mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-25 19:46:50 -05:00
Fixed map rendering bug with randomized tiles.
This commit is contained in:
parent
8ae4a570f9
commit
1b2c7bc526
@ -25,6 +25,6 @@ namespace OpenDiablo2.Common.Interfaces
|
||||
IMouseCursor LoadCursor(ISprite sprite, int frame, Point hotspot);
|
||||
void SetCursor(IMouseCursor mouseCursor);
|
||||
void Draw(ILabel label);
|
||||
void DrawMapCell(int xCell, int yCell, int xPixel, int yPixel, MPQDS1 mapData, int main_index, int sub_index, Palette palette, int orientation = -1);
|
||||
void DrawMapCell(int xCell, int yCell, int xPixel, int yPixel, MPQDS1 mapData, int main_index, int sub_index, Palette palette, int orientation);
|
||||
}
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ namespace OpenDiablo2.Core.Map_Engine
|
||||
var main_index = (floor.Prop3 >> 4) + ((floor.Prop4 & 0x03) << 4);
|
||||
|
||||
|
||||
renderWindow.DrawMapCell(x, y, cx, cy, gameState.MapData, main_index, sub_index, gameState.CurrentPalette);
|
||||
renderWindow.DrawMapCell(x, y, cx, cy, gameState.MapData, main_index, sub_index, gameState.CurrentPalette, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user