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removed unused fields from d2player.GameControl.actionableRegions (#997)
Co-authored-by: M. Sz <mszeptuch@protonmail.com> Co-authored-by: gravestench <dknuth0101@gmail.com>
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@ -37,11 +37,8 @@ const mouseBtnActionsThreshold = 0.25
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const (
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// Since they require special handling, not considering (1) globes, (2) content of the mini panel, (3) belt
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leftSkill actionableType = iota
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newStats
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xp
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walkRun
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stamina
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newSkills
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rightSkill
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hpGlobe
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manaGlobe
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@ -53,31 +50,16 @@ const (
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leftSkillWidth,
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leftSkillHeight = 117, 550, 50, 50
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newStatsX,
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newStatsY,
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newStatsWidth,
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newStatsHeight = 206, 563, 30, 30
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xpX,
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xpY,
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xpWidth,
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xpHeight = 253, 560, 125, 5
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walkRunX,
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walkRunY,
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walkRunWidth,
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walkRunHeight = 255, 573, 17, 20
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staminaX,
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staminaY,
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staminaWidth,
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staminaHeight = 273, 573, 105, 20
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newSkillsX,
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newSkillsY,
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newSkillsWidth,
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newSkillsHeight = 562, 563, 30, 30
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rightSkillX,
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rightSkillY,
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rightSkillWidth,
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@ -156,36 +138,18 @@ func NewGameControls(
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Width: leftSkillWidth,
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Height: leftSkillHeight,
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}},
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{newStats, d2geom.Rectangle{
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Left: newStatsX,
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Top: newStatsY,
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Width: newStatsWidth,
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Height: newStatsHeight,
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}},
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{xp, d2geom.Rectangle{
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Left: xpX,
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Top: xpY,
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Width: xpWidth,
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Height: xpHeight,
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}},
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{walkRun, d2geom.Rectangle{
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Left: walkRunX,
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Top: walkRunY,
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Width: walkRunWidth,
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Height: walkRunHeight,
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}},
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{stamina, d2geom.Rectangle{
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Left: staminaX,
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Top: staminaY,
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Width: staminaWidth,
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Height: staminaHeight,
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}},
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{newSkills, d2geom.Rectangle{
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Left: newSkillsX,
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Top: newSkillsY,
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Width: newSkillsWidth,
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Height: newSkillsHeight,
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}},
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{rightSkill, d2geom.Rectangle{
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Left: rightSkillX,
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Top: rightSkillY,
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@ -857,11 +821,8 @@ func (g *GameControls) ToggleManaStats() {
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func (g *GameControls) onHoverActionable(item actionableType) {
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hoverMap := map[actionableType]func(){
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leftSkill: func() {},
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newStats: func() {},
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xp: func() {},
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walkRun: func() {},
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stamina: func() {},
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newSkills: func() {},
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rightSkill: func() {},
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hpGlobe: func() {},
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manaGlobe: func() {},
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@ -883,26 +844,14 @@ func (g *GameControls) onClickActionable(item actionableType) {
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g.toggleLeftSkillPanel()
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},
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newStats: func() {
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g.Info("New Stats Selector Action Pressed")
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},
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xp: func() {
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g.Info("XP Action Pressed")
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},
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walkRun: func() {
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g.Info("Walk/Run Action Pressed")
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},
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stamina: func() {
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g.Info("Stamina Action Pressed")
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},
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newSkills: func() {
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g.Info("New Skills Selector Action Pressed")
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},
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rightSkill: func() {
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g.toggleRightSkillPanel()
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},
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@ -312,21 +312,6 @@ func (h *HUD) loadTooltips() {
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labelY := staminaExperienceY - halfLabelHeight
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h.staminaTooltip.SetPosition(labelX, labelY)
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// runwalk tooltip
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h.runWalkTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYBottom)
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rect = &h.actionableRegions[walkRun].rect
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halfButtonWidth = rect.Width >> 1
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halfButtonHeight := rect.Height >> 1
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centerX = rect.Left + halfButtonWidth
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centerY := rect.Top + halfButtonHeight
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_, labelHeight = h.runWalkTooltip.GetSize()
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labelX = centerX
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labelY = centerY - halfButtonHeight - labelHeight
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h.runWalkTooltip.SetPosition(labelX, labelY)
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// experience tooltip
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h.experienceTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
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rect = &h.actionableRegions[stamina].rect
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@ -347,8 +332,21 @@ func (h *HUD) loadUIButtons() {
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h.runButton = h.uiManager.NewButton(d2ui.ButtonTypeRun, "")
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h.runButton.SetPosition(runButtonX, runButtonY)
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h.runButton.OnActivated(func() { h.onToggleRunButton(false) })
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h.runButton.SetTooltip(h.runWalkTooltip)
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h.runWalkTooltip = h.uiManager.NewTooltip(d2resource.Font16, d2resource.PaletteSky, d2ui.TooltipXCenter, d2ui.TooltipYTop)
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// we must set text first, and then we're getting its height
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h.updateRunTooltipText()
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bw, bh := h.runButton.GetSize()
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_, lh := h.runWalkTooltip.GetSize()
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// nolint:gomnd // dividing by 2 (const)
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labelX := runButtonX + bw/2
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// nolint:gomnd // dividing by 2 (const)
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labelY := runButtonY - bh/2 - lh/2
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h.runWalkTooltip.SetPosition(labelX, labelY)
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h.runButton.SetTooltip(h.runWalkTooltip)
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h.panelGroup.AddWidget(h.runButton)
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if h.hero.IsRunToggled() {
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