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https://github.com/OpenDiablo2/OpenDiablo2
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fixed lint errors in d2debututil (#678)
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4a48acb8ba
commit
120afe51a1
@ -1,70 +1,97 @@
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// Package d2debugutil provides debug utilities
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package d2debugutil
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package d2debugutil
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import (
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import (
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"image"
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"image"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2debugutil/internal/assets"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2debugutil/internal/assets"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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)
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)
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var (
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const (
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debugPrintTextImage *ebiten.Image
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cw = assets.CharWidth
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debugPrintTextSubImages = map[rune]*ebiten.Image{}
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ch = assets.CharHeight
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)
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)
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func init() {
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// DebugPrinter is the global debug printer
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img := assets.CreateTextImage()
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var DebugPrinter = NewDebugPrinter() //nolint:gochecknoglobals // currently global by design
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debugPrintTextImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
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// NewDebugPrinter creates a new debug printer
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func NewDebugPrinter() *GlyphPrinter {
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img, err := ebiten.NewImageFromImage(assets.CreateTextImage(), ebiten.FilterDefault)
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if err != nil {
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return nil
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}
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printer := &GlyphPrinter{
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glyphImageTable: img,
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glyphs: make(map[rune]*ebiten.Image),
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}
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return printer
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}
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}
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// DebugPrint draws the string str on the image on left top corner.
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// GlyphPrinter uses an image containing glyphs to draw text onto ebiten images
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type GlyphPrinter struct {
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glyphImageTable *ebiten.Image
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glyphs map[rune]*ebiten.Image
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}
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// Print draws the string str on the image on left top corner.
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//
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//
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// The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement.
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// The available runes are in U+0000 to U+00FF, which is C0 Controls and
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// Basic Latin and C1 Controls and Latin-1 Supplement.
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//
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//
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// DebugPrint always returns nil as of 1.5.0-alpha.
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// DebugPrint always returns nil as of 1.5.0-alpha.
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func D2DebugPrint(image *ebiten.Image, str string) error {
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func (p *GlyphPrinter) Print(target *ebiten.Image, str string) error {
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D2DebugPrintAt(image, str, 0, 0)
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p.PrintAt(target, str, 0, 0)
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return nil
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return nil
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}
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}
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// DebugPrintAt draws the string str on the image at (x, y) position.
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// PrintAt draws the string str on the image at (x, y) position.
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//
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// The available runes are in U+0000 to U+00FF, which is C0 Controls and
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// The available runes are in U+0000 to U+00FF, which is C0 Controls and Basic Latin and C1 Controls and Latin-1 Supplement.
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// Basic Latin and C1 Controls and Latin-1 Supplement.
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func D2DebugPrintAt(image *ebiten.Image, str string, x, y int) {
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func (p *GlyphPrinter) PrintAt(target *ebiten.Image, str string, x, y int) {
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drawDebugText(image, str, x, y, false)
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p.drawDebugText(target, str, x, y, false)
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}
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}
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func drawDebugText(rt *ebiten.Image, str string, ox, oy int, shadow bool) {
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func (p *GlyphPrinter) drawDebugText(target *ebiten.Image, str string, ox, oy int, shadow bool) {
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op := &ebiten.DrawImageOptions{}
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op := &ebiten.DrawImageOptions{}
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if shadow {
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if shadow {
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op.ColorM.Scale(0, 0, 0, 0.5)
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op.ColorM.Scale(0, 0, 0, 0.5)
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}
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}
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x := 0
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x := 0
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y := 0
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y := 0
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w, _ := debugPrintTextImage.Size()
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w, _ := p.glyphImageTable.Size()
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for _, c := range str {
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for _, c := range str {
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const (
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cw = assets.CharWidth
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ch = assets.CharHeight
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)
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if c == '\n' {
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if c == '\n' {
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x = 0
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x = 0
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y += ch
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y += ch
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continue
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continue
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}
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}
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s, ok := debugPrintTextSubImages[c]
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s, ok := p.glyphs[c]
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if !ok {
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if !ok {
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n := w / cw
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n := w / cw
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sx := (int(c) % n) * cw
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sx := (int(c) % n) * cw
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sy := (int(c) / n) * ch
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sy := (int(c) / n) * ch
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s = debugPrintTextImage.SubImage(image.Rect(sx, sy, sx+cw, sy+ch)).(*ebiten.Image)
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rect := image.Rect(sx, sy, sx+cw, sy+ch)
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debugPrintTextSubImages[c] = s
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s = p.glyphImageTable.SubImage(rect).(*ebiten.Image)
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p.glyphs[c] = s
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}
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}
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op.GeoM.Reset()
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op.GeoM.Reset()
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(x), float64(y))
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op.GeoM.Translate(float64(ox+1), float64(oy))
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op.GeoM.Translate(float64(ox+1), float64(oy))
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op.CompositeMode = ebiten.CompositeModeLighter
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op.CompositeMode = ebiten.CompositeModeLighter
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_ = rt.DrawImage(s, op)
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_ = target.DrawImage(s, op)
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x += cw
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x += cw
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}
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}
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}
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}
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@ -16,6 +16,7 @@
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//go:generate file2byteslice -input /tmp/compressedTextRGBA -output textrgba.go -package assets -var compressedTextRGBA
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//go:generate file2byteslice -input /tmp/compressedTextRGBA -output textrgba.go -package assets -var compressedTextRGBA
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//go:generate gofmt -s -w .
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//go:generate gofmt -s -w .
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// Package assets provides files for use by the debug utils
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package assets
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package assets
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import (
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import (
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@ -28,21 +29,26 @@ import (
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)
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)
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const (
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const (
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// CharWidth of all glyphs inside of the glyph table image
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CharWidth = 8
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CharWidth = 8
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// CharHeight of all glyphs inside of the glyph table image
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CharHeight = 16
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CharHeight = 16
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)
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)
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// CreateTextImage creates
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func CreateTextImage() image.Image {
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func CreateTextImage() image.Image {
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s, err := gzip.NewReader(bytes.NewReader(CompressedDebugText))
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s, err := gzip.NewReader(bytes.NewReader(CompressedDebugText))
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if err != nil {
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if err != nil {
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panic(fmt.Sprintf("assets: gzip.NewReader failed: %v", err))
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panic(fmt.Sprintf("assets: gzip.NewReader failed: %v", err))
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}
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}
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defer s.Close()
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debugBmp, err := bmp.Decode(s)
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debugBmp, err := bmp.Decode(s)
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if err != nil {
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if err != nil {
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panic(fmt.Sprintf("assets: bmp.Decode failed: %v", err))
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panic(fmt.Sprintf("assets: bmp.Decode failed: %v", err))
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}
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}
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_ = s.Close()
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return debugBmp
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return debugBmp
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}
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}
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@ -222,7 +222,8 @@ func (s *ebitenSurface) RenderSection(sfc d2interface.Surface, bound image.Recta
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// DrawTextf renders the string to the surface with the given format string and a set of parameters
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// DrawTextf renders the string to the surface with the given format string and a set of parameters
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func (s *ebitenSurface) DrawTextf(format string, params ...interface{}) {
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func (s *ebitenSurface) DrawTextf(format string, params ...interface{}) {
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d2debugutil.D2DebugPrintAt(s.image, fmt.Sprintf(format, params...), s.stateCurrent.x, s.stateCurrent.y)
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str := fmt.Sprintf(format, params...)
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d2debugutil.DebugPrinter.PrintAt(s.image, str, s.stateCurrent.x, s.stateCurrent.y)
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}
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}
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// DrawLine draws a line
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// DrawLine draws a line
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