mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-01-13 12:56:35 -05:00
Update README.md
This commit is contained in:
parent
b4d362fc0d
commit
19d7fd8aeb
@ -19,10 +19,11 @@ Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reser
|
|||||||
|
|
||||||
ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
|
ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.
|
||||||
|
|
||||||
## Building
|
## Building On Windows
|
||||||
To build this engine, you simply need to have [Microsoft Visual Studio 2017](https://visualstudio.microsoft.com/downloads/) installed with C#/Windows support. Also make sure that only the x64 architecture is selected as we are not shipping 32-bit versions of SDL currently.
|
To build this engine, you simply need to have [Microsoft Visual Studio 2017](https://visualstudio.microsoft.com/downloads/) installed with C#/Windows support. Also make sure that only the x64 architecture is selected as we are not shipping 32-bit versions of SDL currently.
|
||||||
|
|
||||||
Although we currently do not support building in Linux with MonoDevelop, we would like to begin adding support for Linux and Mac in the very near future.
|
## Building On Linux
|
||||||
|
You need to have MonoDevelop installed, as well as any depenencies for that. You also need LibSDL2 installed (installing via your favorite package manager should be fine).
|
||||||
|
|
||||||
## Running
|
## Running
|
||||||
When running via VisualStudio, go to the debug tab and specify the following command line options:
|
When running via VisualStudio, go to the debug tab and specify the following command line options:
|
||||||
|
Loading…
Reference in New Issue
Block a user