mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-19 19:06:45 -05:00
Lots of optimizations.
This commit is contained in:
parent
0ead3f15c8
commit
0b3124750d
@ -15,8 +15,8 @@ namespace OpenDiablo2.Common.Interfaces
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void Sync();
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void Quit();
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uint GetTicks();
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ISprite LoadSprite(string resourcePath, string palette, Point location);
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ISprite LoadSprite(string resourcePath, string palette);
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ISprite LoadSprite(string resourcePath, string palette, Point location, bool cacheFrames = false);
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ISprite LoadSprite(string resourcePath, string palette, bool cacheFrames = false);
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IFont LoadFont(string resourcePath, string palette);
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ILabel CreateLabel(IFont font);
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ILabel CreateLabel(IFont font, string text);
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@ -35,5 +35,8 @@ namespace OpenDiablo2.Common.Interfaces
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/// <param name="cacheItemPolicy">Pass in a new policy to control how this item is handled. Typically you can leave this null.</param>
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/// <returns>The item requested</returns>
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T AddOrGetExisting<T>(string key, Func<T> valueFactory, CacheItemPolicy cacheItemPolicy = null);
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bool Exists(string key);
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T GetExisting<T>(string key) where T : class, new();
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void Add<T>(string key, T value, CacheItemPolicy cacheItemPolicy = null);
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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namespace OpenDiablo2.Common.Models
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{
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@ -33,6 +34,7 @@ namespace OpenDiablo2.Common.Models
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return _current & 0xff;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool EnsureBits(int bitCount)
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{
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if (bitCount <= _bitCount) return true;
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@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace OpenDiablo2.Common.Models
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{
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@ -22,17 +23,11 @@ namespace OpenDiablo2.Common.Models
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ImageData = null;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public UInt32 GetColor(int x, int y, Palette palette)
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{
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var i = x + (y * Width);
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if (i >= ImageData.Length)
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return 0;
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var index = ImageData[i];
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if (index == -1)
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return 0;
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return palette.Colors[index];
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var index = ImageData[x + (y * Width)];
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return index == -1 ? 0 : palette.Colors[index];
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}
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}
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@ -40,5 +40,12 @@ namespace OpenDiablo2.Core
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throw;
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}
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}
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public bool Exists(string key) => _cache.Contains(key);
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public T GetExisting<T>(string key) where T : class, new() => (_cache.Get(key) as Lazy<T>)?.Value;
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public void Add<T>(string key, T value, CacheItemPolicy cacheItemPolicy = null) => _cache.Add(key, value, cacheItemPolicy ?? new CacheItemPolicy());
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}
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}
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@ -23,8 +23,6 @@ namespace OpenDiablo2.Core
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private IScene currentScene;
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private IScene nextScene = null;
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private readonly MPQ[] MPQs;
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private readonly Dictionary<string, SoundEntry> soundTable = new Dictionary<string, SoundEntry>();
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public Dictionary<string, Palette> PaletteTable { get; private set; } = new Dictionary<string, Palette>();
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@ -92,7 +90,9 @@ namespace OpenDiablo2.Core
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if (ms < 33)
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{
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Thread.Sleep(33 - (int)ms);
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continue;
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} else
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{
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log.Info($"Full frame time used - {ms} milliseconds to frame");
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}
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// Prevent falco-punch updates
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@ -82,7 +82,7 @@ namespace OpenDiablo2.Core.UI
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font = renderWindow.LoadFont(ResourcePaths.FontExocet10, Palettes.Units);
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label = renderWindow.CreateLabel(font);
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sprite = renderWindow.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName);
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sprite = renderWindow.LoadSprite(buttonLayout.ResourceName, buttonLayout.PaletteName, true);
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// TODO: Less stupid way of doing this would be nice
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buttonWidth = 0;
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@ -38,7 +38,7 @@ namespace OpenDiablo2.Core.UI
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{
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this.renderWindow = renderWindow;
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sprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Act1, FrameType.GetOffset());
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sprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Act1, FrameType.GetOffset(), true);
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closeButton = createButton(eButtonType.Close);
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closeButton.Location = sprite.Location + new Size(128, 388);
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@ -62,9 +62,9 @@ namespace OpenDiablo2.Core.UI
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menuButton.OnToggle = minipanel.OnMenuToggle;
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menuButton.Toggle();
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panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1);
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healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1);
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gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1);
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panelSprite = renderWindow.LoadSprite(ResourcePaths.GamePanels, Palettes.Act1, true);
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healthManaSprite = renderWindow.LoadSprite(ResourcePaths.HealthMana, Palettes.Act1, true);
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gameGlobeOverlapSprite = renderWindow.LoadSprite(ResourcePaths.GameGlobeOverlap, Palettes.Act1, true);
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}
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public IPanel LeftPanel { get; private set; }
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@ -51,7 +51,7 @@ namespace OpenDiablo2.Core.UI
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{
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this.renderWindow = renderWindow;
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sprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Units, FrameType.GetOffset());
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sprite = renderWindow.LoadSprite(ResourcePaths.InventoryCharacterPanel, Palettes.Units, FrameType.GetOffset(), true);
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closeButton = createButton(eButtonType.Close);
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closeButton.Location = sprite.Location + new Size(18, 384);
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@ -47,7 +47,7 @@ namespace OpenDiablo2.Core.UI
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this.itemContainerLayout = itemContainerLayout;
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this.mouseInfoProvider = mouseInfoProvider;
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placeholderSprite = renderWindow.LoadSprite(itemContainerLayout.ResourceName, itemContainerLayout.PaletteName);
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placeholderSprite = renderWindow.LoadSprite(itemContainerLayout.ResourceName, itemContainerLayout.PaletteName, true);
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placeholderSprite.Location = new Point(location.X, location.Y + placeholderSprite.LocalFrameSize.Height);
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this.Size = placeholderSprite.FrameSize; // For all but generic size is equal to the placeholder size. Source: me.
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}
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@ -58,7 +58,7 @@ namespace OpenDiablo2.Core.UI
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if (ContainedItem != null)
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{
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sprite = renderWindow.LoadSprite(ResourcePaths.GeneratePathForItem(this.ContainedItem.InvFile), Palettes.Units);
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sprite = renderWindow.LoadSprite(ResourcePaths.GeneratePathForItem(this.ContainedItem.InvFile), Palettes.Units, true);
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sprite.Location = new Point(location.X, location.Y + sprite.LocalFrameSize.Height);
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}
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}
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@ -35,7 +35,7 @@ namespace OpenDiablo2.Core.UI
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this.gameState = gameState;
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this.panels = panels;
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sprite = renderWindow.LoadSprite(ResourcePaths.MinipanelSmall, Palettes.Units);
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sprite = renderWindow.LoadSprite(ResourcePaths.MinipanelSmall, Palettes.Units, true);
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buttons = panelButtons.Select((x, i) =>
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{
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@ -19,7 +19,7 @@ namespace OpenDiablo2.Core.UI
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this.renderWindow = renderWindow;
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this.panelFrameType = panelFrameType;
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sprite = renderWindow.LoadSprite(ResourcePaths.Frame, Palettes.Units, new Point(0, 0));
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sprite = renderWindow.LoadSprite(ResourcePaths.Frame, Palettes.Units, new Point(0, 0), true);
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Location = new Point(0, 0);
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@ -75,7 +75,7 @@ namespace OpenDiablo2.Core.UI
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{
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this.renderWindow = renderWindow;
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sprite = renderWindow.LoadSprite(ResourcePaths.TextBox2, Palettes.Units);
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sprite = renderWindow.LoadSprite(ResourcePaths.TextBox2, Palettes.Units, true);
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font = renderWindow.LoadFont(ResourcePaths.FontFormal11, Palettes.Units);
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label = renderWindow.CreateLabel(font);
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linebar = renderWindow.CreateLabel(font);
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@ -36,7 +36,7 @@ namespace OpenDiablo2.SDL2_
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{
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this.font = font;
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sprite = new SDL2Sprite(font.FontImageSet, renderer);
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sprite = new SDL2Sprite(font.FontImageSet, renderer, true);
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}
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public void Dispose()
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@ -210,8 +210,8 @@ namespace OpenDiablo2.SDL2_
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};
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font.sprite.Frame = character;
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SDL.SDL_SetTextureColorMod(font.sprite.texture, TextColor.R, TextColor.G, TextColor.B);
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SDL.SDL_RenderCopy(renderer, font.sprite.texture, IntPtr.Zero, ref rect);
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SDL.SDL_SetTextureColorMod(font.sprite.Texture, TextColor.R, TextColor.G, TextColor.B);
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SDL.SDL_RenderCopy(renderer, font.sprite.Texture, IntPtr.Zero, ref rect);
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}
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@ -75,6 +75,9 @@ namespace OpenDiablo2.SDL2_
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public int PlaySfx(byte[] data)
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{
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if (data == null || data.Length == 0)
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return -1;
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var sound = SDL_mixer.Mix_QuickLoad_WAV(data);
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return SDL_mixer.Mix_PlayChannel(-1, sound, 0);
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}
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@ -242,7 +242,7 @@ namespace OpenDiablo2.SDL2_
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public void Draw(ISprite sprite)
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{
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var spr = sprite as SDL2Sprite;
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if (spr.texture == IntPtr.Zero)
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if (spr.Texture == IntPtr.Zero)
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return;
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var loc = spr.GetRenderPoint();
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@ -254,7 +254,7 @@ namespace OpenDiablo2.SDL2_
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w = spr.FrameSize.Width,
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h = spr.FrameSize.Height
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};
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SDL.SDL_RenderCopy(renderer, spr.texture, IntPtr.Zero, ref destRect);
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SDL.SDL_RenderCopy(renderer, spr.Texture, IntPtr.Zero, ref destRect);
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}
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@ -276,15 +276,15 @@ namespace OpenDiablo2.SDL2_
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w = spr.FrameSize.Width,
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h = spr.FrameSize.Height
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};
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SDL.SDL_RenderCopy(renderer, spr.texture, IntPtr.Zero, ref destRect);
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SDL.SDL_RenderCopy(renderer, spr.Texture, IntPtr.Zero, ref destRect);
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}
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}
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}
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public ISprite LoadSprite(string resourcePath, string palette) => LoadSprite(resourcePath, palette, Point.Empty);
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public ISprite LoadSprite(string resourcePath, string palette, Point location)
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public ISprite LoadSprite(string resourcePath, string palette, bool cacheFrames = false) => LoadSprite(resourcePath, palette, Point.Empty, cacheFrames);
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public ISprite LoadSprite(string resourcePath, string palette, Point location, bool cacheFrames = false)
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{
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var result = new SDL2Sprite(resourceManager.GetImageSet(resourcePath), renderer)
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var result = new SDL2Sprite(resourceManager.GetImageSet(resourcePath), renderer, cacheFrames)
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{
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CurrentPalette = paletteProvider.PaletteTable[palette],
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Location = location
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@ -437,7 +437,7 @@ namespace OpenDiablo2.SDL2_
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SDL.SDL_SetTextureBlendMode(texId, SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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SDL.SDL_SetRenderTarget(renderer, texId);
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SDL.SDL_RenderCopy(renderer, (sprite as SDL2Sprite).texture, IntPtr.Zero, IntPtr.Zero);
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SDL.SDL_RenderCopy(renderer, (sprite as SDL2Sprite).Texture, IntPtr.Zero, IntPtr.Zero);
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SDL.SDL_SetRenderTarget(renderer, IntPtr.Zero);
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return new SDL2MouseCursor
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@ -28,7 +28,23 @@ namespace OpenDiablo2.SDL2_
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{
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internal readonly ImageSet source;
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private readonly IntPtr renderer;
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internal IntPtr texture = IntPtr.Zero;
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private readonly bool cacheFrames;
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private bool disposed = false;
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private IntPtr[] texture;
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private bool[] frameLoaded;
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public IntPtr Texture
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{
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get
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{
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if (!frameLoaded[TextureIndex])
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LoadFrame();
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return texture[TextureIndex];
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}
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}
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public Point Location { get; set; }
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public Size FrameSize { get; set; }
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@ -43,21 +59,25 @@ namespace OpenDiablo2.SDL2_
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if (darken == value)
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return;
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darken = value;
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LoadFrame(frame);
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ClearAllFrames();
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}
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}
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private int frame = -1;
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private int frame;
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public int Frame
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{
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get => frame;
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set
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{
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if (frame == value && texture != IntPtr.Zero)
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if (frame == value)
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return;
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frame = Math.Max(0, Math.Min(value, TotalFrames));
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LoadFrame(frame);
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if (cacheFrames)
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return;
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frameLoaded[TextureIndex] = false;
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}
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}
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public int TotalFrames { get; internal set; }
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@ -69,7 +89,16 @@ namespace OpenDiablo2.SDL2_
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set
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{
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blend = value;
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SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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if (cacheFrames)
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{
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for (var i = 0; i < TotalFrames; i++)
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if (texture[i] != IntPtr.Zero)
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SDL.SDL_SetTextureBlendMode(texture[i], blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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}
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else
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if (texture[TextureIndex] != IntPtr.Zero)
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SDL.SDL_SetTextureBlendMode(texture[TextureIndex], blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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}
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}
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@ -80,20 +109,28 @@ namespace OpenDiablo2.SDL2_
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set
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{
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palette = value;
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UpdateTextureData();
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ClearAllFrames();
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}
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}
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private int TextureIndex => cacheFrames ? frame : 0;
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public SDL2Sprite(ImageSet source, IntPtr renderer)
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public SDL2Sprite(ImageSet source, IntPtr renderer, bool cacheFrames = false)
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{
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this.source = source;
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this.renderer = renderer;
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this.cacheFrames = cacheFrames;
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texture = new IntPtr[cacheFrames ? source.Frames.Count() : 1];
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frameLoaded = new bool[cacheFrames ? source.Frames.Count() : 1];
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TotalFrames = source.Frames.Count();
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ClearAllFrames();
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Location = Point.Empty;
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FrameSize = new Size(Pow2((int)source.Frames.Max(x => x.Width)), Pow2((int)source.Frames.Max(x => x.Height)));
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Frame = 0;
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}
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@ -108,31 +145,30 @@ namespace OpenDiablo2.SDL2_
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private void UpdateTextureData()
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{
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if (texture == IntPtr.Zero)
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{
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texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, Pow2(FrameSize.Width), Pow2(FrameSize.Height));
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if (texture == IntPtr.Zero)
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throw new OpenDiablo2Exception("Unaple to initialize texture.");
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Frame = 0;
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}
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private unsafe void LoadFrame()
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{
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if (texture[TextureIndex] == IntPtr.Zero)
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{
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texture[TextureIndex] = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_ARGB8888, (int)SDL.SDL_TextureAccess.SDL_TEXTUREACCESS_STREAMING, Pow2(FrameSize.Width), Pow2(FrameSize.Height));
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if (texture[TextureIndex] == IntPtr.Zero)
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throw new OpenDiablo2Exception("Unaple to initialize texture.");
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SDL.SDL_SetTextureBlendMode(texture[TextureIndex], blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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}
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private unsafe void LoadFrame(int index)
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{
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var sourceFrame = source.Frames[index];
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//var fullRect = new SDL.SDL_Rect { x = 0, y = 0, w = FrameSize.Width, h = FrameSize.Height };
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SDL.SDL_SetTextureBlendMode(texture, blend ? SDL.SDL_BlendMode.SDL_BLENDMODE_ADD : SDL.SDL_BlendMode.SDL_BLENDMODE_BLEND);
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var sourceFrame = source.Frames[frame];
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SDL.SDL_LockTexture(texture, IntPtr.Zero, out IntPtr pixels, out int pitch);
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SDL.SDL_LockTexture(texture[TextureIndex], IntPtr.Zero, out IntPtr pixels, out int pitch);
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try
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{
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UInt32* data = (UInt32*)pixels;
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var frameOffset = FrameSize.Height - sourceFrame.Height;
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var frameWidth = FrameSize.Width;
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var frameHeight = FrameSize.Height;
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for (var y = 0; y < frameHeight; y++)
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for (int y = 0; y < frameHeight; y++)
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{
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for (int x = 0; x < frameWidth; x++)
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{
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@ -151,10 +187,10 @@ namespace OpenDiablo2.SDL2_
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}
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finally
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{
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SDL.SDL_UnlockTexture(texture);
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SDL.SDL_UnlockTexture(texture[TextureIndex]);
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}
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frameLoaded[TextureIndex] = true;
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}
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private int Pow2(int val)
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@ -165,9 +201,27 @@ namespace OpenDiablo2.SDL2_
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return result;
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}
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private void ClearAllFrames()
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{
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var framestoClear = cacheFrames ? TotalFrames : 1;
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for (int i = 0; i < framestoClear; i++)
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frameLoaded[i] = false;
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}
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public void Dispose()
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{
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SDL.SDL_DestroyTexture(texture);
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if (disposed)
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return;
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var framestoClear = cacheFrames ? TotalFrames : 1;
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for (var i = 0; i < framestoClear; i++)
|
||||
{
|
||||
SDL.SDL_DestroyTexture(texture[i]);
|
||||
texture[i] = IntPtr.Zero;
|
||||
}
|
||||
|
||||
texture = Array.Empty<IntPtr>();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace OpenDiablo2.Scenes
|
||||
builder
|
||||
.RegisterType(type)
|
||||
.Keyed<IScene>(att.SceneType)
|
||||
.SingleInstance();
|
||||
.InstancePerDependency();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -228,18 +228,19 @@ namespace OpenDiablo2.Scenes
|
||||
Parallel.ForEach(new[]
|
||||
{
|
||||
ResourcePaths.SFXAmazonSelect,
|
||||
ResourcePaths.SFXAmazonDeselect,
|
||||
ResourcePaths.SFXAssassinSelect,
|
||||
ResourcePaths.SFXAssassinDeselect,
|
||||
ResourcePaths.SFXBarbarianSelect,
|
||||
ResourcePaths.SFXBarbarianDeselect,
|
||||
ResourcePaths.SFXDruidSelect,
|
||||
ResourcePaths.SFXDruidDeselect,
|
||||
ResourcePaths.SFXNecromancerSelect,
|
||||
ResourcePaths.SFXNecromancerDeselect,
|
||||
ResourcePaths.SFXPaladinSelect,
|
||||
ResourcePaths.SFXPaladinDeselect,
|
||||
ResourcePaths.SFXSorceressSelect,
|
||||
|
||||
ResourcePaths.SFXAmazonDeselect,
|
||||
ResourcePaths.SFXAssassinDeselect,
|
||||
ResourcePaths.SFXBarbarianDeselect,
|
||||
ResourcePaths.SFXDruidDeselect,
|
||||
ResourcePaths.SFXNecromancerDeselect,
|
||||
ResourcePaths.SFXPaladinDeselect,
|
||||
ResourcePaths.SFXSorceressDeselect
|
||||
}, (path => sfxDictionary.Add(path, mpqProvider.GetBytes(path))));
|
||||
}
|
||||
@ -609,6 +610,7 @@ namespace OpenDiablo2.Scenes
|
||||
campfireSprite.Dispose();
|
||||
headingFont.Dispose();
|
||||
headingLabel.Dispose();
|
||||
sfxDictionary.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user