mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-16 09:25:57 -05:00
Merge branch 'master' into data-encoding2
This commit is contained in:
commit
1b8da9ec8e
@ -13,7 +13,7 @@ func TestStreamWriterByte(t *testing.T) {
|
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output := sr.GetBytes()
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for i, d := range data {
|
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if output[i] != d {
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t.Fatalf("sr.PushByte() pushed %X, but wrote %X instead", d, output[i])
|
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t.Fatalf("sr.PushBytes() pushed %X, but wrote %X instead", d, output[i])
|
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}
|
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}
|
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}
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||||
|
@ -1,6 +1,6 @@
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package d2enum
|
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|
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// there are labels for "numeric labels (see AssetManager.TranslateLabel)
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// there are labels for "numeric labels (see AssetManager.TranslateString)
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const (
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RepairAll = iota
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_
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|
@ -146,6 +146,41 @@ func (d *DC6) loadFrames(r *d2datautils.StreamReader) error {
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return nil
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}
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|
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// Marshal encodes dc6 animation back into byte slice
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func (d *DC6) Marshal() []byte {
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sw := d2datautils.CreateStreamWriter()
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// Encode header
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sw.PushInt32(d.Version)
|
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sw.PushUint32(d.Flags)
|
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sw.PushUint32(d.Encoding)
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|
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sw.PushBytes(d.Termination...)
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|
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sw.PushUint32(d.Directions)
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sw.PushUint32(d.FramesPerDirection)
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// load frames
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for _, i := range d.FramePointers {
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sw.PushUint32(i)
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}
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for i := range d.Frames {
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sw.PushUint32(d.Frames[i].Flipped)
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sw.PushUint32(d.Frames[i].Width)
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sw.PushUint32(d.Frames[i].Height)
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sw.PushInt32(d.Frames[i].OffsetX)
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sw.PushInt32(d.Frames[i].OffsetY)
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sw.PushUint32(d.Frames[i].Unknown)
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sw.PushUint32(d.Frames[i].NextBlock)
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sw.PushUint32(d.Frames[i].Length)
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sw.PushBytes(d.Frames[i].FrameData...)
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sw.PushBytes(d.Frames[i].Terminator...)
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}
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return sw.GetBytes()
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}
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// DecodeFrame decodes the given frame to an indexed color texture
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func (d *DC6) DecodeFrame(frameIndex int) []byte {
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frame := d.Frames[frameIndex]
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|
@ -2,12 +2,23 @@ package d2dt1
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// Block represents a DT1 block
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type Block struct {
|
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unknown1 []byte
|
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unknown2 []byte
|
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X int16
|
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Y int16
|
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GridX byte
|
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GridY byte
|
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Format BlockDataFormat
|
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format int16
|
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EncodedData []byte
|
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Length int32
|
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FileOffset int32
|
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}
|
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|
||||
// Format returns block format
|
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func (b *Block) Format() BlockDataFormat {
|
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if b.format == 1 {
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return BlockFormatIsometric
|
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}
|
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|
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return BlockFormatRLE
|
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}
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|
@ -2,15 +2,11 @@ package d2dt1
|
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|
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import (
|
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"fmt"
|
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"sort"
|
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|
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2datautils"
|
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)
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|
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// DT1 represents a DT1 file.
|
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type DT1 struct {
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Tiles []Tile
|
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}
|
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|
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// BlockDataFormat represents the format of the block data
|
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type BlockDataFormat int16
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|
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@ -32,6 +28,16 @@ const (
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||||
numUnknownTileBytes4 = 12
|
||||
)
|
||||
|
||||
// DT1 represents a DT1 file.
|
||||
type DT1 struct {
|
||||
majorVersion int32
|
||||
minorVersion int32
|
||||
unknownHeaderBytes []byte
|
||||
numberOfTiles int32
|
||||
bodyPosition int32
|
||||
Tiles []Tile
|
||||
}
|
||||
|
||||
// LoadDT1 loads a DT1 record
|
||||
//nolint:funlen,gocognit,gocyclo // Can't reduce
|
||||
func LoadDT1(fileData []byte) (*DT1, error) {
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@ -40,36 +46,39 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
||||
|
||||
var err error
|
||||
|
||||
majorVersion, err := br.ReadInt32()
|
||||
result.majorVersion, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
minorVersion, err := br.ReadInt32()
|
||||
result.minorVersion, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if majorVersion != knownMajorVersion || minorVersion != knownMinorVersion {
|
||||
if result.majorVersion != knownMajorVersion || result.minorVersion != knownMinorVersion {
|
||||
const fmtErr = "expected to have a version of 7.6, but got %d.%d instead"
|
||||
return nil, fmt.Errorf(fmtErr, majorVersion, minorVersion)
|
||||
return nil, fmt.Errorf(fmtErr, result.majorVersion, result.minorVersion)
|
||||
}
|
||||
|
||||
br.SkipBytes(numUnknownHeaderBytes)
|
||||
|
||||
numberOfTiles, err := br.ReadInt32()
|
||||
result.unknownHeaderBytes, err = br.ReadBytes(numUnknownHeaderBytes)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
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position, err := br.ReadInt32()
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result.numberOfTiles, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
br.SetPosition(uint64(position))
|
||||
result.bodyPosition, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
result.Tiles = make([]Tile, numberOfTiles)
|
||||
br.SetPosition(uint64(result.bodyPosition))
|
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|
||||
result.Tiles = make([]Tile, result.numberOfTiles)
|
||||
|
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for tileIdx := range result.Tiles {
|
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tile := Tile{}
|
||||
@ -103,7 +112,10 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
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return nil, err
|
||||
}
|
||||
|
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br.SkipBytes(numUnknownTileBytes1)
|
||||
tile.unknown1, err = br.ReadBytes(numUnknownTileBytes1)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
tile.Type, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
@ -125,7 +137,10 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
br.SkipBytes(numUnknownTileBytes2)
|
||||
tile.unknown2, err = br.ReadBytes(numUnknownTileBytes2)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
for i := range tile.SubTileFlags {
|
||||
var subtileFlagBytes byte
|
||||
@ -138,7 +153,10 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
||||
tile.SubTileFlags[i] = NewSubTileFlags(subtileFlagBytes)
|
||||
}
|
||||
|
||||
br.SkipBytes(numUnknownTileBytes3)
|
||||
tile.unknown3, err = br.ReadBytes(numUnknownTileBytes3)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
tile.blockHeaderPointer, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
@ -159,7 +177,10 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
||||
|
||||
tile.Blocks = make([]Block, numBlocks)
|
||||
|
||||
br.SkipBytes(numUnknownTileBytes4)
|
||||
tile.unknown4, err = br.ReadBytes(numUnknownTileBytes4)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
result.Tiles[tileIdx] = tile
|
||||
}
|
||||
@ -179,7 +200,11 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
br.SkipBytes(2) //nolint:gomnd // Unknown data
|
||||
//nolint:gomnd // Unknown data
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].unknown1, err = br.ReadBytes(2)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].GridX, err = br.ReadByte()
|
||||
if err != nil {
|
||||
@ -191,23 +216,21 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
formatValue, err := br.ReadInt16()
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].format, err = br.ReadInt16()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
if formatValue == 1 {
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].Format = BlockFormatIsometric
|
||||
} else {
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].Format = BlockFormatRLE
|
||||
}
|
||||
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].Length, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
br.SkipBytes(2) //nolint:gomnd // Unknown data
|
||||
//nolint:gomnd // Unknown data
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].unknown2, err = br.ReadBytes(2)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
result.Tiles[tileIdx].Blocks[blockIdx].FileOffset, err = br.ReadInt32()
|
||||
if err != nil {
|
||||
@ -229,3 +252,76 @@ func LoadDT1(fileData []byte) (*DT1, error) {
|
||||
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// Marshal encodes dt1 data back to byte slice
|
||||
func (d *DT1) Marshal() []byte {
|
||||
sw := d2datautils.CreateStreamWriter()
|
||||
|
||||
// header
|
||||
sw.PushInt32(d.majorVersion)
|
||||
sw.PushInt32(d.minorVersion)
|
||||
sw.PushBytes(d.unknownHeaderBytes...)
|
||||
sw.PushInt32(d.numberOfTiles)
|
||||
sw.PushInt32(d.bodyPosition)
|
||||
|
||||
// Step 1 - encoding tiles headers
|
||||
for i := 0; i < len(d.Tiles); i++ {
|
||||
sw.PushInt32(d.Tiles[i].Direction)
|
||||
sw.PushInt16(d.Tiles[i].RoofHeight)
|
||||
sw.PushUint16(d.Tiles[i].MaterialFlags.Encode())
|
||||
sw.PushInt32(d.Tiles[i].Height)
|
||||
sw.PushInt32(d.Tiles[i].Width)
|
||||
sw.PushBytes(d.Tiles[i].unknown1...)
|
||||
sw.PushInt32(d.Tiles[i].Type)
|
||||
sw.PushInt32(d.Tiles[i].Style)
|
||||
sw.PushInt32(d.Tiles[i].Sequence)
|
||||
sw.PushInt32(d.Tiles[i].RarityFrameIndex)
|
||||
sw.PushBytes(d.Tiles[i].unknown2...)
|
||||
|
||||
for _, j := range d.Tiles[i].SubTileFlags {
|
||||
sw.PushBytes(j.Encode())
|
||||
}
|
||||
|
||||
sw.PushBytes(d.Tiles[i].unknown3...)
|
||||
sw.PushInt32(d.Tiles[i].blockHeaderPointer)
|
||||
sw.PushInt32(d.Tiles[i].blockHeaderSize)
|
||||
sw.PushInt32(int32(len(d.Tiles[i].Blocks)))
|
||||
sw.PushBytes(d.Tiles[i].unknown4...)
|
||||
}
|
||||
|
||||
// we must sort blocks first
|
||||
blocks := make(map[int][]Block)
|
||||
for i := range d.Tiles {
|
||||
blocks[int(d.Tiles[i].blockHeaderPointer)] = d.Tiles[i].Blocks
|
||||
}
|
||||
|
||||
keys := make([]int, 0, len(blocks))
|
||||
for i := range blocks {
|
||||
keys = append(keys, i)
|
||||
}
|
||||
|
||||
sort.Ints(keys)
|
||||
|
||||
// Step 2 - encoding blocks
|
||||
for i := 0; i < len(keys); i++ {
|
||||
// Step 2.1 - encoding blocks' header
|
||||
for j := range blocks[keys[i]] {
|
||||
sw.PushInt16(blocks[keys[i]][j].X)
|
||||
sw.PushInt16(blocks[keys[i]][j].Y)
|
||||
sw.PushBytes(blocks[keys[i]][j].unknown1...)
|
||||
sw.PushBytes(blocks[keys[i]][j].GridX)
|
||||
sw.PushBytes(blocks[keys[i]][j].GridY)
|
||||
sw.PushInt16(blocks[keys[i]][j].format)
|
||||
sw.PushInt32(blocks[keys[i]][j].Length)
|
||||
sw.PushBytes(blocks[keys[i]][j].unknown2...)
|
||||
sw.PushInt32(blocks[keys[i]][j].FileOffset)
|
||||
}
|
||||
|
||||
// Step 2.2 - encoding blocks' data
|
||||
for j := range blocks[keys[i]] {
|
||||
sw.PushBytes(blocks[keys[i]][j].EncodedData...)
|
||||
}
|
||||
}
|
||||
|
||||
return sw.GetBytes()
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ const (
|
||||
// DecodeTileGfxData decodes tile graphics data for a slice of dt1 blocks
|
||||
func DecodeTileGfxData(blocks []Block, pixels *[]byte, tileYOffset, tileWidth int32) {
|
||||
for _, block := range blocks {
|
||||
if block.Format == BlockFormatIsometric {
|
||||
if block.Format() == BlockFormatIsometric {
|
||||
// 3D isometric decoding
|
||||
xjump := []int32{14, 12, 10, 8, 6, 4, 2, 0, 2, 4, 6, 8, 10, 12, 14}
|
||||
nbpix := []int32{4, 8, 12, 16, 20, 24, 28, 32, 28, 24, 20, 16, 12, 8, 4}
|
||||
|
@ -30,3 +30,50 @@ func NewMaterialFlags(data uint16) MaterialFlags {
|
||||
Snow: data&0x0400 == 0x0400,
|
||||
}
|
||||
}
|
||||
|
||||
// Encode encodes MaterialFlags back to uint16
|
||||
func (m *MaterialFlags) Encode() uint16 {
|
||||
var b uint16 = 0x000
|
||||
|
||||
if m.Other {
|
||||
b |= 0x0001
|
||||
}
|
||||
|
||||
if m.Water {
|
||||
b |= 0x0002
|
||||
}
|
||||
|
||||
if m.WoodObject {
|
||||
b |= 0x0004
|
||||
}
|
||||
|
||||
if m.InsideStone {
|
||||
b |= 0x0008
|
||||
}
|
||||
|
||||
if m.OutsideStone {
|
||||
b |= 0x0010
|
||||
}
|
||||
|
||||
if m.Dirt {
|
||||
b |= 0x0020
|
||||
}
|
||||
|
||||
if m.Sand {
|
||||
b |= 0x0040
|
||||
}
|
||||
|
||||
if m.Wood {
|
||||
b |= 0x0080
|
||||
}
|
||||
|
||||
if m.Lava {
|
||||
b |= 0x0100
|
||||
}
|
||||
|
||||
if m.Snow {
|
||||
b |= 0x0400
|
||||
}
|
||||
|
||||
return b
|
||||
}
|
||||
|
@ -77,3 +77,42 @@ func NewSubTileFlags(data byte) SubTileFlags {
|
||||
Unknown3: data&128 == 128,
|
||||
}
|
||||
}
|
||||
|
||||
// Encode encodes SubTileFlags back to byte
|
||||
func (s *SubTileFlags) Encode() byte {
|
||||
var b byte
|
||||
|
||||
if s.BlockWalk {
|
||||
b |= 1
|
||||
}
|
||||
|
||||
if s.BlockLOS {
|
||||
b |= 2
|
||||
}
|
||||
|
||||
if s.BlockJump {
|
||||
b |= 4
|
||||
}
|
||||
|
||||
if s.BlockPlayerWalk {
|
||||
b |= 8
|
||||
}
|
||||
|
||||
if s.Unknown1 {
|
||||
b |= 16
|
||||
}
|
||||
|
||||
if s.BlockLight {
|
||||
b |= 32
|
||||
}
|
||||
|
||||
if s.Unknown2 {
|
||||
b |= 64
|
||||
}
|
||||
|
||||
if s.Unknown3 {
|
||||
b |= 128
|
||||
}
|
||||
|
||||
return b
|
||||
}
|
||||
|
@ -2,6 +2,10 @@ package d2dt1
|
||||
|
||||
// Tile is a representation of a map tile
|
||||
type Tile struct {
|
||||
unknown1 []byte
|
||||
unknown2 []byte
|
||||
unknown3 []byte
|
||||
unknown4 []byte
|
||||
Direction int32
|
||||
RoofHeight int16
|
||||
MaterialFlags MaterialFlags
|
||||
|
@ -64,6 +64,7 @@ const (
|
||||
type AssetManager struct {
|
||||
*d2util.Logger
|
||||
*d2loader.Loader
|
||||
|
||||
tables []*d2tbl.TextDictionary
|
||||
dt1s d2interface.Cache
|
||||
ds1s d2interface.Cache
|
||||
@ -75,6 +76,7 @@ type AssetManager struct {
|
||||
transforms d2interface.Cache
|
||||
Records *d2records.RecordManager
|
||||
language string
|
||||
languageModifier int
|
||||
}
|
||||
|
||||
// SetLogLevel sets the log level for the asset manager, record manager, and file loader
|
||||
@ -141,6 +143,7 @@ func (am *AssetManager) LoadLanguage(languagePath string) string {
|
||||
am.Infof("Language: %s", language)
|
||||
|
||||
am.language = language
|
||||
am.languageModifier = d2resource.GetLabelModifier(language)
|
||||
|
||||
return language
|
||||
}
|
||||
@ -287,7 +290,8 @@ func (am *AssetManager) LoadStringTable(tablePath string) (*d2tbl.TextDictionary
|
||||
}
|
||||
|
||||
// TranslateString returns the translation of the given string. The string is retrieved from
|
||||
// the loaded string tables.
|
||||
// the loaded string tables. If input value is int (e.g. from d2enum/numeric_labels.go)
|
||||
// output string is translation for # + input
|
||||
func (am *AssetManager) TranslateString(input interface{}) string {
|
||||
var key string
|
||||
|
||||
@ -296,6 +300,8 @@ func (am *AssetManager) TranslateString(input interface{}) string {
|
||||
key = s
|
||||
case fmt.Stringer:
|
||||
key = s.String()
|
||||
case int:
|
||||
key = fmt.Sprintf("#%d", d2enum.BaseLabelNumbers(s+am.languageModifier))
|
||||
}
|
||||
|
||||
for idx := range am.tables {
|
||||
@ -309,11 +315,6 @@ func (am *AssetManager) TranslateString(input interface{}) string {
|
||||
return key
|
||||
}
|
||||
|
||||
// TranslateLabel translates the label taking into account its shift in the table
|
||||
func (am *AssetManager) TranslateLabel(label int) string {
|
||||
return am.TranslateString(fmt.Sprintf("#%d", d2enum.BaseLabelNumbers(label+d2resource.GetLabelModifier(am.language))))
|
||||
}
|
||||
|
||||
// LoadPaletteTransform loads a palette transform file
|
||||
func (am *AssetManager) LoadPaletteTransform(path string) (*d2pl2.PL2, error) {
|
||||
if pl2, found := am.transforms.Retrieve(path); found {
|
||||
|
@ -923,7 +923,7 @@ func (v *Button) createTooltip() {
|
||||
t.SetText(v.manager.asset.TranslateString("strClose"))
|
||||
case buttonTooltipOk:
|
||||
t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
|
||||
t.SetText(v.manager.asset.TranslateLabel(d2enum.OKLabel))
|
||||
t.SetText(v.manager.asset.TranslateString(d2enum.OKLabel))
|
||||
case buttonTooltipBuy:
|
||||
t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
|
||||
t.SetText(v.manager.asset.TranslateString("NPCPurchaseItems"))
|
||||
@ -935,7 +935,7 @@ func (v *Button) createTooltip() {
|
||||
t.SetText(v.manager.asset.TranslateString("NPCRepairItems"))
|
||||
case buttonTooltipRepairAll:
|
||||
t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
|
||||
t.SetText(v.manager.asset.TranslateLabel(d2enum.RepairAll))
|
||||
t.SetText(v.manager.asset.TranslateString(d2enum.RepairAll))
|
||||
case buttonTooltipLeftArrow:
|
||||
t = v.manager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, TooltipXCenter, TooltipYBottom)
|
||||
t.SetText(v.manager.asset.TranslateString("KeyLeft"))
|
||||
|
@ -234,7 +234,7 @@ func (v *CharacterSelect) loadHeroTitle() {
|
||||
|
||||
func (v *CharacterSelect) loadDeleteCharConfirm() {
|
||||
v.deleteCharConfirmLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
lines := strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.DelCharConfLabel), 29), "\n")
|
||||
lines := strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString(d2enum.DelCharConfLabel), 29), "\n")
|
||||
v.deleteCharConfirmLabel.SetText(lines)
|
||||
v.deleteCharConfirmLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
deleteConfirmX, deleteConfirmY := 400, 185
|
||||
@ -287,23 +287,24 @@ func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
|
||||
v.deleteCharButton.OnActivated(func() { v.onDeleteCharButtonClicked() })
|
||||
v.deleteCharButton.SetPosition(deleteCharBtnX, deleteCharBtnY)
|
||||
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.ExitLabel))
|
||||
v.exitButton.SetPosition(exitBtnX, exitBtnY)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
|
||||
loading.Progress(twentyPercent)
|
||||
|
||||
v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.NoLabel))
|
||||
v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel,
|
||||
v.asset.TranslateString(d2enum.NoLabel))
|
||||
v.deleteCharCancelButton.SetPosition(deleteCancelX, deleteCancelY)
|
||||
v.deleteCharCancelButton.SetVisible(false)
|
||||
v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
|
||||
|
||||
v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.YesLabel))
|
||||
v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.YesLabel))
|
||||
v.deleteCharOkButton.SetPosition(deleteOkX, deleteOkY)
|
||||
v.deleteCharOkButton.SetVisible(false)
|
||||
v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })
|
||||
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.OKLabel))
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.OKLabel))
|
||||
v.okButton.SetPosition(okBtnX, okBtnY)
|
||||
v.okButton.OnActivated(func() { v.onOkButtonClicked() })
|
||||
}
|
||||
|
@ -97,14 +97,14 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
|
||||
|
||||
v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
|
||||
v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.cinematicsLabel.SetText(v.asset.TranslateLabel(d2enum.SelectCinematicLabel))
|
||||
v.cinematicsLabel.SetText(v.asset.TranslateString(d2enum.SelectCinematicLabel))
|
||||
v.cinematicsLabel.Color[0] = d2util.Color(lightBrown)
|
||||
v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
|
||||
}
|
||||
|
||||
func (v *Cinematics) createButtons() {
|
||||
v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
|
||||
v.asset.TranslateString(v.asset.TranslateLabel(d2enum.CancelLabel)))
|
||||
v.asset.TranslateString(v.asset.TranslateString(d2enum.CancelLabel)))
|
||||
v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
|
||||
v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
|
||||
|
||||
|
@ -106,7 +106,7 @@ func (v *Credits) OnLoad(loading d2screen.LoadingState) {
|
||||
v.creditsBackground.SetPosition(creditsX, creditsY)
|
||||
loading.Progress(twentyPercent)
|
||||
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.ExitLabel))
|
||||
v.exitButton.SetPosition(charSelExitBtnX, charSelExitBtnY)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
loading.Progress(fourtyPercent)
|
||||
|
@ -255,14 +255,14 @@ func (v *MainMenu) createMainMenuLabels(loading d2screen.LoadingState) {
|
||||
|
||||
v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
|
||||
v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.copyrightLabel.SetText(v.asset.TranslateLabel(d2enum.CopyrightLabel))
|
||||
v.copyrightLabel.SetText(v.asset.TranslateString(d2enum.CopyrightLabel))
|
||||
v.copyrightLabel.Color[0] = d2util.Color(lightBrown)
|
||||
v.copyrightLabel.SetPosition(copyrightX, copyrightY)
|
||||
loading.Progress(thirtyPercent)
|
||||
|
||||
v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
|
||||
v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.copyrightLabel2.SetText(v.asset.TranslateLabel(d2enum.AllRightsReservedLabel))
|
||||
v.copyrightLabel2.SetText(v.asset.TranslateString(d2enum.AllRightsReservedLabel))
|
||||
v.copyrightLabel2.Color[0] = d2util.Color(lightBrown)
|
||||
v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
|
||||
|
||||
@ -284,24 +284,28 @@ func (v *MainMenu) createMultiplayerLabels() {
|
||||
v.tcpIPOptionsLabel = v.uiManager.NewLabel(d2resource.Font42, d2resource.PaletteUnits)
|
||||
v.tcpIPOptionsLabel.SetPosition(tcpOptionsX, tcpOptionsY)
|
||||
v.tcpIPOptionsLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.tcpIPOptionsLabel.SetText(v.asset.TranslateLabel(d2enum.TCPIPOptionsLabel))
|
||||
v.tcpIPOptionsLabel.SetText(v.asset.TranslateString(d2enum.TCPIPOptionsLabel))
|
||||
|
||||
v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.tcpJoinGameLabel.SetText(strings.Join(d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateLabel(d2enum.TCPIPEnterHostIPLabel), 27), "\n"))
|
||||
v.tcpJoinGameLabel.SetText(strings.Join(
|
||||
d2util.SplitIntoLinesWithMaxWidth(v.asset.TranslateString(
|
||||
d2enum.TCPIPEnterHostIPLabel,
|
||||
), 27), "\n"))
|
||||
|
||||
v.tcpJoinGameLabel.Color[0] = d2util.Color(gold)
|
||||
v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
|
||||
|
||||
v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
|
||||
v.machineIP.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.machineIP.SetText(v.asset.TranslateLabel(d2enum.TCPIPYourIPLabel) + "\n" + v.getLocalIP())
|
||||
v.machineIP.SetText(v.asset.TranslateString(d2enum.TCPIPYourIPLabel) + "\n" + v.getLocalIP())
|
||||
v.machineIP.Color[0] = d2util.Color(lightYellow)
|
||||
v.machineIP.SetPosition(machineIPX, machineIPY)
|
||||
|
||||
v.hostTipLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteUnits)
|
||||
v.hostTipLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.hostTipLabel.SetText(d2ui.ColorTokenize(strings.Join(d2util.SplitIntoLinesWithMaxWidth(
|
||||
v.asset.TranslateLabel(d2enum.TipHostLabel), 36),
|
||||
v.asset.TranslateString(d2enum.TipHostLabel), 36),
|
||||
"\n"), d2ui.ColorTokenGold))
|
||||
v.hostTipLabel.SetPosition(tipX, tipY)
|
||||
v.hostTipLabel.SetVisible(false)
|
||||
@ -309,7 +313,7 @@ func (v *MainMenu) createMultiplayerLabels() {
|
||||
v.joinTipLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteUnits)
|
||||
v.joinTipLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
v.joinTipLabel.SetText(d2ui.ColorTokenize(strings.Join(d2util.SplitIntoLinesWithMaxWidth(
|
||||
v.asset.TranslateLabel(d2enum.TipJoinLabel), 36),
|
||||
v.asset.TranslateString(d2enum.TipJoinLabel), 36),
|
||||
"\n"), d2ui.ColorTokenGold))
|
||||
v.joinTipLabel.SetPosition(tipX, tipY)
|
||||
v.joinTipLabel.SetVisible(false)
|
||||
@ -353,20 +357,20 @@ func (v *MainMenu) createLogos(loading d2screen.LoadingState) {
|
||||
}
|
||||
|
||||
func (v *MainMenu) createMainMenuButtons(loading d2screen.LoadingState) {
|
||||
v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.ExitGameLabel))
|
||||
v.exitDiabloButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.ExitGameLabel))
|
||||
v.exitDiabloButton.SetPosition(exitDiabloBtnX, exitDiabloBtnY)
|
||||
v.exitDiabloButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
|
||||
v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(d2enum.CreditsLabel))
|
||||
v.creditsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateString(d2enum.CreditsLabel))
|
||||
v.creditsButton.SetPosition(creditBtnX, creditBtnY)
|
||||
v.creditsButton.OnActivated(func() { v.onCreditsButtonClicked() })
|
||||
|
||||
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateLabel(d2enum.CinematicsLabel))
|
||||
v.cinematicsButton = v.uiManager.NewButton(d2ui.ButtonTypeShort, v.asset.TranslateString(d2enum.CinematicsLabel))
|
||||
v.cinematicsButton.SetPosition(cineBtnX, cineBtnY)
|
||||
v.cinematicsButton.OnActivated(func() { v.onCinematicsButtonClicked() })
|
||||
loading.Progress(seventyPercent)
|
||||
|
||||
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.SinglePlayerLabel))
|
||||
v.singlePlayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.SinglePlayerLabel))
|
||||
v.singlePlayerButton.SetPosition(singlePlayerBtnX, singlePlayerBtnY)
|
||||
v.singlePlayerButton.OnActivated(func() { v.onSinglePlayerClicked() })
|
||||
|
||||
@ -379,15 +383,15 @@ func (v *MainMenu) createMainMenuButtons(loading d2screen.LoadingState) {
|
||||
v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
|
||||
|
||||
v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
|
||||
v.asset.TranslateLabel(d2enum.CancelLabel))
|
||||
v.asset.TranslateString(d2enum.CancelLabel))
|
||||
v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
|
||||
v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
|
||||
|
||||
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.CancelLabel))
|
||||
v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.CancelLabel))
|
||||
v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
|
||||
v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
|
||||
|
||||
v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateLabel(d2enum.OKLabel))
|
||||
v.btnServerIPOk = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, v.asset.TranslateString(d2enum.OKLabel))
|
||||
v.btnServerIPOk.SetPosition(srvOkBtnX, srvOkBtnY)
|
||||
v.btnServerIPOk.OnActivated(func() { v.onBtnTCPIPOkClicked() })
|
||||
loading.Progress(eightyPercent)
|
||||
@ -395,26 +399,26 @@ func (v *MainMenu) createMainMenuButtons(loading d2screen.LoadingState) {
|
||||
|
||||
func (v *MainMenu) createMultiplayerMenuButtons() {
|
||||
v.multiplayerButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
|
||||
v.asset.TranslateLabel(d2enum.OtherMultiplayerLabel))
|
||||
v.asset.TranslateString(d2enum.OtherMultiplayerLabel))
|
||||
v.multiplayerButton.SetPosition(multiplayerBtnX, multiplayerBtnY)
|
||||
v.multiplayerButton.OnActivated(func() { v.onMultiplayerClicked() })
|
||||
|
||||
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPGameLabel))
|
||||
v.networkTCPIPButton = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.TCPIPGameLabel))
|
||||
v.networkTCPIPButton.SetPosition(tcpNetBtnX, tcpNetBtnY)
|
||||
v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
|
||||
|
||||
v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
|
||||
v.asset.TranslateLabel(d2enum.CancelLabel))
|
||||
v.asset.TranslateString(d2enum.CancelLabel))
|
||||
v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
|
||||
v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
|
||||
|
||||
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPHostGameLabel))
|
||||
v.btnTCPIPHostGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.TCPIPHostGameLabel))
|
||||
v.btnTCPIPHostGame.SetPosition(tcpHostBtnX, tcpHostBtnY)
|
||||
v.btnTCPIPHostGame.OnActivated(func() { v.onTCPIPHostGameClicked() })
|
||||
v.btnTCPIPHostGame.OnHoverStart(func() { v.hostTipLabel.SetVisible(true) })
|
||||
v.btnTCPIPHostGame.OnHoverEnd(func() { v.hostTipLabel.SetVisible(false) })
|
||||
|
||||
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateLabel(d2enum.TCPIPJoinGameLabel))
|
||||
v.btnTCPIPJoinGame = v.uiManager.NewButton(d2ui.ButtonTypeWide, v.asset.TranslateString(d2enum.TCPIPJoinGameLabel))
|
||||
v.btnTCPIPJoinGame.SetPosition(tcpJoinBtnX, tcpJoinBtnY)
|
||||
v.btnTCPIPJoinGame.OnActivated(func() { v.onTCPIPJoinGameClicked() })
|
||||
v.btnTCPIPJoinGame.OnHoverStart(func() { v.joinTipLabel.SetVisible(true) })
|
||||
@ -672,5 +676,5 @@ func (v *MainMenu) getLocalIP() string {
|
||||
|
||||
v.Warning("no IPv4 Address could be found")
|
||||
|
||||
return v.asset.TranslateLabel(d2enum.IPNotFoundLabel)
|
||||
return v.asset.TranslateString(d2enum.IPNotFoundLabel)
|
||||
}
|
||||
|
@ -416,7 +416,7 @@ func (v *SelectHeroClass) createLabels() {
|
||||
halfFontWidth := fontWidth / half
|
||||
|
||||
v.headingLabel.SetPosition(headingX-halfFontWidth, headingY)
|
||||
v.headingLabel.SetText(v.asset.TranslateLabel(d2enum.SelectHeroClassLabel))
|
||||
v.headingLabel.SetText(v.asset.TranslateString(d2enum.SelectHeroClassLabel))
|
||||
v.headingLabel.Alignment = d2ui.HorizontalAlignCenter
|
||||
|
||||
v.heroClassLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
|
||||
@ -437,7 +437,7 @@ func (v *SelectHeroClass) createLabels() {
|
||||
|
||||
v.heroNameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.heroNameLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(d2enum.CharNameLabel), d2ui.ColorTokenGold))
|
||||
v.heroNameLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateString(d2enum.CharNameLabel), d2ui.ColorTokenGold))
|
||||
v.heroNameLabel.SetPosition(heroNameLabelX, heroNameLabelY)
|
||||
|
||||
v.expansionCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
@ -447,16 +447,16 @@ func (v *SelectHeroClass) createLabels() {
|
||||
|
||||
v.hardcoreCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
|
||||
v.hardcoreCharLabel.Alignment = d2ui.HorizontalAlignLeft
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateLabel(d2enum.HardCoreLabel), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateString(d2enum.HardCoreLabel), d2ui.ColorTokenGold))
|
||||
v.hardcoreCharLabel.SetPosition(hardcoreLabelX, hardcoreLabelY)
|
||||
}
|
||||
|
||||
func (v *SelectHeroClass) createButtons() {
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.ExitLabel))
|
||||
v.exitButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.ExitLabel))
|
||||
v.exitButton.SetPosition(selHeroExitBtnX, selHeroExitBtnY)
|
||||
v.exitButton.OnActivated(func() { v.onExitButtonClicked() })
|
||||
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateLabel(d2enum.OKLabel))
|
||||
v.okButton = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(d2enum.OKLabel))
|
||||
v.okButton.SetPosition(selHeroOkBtnX, selHeroOkBtnY)
|
||||
v.okButton.OnActivated(func() { v.onOkButtonClicked() })
|
||||
v.okButton.SetVisible(false)
|
||||
@ -719,7 +719,7 @@ func (v *SelectHeroClass) setDescLabels(descKey int, key string) {
|
||||
if key != "" {
|
||||
heroDesc = v.asset.TranslateString(key)
|
||||
} else {
|
||||
heroDesc = v.asset.TranslateLabel(descKey)
|
||||
heroDesc = v.asset.TranslateString(descKey)
|
||||
}
|
||||
|
||||
parts := d2util.SplitIntoLinesWithMaxWidth(heroDesc, heroDescCharWidth)
|
||||
|
Loading…
Reference in New Issue
Block a user