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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-12-26 12:06:24 -05:00

fixing most of the remaining lint errors in d2fileformats (#600)

This commit is contained in:
dk 2020-07-17 21:02:45 -07:00 committed by GitHub
parent fc31594277
commit 093ea3682e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 67 additions and 37 deletions

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@ -1,5 +1,15 @@
package d2cof
type directionCount int
const (
four directionCount = 4 << iota
eight
sixteen
thirtyTwo
sixtyFour
)
// Dir64ToCof returns the cof direction based on the actual direction
func Dir64ToCof(direction, numDirections int) int {
var dir4 = [64]int{
@ -32,16 +42,16 @@ func Dir64ToCof(direction, numDirections int) int {
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63}
switch numDirections {
case 4:
switch directionCount(numDirections) {
case four:
return dir4[direction]
case 8:
case eight:
return dir8[direction]
case 16:
case sixteen:
return dir16[direction]
case 32:
case thirtyTwo:
return dir32[direction]
case 64:
case sixtyFour:
return dir64[direction]
default:
return 0

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@ -10,11 +10,11 @@ type DATColor struct {
const (
colorBits = 8
mask = 0xff
mask = 0xff
)
const (
bitShift0 = iota*colorBits
bitShift0 = iota * colorBits
bitShift8
bitShift16
bitShift24
@ -50,28 +50,30 @@ func (c *DATColor) SetRGBA(rgba uint32) {
c.r, c.g, c.b, c.a = toComponent(rgba)
}
// BGRA gets the combination of the color components (0xBBGGRRAA)
func (c *DATColor) BGRA() uint32 {
return toComposite(c.b, c.g, c.r, c.a)
}
// SetBGRA sets the color components using the given BGRA form
func (c *DATColor) SetBGRA(bgra uint32) {
c.b, c.g, c.r, c.a = toComponent(bgra)
}
func toComposite (w,x,y,z uint8) uint32 {
composite := uint32(w)<<bitShift24
composite += uint32(x)<<bitShift16
composite += uint32(y)<<bitShift8
composite += uint32(z)<<bitShift0
func toComposite(w, x, y, z uint8) uint32 {
composite := uint32(w) << bitShift24
composite += uint32(x) << bitShift16
composite += uint32(y) << bitShift8
composite += uint32(z) << bitShift0
return composite
}
func toComponent (wxyz uint32) (w,x,y,z uint8){
w = uint8(wxyz>>bitShift24 & mask)
x = uint8(wxyz>>bitShift16 & mask)
y = uint8(wxyz>>bitShift8 & mask)
z = uint8(wxyz>>bitShift0 & mask)
func toComponent(wxyz uint32) (w, x, y, z uint8) {
w = uint8(wxyz >> bitShift24 & mask)
x = uint8(wxyz >> bitShift16 & mask)
y = uint8(wxyz >> bitShift8 & mask)
z = uint8(wxyz >> bitShift0 & mask)
return w, x, y, z
}

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@ -2,6 +2,7 @@ package d2dat
import (
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)

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@ -4,6 +4,11 @@ import (
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
const (
endOfScanLine = 0x80
maxRunLength = 0x7f
)
// DC6 represents a DC6 file.
type DC6 struct {
Version int32
@ -41,6 +46,7 @@ func Load(data []byte) (*DC6, error) {
}
dc.Frames = make([]*DC6Frame, frameCount)
for i := 0; i < frameCount; i++ {
frame := &DC6Frame{
Flipped: r.GetUInt32(),
@ -73,7 +79,7 @@ func (d *DC6) DecodeFrame(frameIndex int) []byte {
b := int(frame.FrameData[offset])
offset++
if b == 0x80 {
if b == endOfScanLine {
if y == 0 {
break
}
@ -81,8 +87,8 @@ func (d *DC6) DecodeFrame(frameIndex int) []byte {
y--
x = 0
} else if b&0x80 > 0 {
transparentPixels := b & 0x7f
} else if b&endOfScanLine > 0 {
transparentPixels := b & maxRunLength
x += transparentPixels
} else {
for i := 0; i < b; i++ {

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@ -1,5 +1,15 @@
package d2dcc
type directionCount int
const (
four directionCount = 4 << iota
eight
sixteen
thirtyTwo
sixtyFour
)
// Dir64ToDcc returns the DCC direction based on the actual direction.
// Special thanks for Necrolis for these tables!
func Dir64ToDcc(direction, numDirections int) int {
@ -33,16 +43,16 @@ func Dir64ToDcc(direction, numDirections int) int {
6, 48, 24, 49, 12, 50, 25, 51, 2, 52, 26, 53, 13, 54, 27, 55,
7, 56, 28, 57, 14, 58, 29, 59, 3, 60, 30, 61, 15, 62, 31, 63}
switch numDirections {
case 4:
switch directionCount(numDirections) {
case four:
return dir4[direction]
case 8:
case eight:
return dir8[direction]
case 16:
case sixteen:
return dir16[direction]
case 32:
case thirtyTwo:
return dir32[direction]
case 64:
case sixtyFour:
return dir64[direction]
default:
return 0

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@ -1,5 +1,6 @@
package d2dt1
// Tile is a representation of a map tile
type Tile struct {
Direction int32
RoofHeight int16
@ -16,15 +17,15 @@ type Tile struct {
Blocks []Block
}
var subtileLookup = [5][5]int{
{20, 21, 22, 23, 24},
{15, 16, 17, 18, 19},
{10, 11, 12, 13, 14},
{5, 6, 7, 8, 9},
{0, 1, 2, 3, 4},
}
// GetSubTileFlags returns the tile flags for the given subtile
func (t *Tile) GetSubTileFlags(x, y int) *SubTileFlags {
var subtileLookup = [5][5]int{
{20, 21, 22, 23, 24},
{15, 16, 17, 18, 19},
{10, 11, 12, 13, 14},
{5, 6, 7, 8, 9},
{0, 1, 2, 3, 4},
}
return &t.SubTileFlags[subtileLookup[y][x]]
}

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@ -1,6 +1,6 @@
package d2mpq
// hashEntryMap represents a hash entry map
// HashEntryMap represents a hash entry map
type HashEntryMap struct {
entries map[uint64]HashTableEntry
}