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https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 23:47:16 -05:00
fixed lint errors
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parent
76257ca351
commit
1dcd63a238
@ -50,6 +50,7 @@ func GetFontCharset(language string) string {
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return charset[language]
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}
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// GetLabelModifier returns modifier for language
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/* modifiers for labels (used in string tables)
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modifier is something like that:
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english table: polish table:
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@ -62,7 +63,6 @@ So, GetLabelModifier returns value of offset in locale languages table
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*/
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// some of values need to be set up. For now values with "checked" comment
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// was tested and works fine in main menu.
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// GetLabelModifier returns modifier for language
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func GetLabelModifier(language string) int {
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modifiers := map[string]int{
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"ENG": 0, // (English) // checked
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@ -126,6 +126,7 @@ func (am *AssetManager) LoadLanguage(languagePath string) string {
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am.Infof("Language: %s", language)
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am.language = language
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return language
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}
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@ -303,7 +304,7 @@ func (am *AssetManager) TranslateString(input interface{}) string {
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return key
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}
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func (a *AssetManager) baseLabelNumbers(idx int) int {
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func (am *AssetManager) baseLabelNumbers(idx int) int {
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baseLabelNumbers := []int{
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// main menu labels
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1612, // CANCEL
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@ -369,8 +370,8 @@ func (a *AssetManager) baseLabelNumbers(idx int) int {
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}
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// TranslateLabel translates the label taking into account its shift in the table
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func (a *AssetManager) TranslateLabel(label int) string {
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return a.TranslateString(fmt.Sprintf("#%d", a.baseLabelNumbers(label+d2resource.GetLabelModifier(a.language))))
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func (am *AssetManager) TranslateLabel(label int) string {
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return am.TranslateString(fmt.Sprintf("#%d", am.baseLabelNumbers(label+d2resource.GetLabelModifier(am.language))))
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}
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// LoadPaletteTransform loads a palette transform file
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