelX = 222
newStatsLabelY = 355
newStatsDotX = 217
newStatsDotY = 574
newSkillLabelX = 578
newSkillLabelY = 355
newSkillDotX = 573
newSkillDotY = 574
leftMouseLabelX = 135
leftMouseLabelY = 382
leftButtonSkillLabelX = 135
leftButtonSkillLabelY = 397
leftSkillClickToChangeLabelX = 135
leftSkillClickToChangeLabelY = 412
leftSkillClickToChangeDotX = 130
leftSkillClickToChangeDotY = 565
rightMouseLabelX = 675
rightMouseLabelY = 381
rightButtonSkillLabelX = 675
rightButtonSkillLabelY = 396
rightSkillClickToChangeLabelX = 675
rightSkillClickToChangeLabelY = 411
rightSkillClickToChangeDotX = 670
rightSkillClickToChangeDotY = 562
miniPanelLabelX = 450
miniPanelLabelY = 371
characterLabelX = 450
characterLabelY = 386
inventoryLabelX = 450
inventoryLabelY = 401
otherScreensLabelX = 450
otherScreensLabelY = 417
otherScreensDotX = 445
otherScreensDotY = 539
lifeOrbLabelX = 65
lifeOrbLabelY = 451
lifeOrbDotX = 60
lifeOrbDotY = 538
staminaBarLabelX = 315
staminaBarLabelY = 450
staminaBarDotX = 310
staminaBarDotY = 583
manaOrbLabelX = 745
manaOrbLabelY = 451
manaOrbDotX = 740
manaOrbDotY = 538
runWalkButtonLabelX = 264
runWalkButtonLabelY = 480
toggleLabelX = 264
toggleLabelY = 495
toggleDotX = 259
toggleDotY = 583
experienceLabelX = 370
experienceLabelY = 476
barLabelX = 370
barLabelY = 493
barDotX = 365
barDotY = 565
beltLabelX = 535
beltLabelY = 490
beltDotX = 530
beltDotY = 568
)
// Overlay represents the in-game overlay that toggles visibility when the h key is pressed
type Overlay struct {
asset *d2asset.AssetManager
@ -138,16 +248,16 @@ func (h *Overlay) Load() {
x = 65
case tFrameRHalf:
y = hh
x = 800 - ww - 245
x = windowWidth - ww - 245
case trCornerFrameTHalf:
y = hh
x = 800 - ww - 20
x = windowWidth - ww - 20
case trCornerFrameRHalf:
y = hh
x = 800 - ww
x = windowWidth - ww
case rFrame:
y = hh + prevY
x = 800 - ww
x = windowWidth - ww
}
//y += 50
@ -165,14 +275,16 @@ func (h *Overlay) Load() {
text := d2tbl.TranslateString("Strhelp1") // "Diablo II Help"
newLabel := h.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteSky)
newLabel.SetText(text)
ww, _ := newLabel.GetSize()
newLabel.SetPosition((800/2)-(ww/2)-30, 0)
titleLabelWidth, _ := newLabel.GetSize()
newLabel.SetPosition((windowWidth/inHalf)-(titleLabelWidth/inHalf)+titleLabelOffsetX, 0)
h.text = append(h.text, newLabel)
// Close
h.closeButton = h.uiManager.NewButton(d2ui.ButtonTypeSquareClose, "")
h.closeButton.SetPosition(685, 25)
h.closeButton.SetPosition(closeButtonX, closeButtonY)
h.closeButton.SetVisible(false)
h.closeButton.OnActivated(func() { h.close() })
@ -183,229 +295,186 @@ func (h *Overlay) Load() {
// Bullets
yOffset := 59
callouts := []struct{ text string }{
// TODO "Ctrl" should be hotkey // "Hold Down <%s> to Run"
{text: fmt.Sprintf(d2tbl.TranslateString("StrHelp2"), "Ctrl")},
h.createBullet(callout{
LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp2"), "Ctrl"), // TODO "Ctrl" should be hotkey // "Hold Down <%s> to Run"
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
// TODO "Alt" should be hotkey // "Hold down <%s> to highlight items on the ground"
{text: fmt.Sprintf(d2tbl.TranslateString("StrHelp3"), "Alt")},
// TODO "Shift" should be hotkey // "Hold down <%s> to attack while standing still"
{text: fmt.Sprintf(d2tbl.TranslateString("StrHelp4"), "Shift")},
yOffset += 20
// TODO "Tab" should be hotkey // "Hit <%s> to toggle the automap on and off"
{text: fmt.Sprintf(d2tbl.TranslateString("StrHelp5"), "Tab")},
h.createBullet(callout{
LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp3"), "Alt"), // TODO "Alt" should be hotkey // "Hold down <%s> to highlight items on the ground"
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
// "Hit <Esc> to bring up the Game Menu"
{text: d2tbl.TranslateString("StrHelp6")},
yOffset += 20
// "Hit <Enter> to go into chat mode"
{text: d2tbl.TranslateString("StrHelp7")},
h.createBullet(callout{
LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp4"), "Shift"), // TODO "Shift" should be hotkey // "Hold down <%s> to attack while standing still"
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
// "Hit F1-F8 to set your Left or Right Mouse Buttton Skills."
{text: d2tbl.TranslateString("StrHelp8")},
yOffset += 20
// TODO "H" should be hotkey,
{text: fmt.Sprintf(d2tbl.TranslateString("StrHelp8a"), "H")},
}
h.createBullet(callout{
LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp5"), "Tab"), // TODO "Tab" should be hotkey // "Hit <%s> to toggle the automap on and off"
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
for idx := range callouts {
listItemOffsetY := idx * listItemVerticalOffset
yOffset += 20
h.createBullet(callout{
LabelText: d2tbl.TranslateString("StrHelp6"), // "Hit <Esc> to bring up the Game Menu"
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
yOffset += 20
h.createBullet(callout{
LabelText: d2tbl.TranslateString("StrHelp7"), // "Hit <Enter> to go into chat mode"
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
yOffset += 20
h.createBullet(callout{
LabelText: d2tbl.TranslateString("StrHelp8"), // "Hit F1-F8 to set your Left or Right Mouse Buttton Skills."
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
yOffset += 20
h.createBullet(callout{
LabelText: fmt.Sprintf(d2tbl.TranslateString("StrHelp8a"), "H"), // TODO "H" should be hotkey
LabelX: 100,
LabelY: yOffset - 10,
DotX: 100 - 12,
DotY: yOffset,
})
h.createBullet(callout{
LabelText: callouts[idx].text,
LabelX: listRootX,
LabelY: listRootY + listItemOffsetY,
DotX: listBulletX,
DotY: listBulletRootY + listItemOffsetY,
})
}
// Callouts
h.createCallout(callout{
LabelText: d2tbl.TranslateString("strlvlup"), // "New Stats"
LabelX: 222,
LabelY: 355,
DotX: 217,
DotY: 574,
LabelX: newStatsLabelX,
LabelY: newStatsLabelY,
DotX: newStatsDotX,
DotY: newStatsDotY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("strnewskl"), // "New Skill"
LabelX: 578,
LabelY: 355,
DotX: 573,
DotY: 574,
LabelX: newSkillLabelX,
LabelY: newSkillLabelY,
DotX: newSkillDotX,
DotY: newSkillDotY,
})
// Some of the help fonts require mulktiple lines.
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp10"), // "Left Mouse-"
LabelX: 135,
LabelY: 382,
LabelX: leftMouseLabelX,
LabelY: leftMouseLabelY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp11"), // "Button Skill"
LabelX: 135,
LabelY: 397,
LabelX: leftButtonSkillLabelX,
LabelY: leftButtonSkillLabelY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp12"), // "(Click to Change)"
LabelX: 135,
LabelY: 412,
DotX: 130,
DotY: 565,
LabelX: leftSkillClickToChangeLabelX,
LabelY: leftSkillClickToChangeLabelY,
DotX: leftSkillClickToChangeDotX,
DotY: leftSkillClickToChangeDotY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp13"), // "Right Mouse"
LabelX: 675,
LabelY: 381,
LabelX: rightMouseLabelX,
LabelY: rightMouseLabelY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp11"), // "Button Skill"
LabelX: 675,
LabelY: 396,
LabelX: rightButtonSkillLabelX,
LabelY: rightButtonSkillLabelY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp12"), // "(Click to Change)"
LabelX: 675,
LabelY: 411,
DotX: 670,
DotY: 562,
LabelX: rightSkillClickToChangeLabelX,
LabelY: rightSkillClickToChangeLabelY,
DotX: rightSkillClickToChangeDotX,
DotY: rightSkillClickToChangeDotY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp17"), // "Mini-Panel"
LabelX: 450,
LabelY: 371,
LabelX: miniPanelLabelX,
LabelY: miniPanelLabelY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp18"), // "(Opens Character,"
LabelX: 450,
LabelY: 386,
LabelX: characterLabelX,
LabelY: characterLabelY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp19"), // "inventory, and"
LabelX: 450,
LabelY: 401,
LabelX: inventoryLabelX,
LabelY: inventoryLabelY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp20"), // "other screens)"
LabelX: 450,
LabelY: 417,
DotX: 445,
DotY: 539,
LabelX: otherScreensLabelX,
LabelY: otherScreensLabelY,
DotX: otherScreensDotX,
DotY: otherScreensDotY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp9"), // "Life Orb"
LabelX: 65,
LabelY: 451,
DotX: 60,
DotY: 538,
LabelX: lifeOrbLabelX,
LabelY: lifeOrbLabelY,
DotX: lifeOrbDotX,
DotY: lifeOrbDotY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp15"), // "Stamina Bar"
LabelX: 315,
LabelY: 450,
DotX: 310,
DotY: 583,
LabelX: staminaBarLabelX,
LabelY: staminaBarLabelY,
DotX: staminaBarDotX,
DotY: staminaBarDotY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp22"), // "Mana Orb"
LabelX: 745,
LabelY: 451,
DotX: 740,
DotY: 538,
LabelX: manaOrbLabelX,
LabelY: manaOrbLabelY,
DotX: manaOrbDotX,
DotY: manaOrbDotY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp14"), // "Run/Walk"
LabelX: 264,
LabelY: 480,
LabelX: runWalkButtonLabelX,
LabelY: runWalkButtonLabelY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp14a"), // "Toggle"
LabelX: 264,
LabelY: 495,
DotX: 259,
DotY: 583,
LabelX: toggleLabelX,
LabelY: toggleLabelY,
DotX: toggleDotX,
DotY: toggleDotY,
})
h.createLabel(callout{
LabelText: d2tbl.TranslateString("StrHelp16"), // "Experience"
LabelX: 370,
LabelY: 476,
LabelX: experienceLabelX,
LabelY: experienceLabelY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp16a"), // "Bar"
LabelX: 370,
LabelY: 493,
DotX: 365,
DotY: 565,
LabelX: barLabelX,
LabelY: barLabelY,
DotX: barDotX,
DotY: barDotY,
})
h.createCallout(callout{
LabelText: d2tbl.TranslateString("StrHelp21"), // "Belt"
LabelX: 535,
LabelY: 490,
DotX: 530,
DotY: 568,
LabelX: beltLabelX,
LabelY: beltLabelY,
DotX: beltDotX,
DotY: beltDotY,
})
}
@ -442,7 +511,7 @@ func (h *Overlay) createBullet(c callout) {
log.Print(err)
}
newDot.SetPosition(c.DotX, c.DotY+14)
newDot.SetPosition(c.DotX, c.DotY+bulletOffsetY)
h.frames = append(h.frames, newDot)
}