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OpenDiablo2/d2core/d2map/d2mapengine/engine.go

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package d2mapengine
import (
"log"
"strings"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapstamp"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
)
// Represents the map data for a specific location
type MapEngine struct {
seed int64 // The map seed
entities []d2mapentity.MapEntity // Entities on the map
tiles []d2ds1.TileRecord // The map tiles
size d2common.Size // The size of the map, in tiles
levelType d2datadict.LevelTypeRecord // The level type of this map
dt1TileData []d2dt1.Tile // The DT1 tile data
walkMesh []d2common.PathTile // The walk mesh
startSubTileX int // The starting X position
startSubTileY int // The starting Y position
dt1Files []string // The list of DS1 strings
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}
// Creates a new instance of the map engine
func CreateMapEngine() *MapEngine {
engine := &MapEngine{}
return engine
}
func (m *MapEngine) WalkMesh() *[]d2common.PathTile {
return &m.walkMesh
}
// Returns the starting position on the map in sub-tiles
func (m *MapEngine) GetStartingPosition() (int, int) {
return m.startSubTileX, m.startSubTileY
}
func (m *MapEngine) ResetMap(levelType d2enum.RegionIdType, width, height int) {
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m.entities = make([]d2mapentity.MapEntity, 0)
m.levelType = d2datadict.LevelTypes[levelType]
m.size = d2common.Size{Width: width, Height: height}
m.tiles = make([]d2ds1.TileRecord, width*height)
m.dt1TileData = make([]d2dt1.Tile, 0)
m.walkMesh = make([]d2common.PathTile, width*height*25)
m.dt1Files = make([]string, 0)
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for _, dtFileName := range m.levelType.Files {
m.addDT1(dtFileName)
}
}
func (m *MapEngine) addDT1(fileName string) {
if len(fileName) == 0 || fileName == "0" {
return
}
fileName = strings.ToLower(fileName)
for i := 0; i < len(m.dt1Files); i++ {
if m.dt1Files[i] == fileName {
return
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}
}
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fileData, err := d2asset.LoadFile("/data/global/tiles/" + fileName)
if err != nil {
panic(err)
}
dt1, _ := d2dt1.LoadDT1(fileData)
m.dt1TileData = append(m.dt1TileData, dt1.Tiles...)
m.dt1Files = append(m.dt1Files, fileName)
}
func (m *MapEngine) AddDS1(fileName string) {
if len(fileName) == 0 || fileName == "0" {
return
}
fileData, err := d2asset.LoadFile("/data/global/tiles/" + fileName)
if err != nil {
panic(err)
}
ds1, _ := d2ds1.LoadDS1(fileData)
for _, dt1File := range ds1.Files {
dt1File := strings.ToLower(dt1File)
if strings.Contains(dt1File, ".tg1") {
continue
}
dt1File = strings.Replace(dt1File, "c:", "", -1) // Yes they did...
dt1File = strings.Replace(dt1File, "\\d2\\data\\global\\tiles\\", "", -1)
m.addDT1(strings.Replace(dt1File, "\\", "/", -1))
}
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}
func (m *MapEngine) FindTile(style, sequence, tileType int32) d2dt1.Tile {
for _, tile := range m.dt1TileData {
if tile.Style == style && tile.Sequence == sequence && tile.Type == tileType {
return tile
}
}
panic("Could not find the requested tile!")
}
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// Returns the level type of this map
func (m *MapEngine) LevelType() d2datadict.LevelTypeRecord {
return m.levelType
}
// Sets the seed of the map for generation
func (m *MapEngine) SetSeed(seed int64) {
log.Printf("Setting map engine seed to %d", seed)
m.seed = seed
}
// Returns the size of the map (in sub-tiles)
func (m *MapEngine) Size() d2common.Size {
return m.size
}
// Returns the map's tiles
func (m *MapEngine) Tiles() *[]d2ds1.TileRecord {
return &m.tiles
}
// Places a stamp at the specified location. Also adds any entities from the stamp to the map engine
func (m *MapEngine) PlaceStamp(stamp *d2mapstamp.Stamp, tileOffsetX, tileOffsetY int) {
stampSize := stamp.Size()
if (tileOffsetX < 0) || (tileOffsetY < 0) || ((tileOffsetX + stampSize.Width) > m.size.Width) || ((tileOffsetY + stampSize.Height) > m.size.Height) {
panic("Tried placing a stamp outside the bounds of the map")
}
// Copy over the map tile data
for y := 0; y < stampSize.Height; y++ {
for x := 0; x < stampSize.Width; x++ {
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mapTileIdx := x + tileOffsetX + ((y + tileOffsetY) * m.size.Width)
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m.tiles[mapTileIdx] = *stamp.Tile(x, y)
}
}
// Copy over the entities
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m.entities = append(m.entities, stamp.Entities(tileOffsetX, tileOffsetY)...)
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}
// Returns a reference to a map tile based on the specified tile X and Y coordinate
func (m *MapEngine) TileAt(tileX, tileY int) *d2ds1.TileRecord {
idx := tileX + (tileY * m.size.Width)
if idx < 0 || idx >= len(m.tiles) {
return nil
}
return &m.tiles[idx]
}
// Returns a reference to the map entities
func (m *MapEngine) Entities() *[]d2mapentity.MapEntity {
return &m.entities
}
// Returns the map engine's seed
func (m *MapEngine) Seed() int64 {
return m.seed
}
// Adds an entity to the map engine
func (m *MapEngine) AddEntity(entity d2mapentity.MapEntity) {
m.entities = append(m.entities, entity)
}
// Removes an entity from the map engine
func (m *MapEngine) RemoveEntity(entity d2mapentity.MapEntity) {
if entity == nil {
return
}
panic("Removing entities is not currently implemented")
//m.entities.Remove(entity)
}
func (m *MapEngine) GetTiles(style, sequence, tileType int32) []d2dt1.Tile {
var tiles []d2dt1.Tile
for _, tile := range m.dt1TileData {
if tile.Style != style || tile.Sequence != sequence || tile.Type != tileType {
continue
}
tiles = append(tiles, tile)
}
if len(tiles) == 0 {
log.Printf("Unknown tile ID [%d %d %d]\n", style, sequence, tileType)
return nil
}
return tiles
}
func (m *MapEngine) GetStartPosition() (float64, float64) {
for tileY := 0; tileY < m.size.Height; tileY++ {
for tileX := 0; tileX < m.size.Width; tileX++ {
tile := m.tiles[tileX+(tileY*m.size.Width)]
for _, wall := range tile.Walls {
if wall.Type.Special() && wall.Style == 30 {
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return float64(tileX) + 0.5, float64(tileY) + 0.5
}
}
}
}
return m.GetCenterPosition()
}
// Returns the center of the map
func (m *MapEngine) GetCenterPosition() (float64, float64) {
return float64(m.size.Width) / 2.0, float64(m.size.Height) / 2.0
}
// Advances time on the map engine
func (m *MapEngine) Advance(tickTime float64) {
for _, entity := range m.entities {
entity.Advance(tickTime)
}
}
func (m *MapEngine) TileExists(tileX, tileY int) bool {
if tileX < 0 || tileX >= m.size.Width || tileY < 0 || tileY >= m.size.Height {
return false
}
tile := m.tiles[tileX+(tileY*m.size.Width)]
return len(tile.Floors) > 0 || len(tile.Shadows) > 0 || len(tile.Walls) > 0 || len(tile.Substitutions) > 0
}
func (m *MapEngine) GenerateMap(regionType d2enum.RegionIdType, levelPreset int, fileIndex int, cacheTiles bool) {
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region := d2mapstamp.LoadStamp(regionType, levelPreset, fileIndex)
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regionSize := region.Size()
m.ResetMap(regionType, regionSize.Width, regionSize.Height)
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m.PlaceStamp(region, 0, 0)
}
func (m *MapEngine) GetTileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
for _, tile := range m.dt1TileData {
if tile.Style == style && tile.Sequence == sequence && tile.Type == int32(tileType) {
return &tile
}
}
return nil
}