mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-12-25 11:36:26 -05:00
Adds translatable labels in most part of main menu
This commit is contained in:
parent
56787b13b8
commit
122b49b1cf
@ -922,7 +922,7 @@ func (a *App) ToMainMenu(errorMessageOptional ...string) {
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// ToSelectHero forces the game to transition to the Select Hero (create character) screen
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func (a *App) ToSelectHero(connType d2clientconnectiontype.ClientConnectionType, host string) {
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selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, a.config.LogLevel, host)
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selectHero, err := d2gamescreen.CreateSelectHeroClass(a, a.asset, a.renderer, a.audio, a.ui, connType, a.config.LogLevel, a.language, host)
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if err != nil {
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a.Error(err.Error())
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return
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@ -952,7 +952,7 @@ func (a *App) ToCreateGame(filePath string, connType d2clientconnectiontype.Clie
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// ToCharacterSelect forces the game to transition to the Character Select (load character) screen
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func (a *App) ToCharacterSelect(connType d2clientconnectiontype.ClientConnectionType, connHost string) {
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characterSelect, err := d2gamescreen.CreateCharacterSelect(a, a.asset, a.renderer, a.inputManager,
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a.audio, a.ui, connType, a.config.LogLevel, connHost)
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a.audio, a.ui, connType, a.config.LogLevel, a.language, connHost)
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if err != nil {
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fmt.Printf("unable to create character select screen: %s", err)
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}
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@ -979,5 +979,5 @@ func (a *App) ToCredits() {
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// ToCinematics forces the game to transition to the cinematics menu
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func (a *App) ToCinematics() {
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a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, a.config.LogLevel, a.ui))
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a.screen.SetNextScreen(d2gamescreen.CreateCinematics(a, a.asset, a.renderer, a.audio, a.config.LogLevel, a.language, a.ui))
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}
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@ -29,6 +29,7 @@ func CreateCharacterSelect(
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ui *d2ui.UIManager,
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connectionType d2clientconnectiontype.ClientConnectionType,
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l d2util.LogLevel,
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lang string,
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connectionHost string,
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) (*CharacterSelect, error) {
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playerStateFactory, err := d2hero.NewHeroStateFactory(asset)
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@ -53,6 +54,7 @@ func CreateCharacterSelect(
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navigator: navigator,
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uiManager: ui,
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HeroStateFactory: playerStateFactory,
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language: lang,
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}
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characterSelect.Logger = d2util.NewLogger()
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@ -100,6 +102,7 @@ type CharacterSelect struct {
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navigator d2interface.Navigator
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*d2util.Logger
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language string
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}
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const (
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@ -229,7 +232,7 @@ func (v *CharacterSelect) loadHeroTitle() {
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func (v *CharacterSelect) loadDeleteCharConfirm() {
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v.deleteCharConfirmLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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lines := "Are you sure that you want\nto delete this character?\nTake note: this will delete all\nversions of this Character."
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lines := d2util.SplitIntoLinesWithMaxWidthOneLine(translateLabel(delCharConfLabel, v.language, v.asset), 30)
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v.deleteCharConfirmLabel.SetText(lines)
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v.deleteCharConfirmLabel.Alignment = d2ui.HorizontalAlignCenter
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deleteConfirmX, deleteConfirmY := 400, 185
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@ -312,12 +315,12 @@ func (v *CharacterSelect) createButtons(loading d2screen.LoadingState) {
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loading.Progress(twentyPercent)
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "NO")
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v.deleteCharCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(noLabel, v.language, v.asset))
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v.deleteCharCancelButton.SetPosition(deleteCancelX, deleteCancelY)
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v.deleteCharCancelButton.SetVisible(false)
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v.deleteCharCancelButton.OnActivated(func() { v.onDeleteCharacterCancelClicked() })
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "YES")
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v.deleteCharOkButton = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(yesLabel, v.language, v.asset))
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v.deleteCharOkButton.SetPosition(deleteOkX, deleteOkY)
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v.deleteCharOkButton.SetVisible(false)
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v.deleteCharOkButton.OnActivated(func() { v.onDeleteCharacterConfirmClicked() })
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@ -30,6 +30,7 @@ func CreateCinematics(
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renderer d2interface.Renderer,
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aup d2interface.AudioProvider,
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l d2util.LogLevel,
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lang string,
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ui *d2ui.UIManager) *Cinematics {
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cinematics := &Cinematics{
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asset: asset,
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@ -37,6 +38,7 @@ func CreateCinematics(
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navigator: navigator,
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uiManager: ui,
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audioProvider: aup,
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language: lang,
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}
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cinematics.Logger = d2util.NewLogger()
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@ -68,6 +70,7 @@ type Cinematics struct {
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audioProvider d2interface.AudioProvider
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*d2util.Logger
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language string
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}
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// OnLoad is called to load the resources for the credits screen
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@ -96,13 +99,13 @@ func (v *Cinematics) OnLoad(_ d2screen.LoadingState) {
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v.cinematicsLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteStatic)
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v.cinematicsLabel.Alignment = d2ui.HorizontalAlignCenter
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v.cinematicsLabel.SetText("SELECT CINEMATIC")
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v.cinematicsLabel.SetText(translateLabel(selectCinematicLabel, v.language, v.asset))
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v.cinematicsLabel.Color[0] = rgbaColor(lightBrown)
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v.cinematicsLabel.SetPosition(cinematicsLabelX, cinematicsLabelY)
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}
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func (v *Cinematics) createButtons() {
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString("cancel"))
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v.cinematicsExitBtn = v.uiManager.NewButton(d2ui.ButtonTypeMedium, v.asset.TranslateString(translateLabel(cancelLabel, v.language, v.asset)))
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v.cinematicsExitBtn.SetPosition(cinematicsExitBtnX, cinematicsExitBtnY)
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v.cinematicsExitBtn.OnActivated(func() { v.onCinematicsExitBtnClicked() })
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@ -84,15 +84,23 @@ type BuildInfo struct {
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}
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const (
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singlePlayerLabel = iota
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// main menu labels
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cancelLabel = iota
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copyrightLabel
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allRightsReservedLabel
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singlePlayerLabel
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battleNetLabel
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otherMultiplayerLabel
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exitLabel
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creditsLabel
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cinematicsLabel
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viewAllCinematicsLabel // (View All Earned Cinematics)
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// cinematics menu labels
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viewAllCinematicsLabel
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epilogueLabel
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selectCinematics
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selectCinematicLabel
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// multiplayer menu labels
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openBattleNetLaBEL
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tcpIpGameLabel
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tcpIpOptionsLabel
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@ -100,19 +108,55 @@ const (
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tcpIpJoinGameLabel
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tcpIpEnterHostIpLabel
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tcpIpYourIpLabel
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tipHostLabel
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tipJoinLabel
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ipNotFoundLabel
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// select hero class menu labels
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charNameLabel
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hardCoreLabel
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selectHeroClassLabel
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amazonDescr
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necromancerDescr
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barbarianDescr
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sorceressDescr
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paladinDescr
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notUsed1 // this position isn't used here.
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hellLabel
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nightmareLabel
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normalLabel
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selectDifficultyLabel
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notUsed2
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delCharConfLabel
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openLabel
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notUsed3
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yesLabel
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noLabel
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)
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func baseLabelNumbers(idx int) int {
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baseLabelNumbers := []int{
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// main menu labels
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1612, // CANCEL
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1613, // (c) 2000 Blizzard Entertainment
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1614, // All Rights Reserved.
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1620, // SINGLE PLAYER
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1621, // BATTLE.NET
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1623, // OTHER MULTIPLAYER
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1625, // EXIT DIABLO II
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1627, // CREDITS
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1639, // CINEMATICS
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// cinematics menu labels
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1640, // View All Earned Cinematics
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1659, // Epilogue
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1660, // SELECT CINEMATICS
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// multiplayer labels
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1663, // OPEN BATTLE.NET
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1666, // TCP/IP GAME
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1667, // TCP/IP Options
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@ -122,6 +166,39 @@ func baseLabelNumbers(idx int) int {
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1680, // Your IP Address is:
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1689, // Tip: host game
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1690, // Tip: join game
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1691, // Cannot detect a valid TCP/IP address.
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1694, // Character Name
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1696, // Hardcore
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1697, // Select Hero Class
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1698, // amazon description
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1704, // nec description
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1709, // barb description
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1710, // sorc description
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1711, // pal description
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/* these items are for battle.net multiplayer
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labels and are not used yet
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in addition, as many elements as the value
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of the highest modifier must be replaced*/
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1712, // not used here
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// difficulty levels:
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1800, // Hell
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1864, // Nightmare
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1865, // Normal
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1867, // Select Difficulty
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1869, // not used, for locales with +1 mod
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1878, // delete char confirm
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1881, // Open
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1889, // char name is currently taken (not used)
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1896, // YES
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1925, // NO
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1926, // not used, for locales with +1 mod
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}
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return baseLabelNumbers[idx]
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}
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@ -300,14 +377,14 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.copyrightLabel = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel.SetText("Diablo 2 is © Copyright 2000-2016 Blizzard Entertainment")
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v.copyrightLabel.SetText(translateLabel(copyrightLabel, v.language, v.asset))
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v.copyrightLabel.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel.SetPosition(copyrightX, copyrightY)
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loading.Progress(thirtyPercent)
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v.copyrightLabel2 = v.uiManager.NewLabel(d2resource.FontFormal12, d2resource.PaletteStatic)
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v.copyrightLabel2.Alignment = d2ui.HorizontalAlignCenter
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v.copyrightLabel2.SetText("All Rights Reserved.")
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v.copyrightLabel2.SetText(translateLabel(allRightsReservedLabel, v.language, v.asset))
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v.copyrightLabel2.Color[0] = rgbaColor(lightBrown)
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v.copyrightLabel2.SetPosition(copyright2X, copyright2Y)
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@ -325,14 +402,13 @@ func (v *MainMenu) createLabels(loading d2screen.LoadingState) {
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v.tcpJoinGameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.tcpJoinGameLabel.Alignment = d2ui.HorizontalAlignCenter
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//v.tcpJoinGameLabel.SetText("Enter Host IP Address\nto Join Game")
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v.tcpJoinGameLabel.SetText(translateLabel(tcpIpEnterHostIpLabel, v.language, v.asset))
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v.tcpJoinGameLabel.SetText(d2util.SplitIntoLinesWithMaxWidthOneLine(translateLabel(tcpIpEnterHostIpLabel, v.language, v.asset), 27))
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v.tcpJoinGameLabel.Color[0] = rgbaColor(gold)
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v.tcpJoinGameLabel.SetPosition(joinGameX, joinGameY)
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v.machineIP = v.uiManager.NewLabel(d2resource.Font24, d2resource.PaletteUnits)
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v.machineIP.Alignment = d2ui.HorizontalAlignCenter
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v.machineIP.SetText("Your IP address is:\n" + v.getLocalIP())
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v.machineIP.SetText(translateLabel(tcpIpYourIpLabel, v.language, v.asset) + "\n" + v.getLocalIP())
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v.machineIP.Color[0] = rgbaColor(lightYellow)
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v.machineIP.SetPosition(machineIPX, machineIPY)
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@ -407,11 +483,11 @@ func (v *MainMenu) createButtons(loading d2screen.LoadingState) {
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v.mapTestButton.OnActivated(func() { v.onMapTestClicked() })
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v.btnTCPIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeMedium,
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v.asset.TranslateString("cancel"))
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translateLabel(cancelLabel, v.language, v.asset))
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v.btnTCPIPCancel.SetPosition(tcpBtnX, tcpBtnY)
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v.btnTCPIPCancel.OnActivated(func() { v.onTCPIPCancelClicked() })
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v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, "CANCEL")
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v.btnServerIPCancel = v.uiManager.NewButton(d2ui.ButtonTypeOkCancel, translateLabel(cancelLabel, v.language, v.asset))
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v.btnServerIPCancel.SetPosition(srvCancelBtnX, srvCancelBtnY)
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v.btnServerIPCancel.OnActivated(func() { v.onBtnTCPIPCancelClicked() })
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@ -434,7 +510,7 @@ func (v *MainMenu) createMultiplayerMenuButtons() {
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v.networkTCPIPButton.OnActivated(func() { v.onNetworkTCPIPClicked() })
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v.networkCancelButton = v.uiManager.NewButton(d2ui.ButtonTypeWide,
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v.asset.TranslateString("cancel"))
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translateLabel(cancelLabel, v.language, v.asset))
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v.networkCancelButton.SetPosition(networkCancelBtnX, networkCancelBtnY)
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v.networkCancelButton.OnActivated(func() { v.onNetworkCancelClicked() })
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@ -698,5 +774,5 @@ func (v *MainMenu) getLocalIP() string {
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v.Warning("no IPv4 Address could be found")
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return "no IPv4 Address could be found"
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return translateLabel(ipNotFoundLabel, v.language, v.asset)
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}
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@ -279,6 +279,7 @@ func CreateSelectHeroClass(
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ui *d2ui.UIManager,
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connectionType d2clientconnectiontype.ClientConnectionType,
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l d2util.LogLevel,
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lang string,
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connectionHost string,
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) (*SelectHeroClass, error) {
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playerStateFactory, err := d2hero.NewHeroStateFactory(asset)
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@ -303,6 +304,7 @@ func CreateSelectHeroClass(
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uiManager: ui,
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HeroStateFactory: playerStateFactory,
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InventoryItemFactory: inventoryItemFactory,
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language: lang,
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}
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selectHeroClass.Logger = d2util.NewLogger()
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@ -343,6 +345,7 @@ type SelectHeroClass struct {
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navigator d2interface.Navigator
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*d2util.Logger
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language string
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}
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// OnLoad loads the resources for the Select Hero Class screen
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@ -416,7 +419,7 @@ func (v *SelectHeroClass) createLabels() {
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halfFontWidth := fontWidth / half
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v.headingLabel.SetPosition(headingX-halfFontWidth, headingY)
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v.headingLabel.SetText("Select Hero Class")
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v.headingLabel.SetText(translateLabel(selectHeroClassLabel, v.language, v.asset))
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v.headingLabel.Alignment = d2ui.HorizontalAlignCenter
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v.heroClassLabel = v.uiManager.NewLabel(d2resource.Font30, d2resource.PaletteUnits)
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@ -437,17 +440,18 @@ func (v *SelectHeroClass) createLabels() {
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v.heroNameLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.heroNameLabel.Alignment = d2ui.HorizontalAlignLeft
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v.heroNameLabel.SetText(d2ui.ColorTokenize("Character Name", d2ui.ColorTokenGold))
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v.heroNameLabel.SetText(d2ui.ColorTokenize(translateLabel(charNameLabel, v.language, v.asset), d2ui.ColorTokenGold))
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v.heroNameLabel.SetPosition(heroNameLabelX, heroNameLabelY)
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v.expansionCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.expansionCharLabel.Alignment = d2ui.HorizontalAlignLeft
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v.expansionCharLabel.SetText(d2ui.ColorTokenize("EXPANSION CHARACTER", d2ui.ColorTokenGold))
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// to be honest, it should be TranslateString("#803"), but I suppose that's the same
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v.expansionCharLabel.SetText(d2ui.ColorTokenize(v.asset.TranslateString("expansionchar2x"), d2ui.ColorTokenGold))
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v.expansionCharLabel.SetPosition(expansionLabelX, expansionLabelY)
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v.hardcoreCharLabel = v.uiManager.NewLabel(d2resource.Font16, d2resource.PaletteUnits)
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v.hardcoreCharLabel.Alignment = d2ui.HorizontalAlignLeft
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v.hardcoreCharLabel.SetText(d2ui.ColorTokenize("Hardcore", d2ui.ColorTokenGold))
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v.hardcoreCharLabel.SetText(d2ui.ColorTokenize(translateLabel(hardCoreLabel, v.language, v.asset), d2ui.ColorTokenGold))
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v.hardcoreCharLabel.SetPosition(hardcoreLabelX, hardcoreLabelY)
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}
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@ -685,25 +689,26 @@ func (v *SelectHeroClass) updateHeroText() {
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return
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case d2enum.HeroBarbarian:
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v.heroClassLabel.SetText(v.asset.TranslateString("partycharbar"))
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v.setDescLabels("He is unequaled in close-quarters combat and mastery of weapons.")
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v.setDescLabels(barbarianDescr, "")
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case d2enum.HeroNecromancer:
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v.heroClassLabel.SetText(v.asset.TranslateString("partycharnec"))
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v.setDescLabels("Summoning undead minions and cursing his enemies are his specialties.")
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v.setDescLabels(necromancerDescr, "")
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case d2enum.HeroPaladin:
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v.heroClassLabel.SetText(v.asset.TranslateString("partycharpal"))
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v.setDescLabels("He is a natural party leader, holy man, and blessed warrior.")
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v.setDescLabels(paladinDescr, "")
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case d2enum.HeroAssassin:
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v.heroClassLabel.SetText(v.asset.TranslateString("partycharass"))
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v.setDescLabels("Schooled in the Martial Arts, her mind and body are deadly weapons.")
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v.setDescLabels(0, "#305")
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case d2enum.HeroSorceress:
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v.heroClassLabel.SetText(v.asset.TranslateString("partycharsor"))
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v.setDescLabels("She has mastered the elemental magicks -- fire, lightning, and ice.")
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v.setDescLabels(sorceressDescr, "")
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case d2enum.HeroAmazon:
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v.heroClassLabel.SetText(v.asset.TranslateString("partycharama"))
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v.setDescLabels("Skilled with the spear and the bow, she is a very versatile fighter.")
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v.setDescLabels(amazonDescr, "")
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case d2enum.HeroDruid:
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v.heroClassLabel.SetText(v.asset.TranslateString("partychardru"))
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v.setDescLabels("Commanding the forces of nature, he summons wild beasts and raging storms to his side.")
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// here is a problem with polish language: in polish string table, there are two items with key "#304"
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v.setDescLabels(0, "#304")
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}
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}
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@ -712,8 +717,13 @@ const (
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twoLine = 2
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)
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func (v *SelectHeroClass) setDescLabels(descKey string) {
|
||||
heroDesc := v.asset.TranslateString(descKey)
|
||||
func (v *SelectHeroClass) setDescLabels(descKey int, key string) {
|
||||
var heroDesc string
|
||||
if key != "" {
|
||||
heroDesc = v.asset.TranslateString(key)
|
||||
} else {
|
||||
heroDesc = translateLabel(descKey, v.language, v.asset)
|
||||
}
|
||||
parts := d2util.SplitIntoLinesWithMaxWidth(heroDesc, heroDescCharWidth)
|
||||
|
||||
numLines := len(parts)
|
||||
|
Loading…
Reference in New Issue
Block a user