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Advance hero animations on char select screen. (#267)
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@ -257,6 +257,11 @@ func (v *CharacterSelect) Update(tickTime float64) {
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v.mouseButtonPressed = false
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v.mouseButtonPressed = false
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}
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}
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}
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}
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for _, hero := range v.characterImage {
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if hero != nil {
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hero.AnimatedEntity.Advance(tickTime)
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}
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}
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}
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}
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func (v *CharacterSelect) onDeleteCharButtonClicked() {
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func (v *CharacterSelect) onDeleteCharButtonClicked() {
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