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https://github.com/OpenDiablo2/OpenDiablo2
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d2enum: weapon class: Name method
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commit
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@ -45,3 +45,24 @@ const (
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func (d DrawEffect) Transparent() bool {
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return d != DrawEffectNone
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}
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func (d DrawEffect) String() string {
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strings := map[DrawEffect]string{
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DrawEffectPctTransparency25: "25% alpha",
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DrawEffectPctTransparency50: "50% alpha",
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DrawEffectPctTransparency75: "75% alpha",
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DrawEffectModulate: "Modulate",
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DrawEffectBurn: "Burn",
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DrawEffectNormal: "Normal",
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DrawEffectMod2XTrans: "Mod2XTrans",
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DrawEffectMod2X: "Mod2X",
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DrawEffectNone: "None",
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}
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drawEffect, found := strings[d]
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if !found {
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return "Unknown"
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}
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return drawEffect
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}
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@ -24,3 +24,30 @@ const (
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WeaponClassOneHandToHand // ht1
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WeaponClassTwoHandToHand // ht2
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)
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func (w WeaponClass) Name() string {
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strings := map[WeaponClass]string{
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WeaponClassNone: "None",
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WeaponClassHandToHand: "Hand To Hand",
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WeaponClassBow: "Bow",
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WeaponClassOneHandSwing: "One Hand Swing",
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WeaponClassOneHandThrust: "One Hand Thrust",
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WeaponClassStaff: "Staff",
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WeaponClassTwoHandSwing: "Two Hand Swing",
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WeaponClassTwoHandThrust: "Two Hand Thrust",
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WeaponClassCrossbow: "Crossbow",
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WeaponClassLeftJabRightSwing: "Left Jab Right Swing",
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WeaponClassLeftJabRightThrust: "Left Jab Right Thrust",
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WeaponClassLeftSwingRightSwing: "Left Swing Right Swing",
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WeaponClassLeftSwingRightThrust: "Left Swing Right Thrust",
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WeaponClassOneHandToHand: "One Hand To Hand",
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WeaponClassTwoHandToHand: "Two Hand To Hand",
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}
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weaponClass, found := strings[w]
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if !found {
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return "Unknown"
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}
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return weaponClass
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}
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