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Render animations from their origin in composite. (#318)
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@ -53,7 +53,7 @@ func (c *Composite) Render(target d2render.Surface) error {
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for _, layerIndex := range c.mode.drawOrder[c.mode.frameIndex] {
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layer := c.mode.layers[layerIndex]
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if layer != nil {
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if err := layer.Render(target); err != nil {
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if err := layer.RenderFromOrigin(target); err != nil {
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return err
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}
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}
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