2020-09-12 16:51:30 -04:00
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package d2mapstamp
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import (
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"math"
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"math/rand"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
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)
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func NewStampFactory(asset *d2asset.AssetManager, entity *d2mapentity.MapEntityFactory) *StampFactory {
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return &StampFactory{asset, entity}
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}
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type StampFactory struct {
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asset *d2asset.AssetManager
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entity *d2mapentity.MapEntityFactory
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}
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// LoadStamp loads the Stamp data from file.
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func (f *StampFactory) LoadStamp(levelType d2enum.RegionIdType, levelPreset, fileIndex int) *Stamp {
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stamp := &Stamp{
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2020-09-20 17:52:01 -04:00
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factory: f,
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2020-09-12 16:51:30 -04:00
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entity: f.entity,
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regionID: levelType,
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2020-09-20 17:52:01 -04:00
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levelType: *f.asset.Records.Level.Types[levelType],
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levelPreset: f.asset.Records.Level.Presets[levelPreset],
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2020-09-12 16:51:30 -04:00
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}
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for _, levelTypeDt1 := range &stamp.levelType.Files {
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if levelTypeDt1 != "" && levelTypeDt1 != "0" {
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fileData, err := f.asset.LoadFile("/data/global/tiles/" + levelTypeDt1)
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if err != nil {
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panic(err)
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}
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dt1, _ := d2dt1.LoadDT1(fileData)
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stamp.tiles = append(stamp.tiles, dt1.Tiles...)
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}
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}
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var levelFilesToPick []string
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for _, fileRecord := range stamp.levelPreset.Files {
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if fileRecord != "" && fileRecord != "0" {
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levelFilesToPick = append(levelFilesToPick, fileRecord)
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}
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}
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levelIndex := int(math.Round(float64(len(levelFilesToPick)-1) * rand.Float64()))
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if fileIndex >= 0 && fileIndex < len(levelFilesToPick) {
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levelIndex = fileIndex
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}
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if levelFilesToPick == nil {
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panic("no level files to pick from")
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}
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stamp.regionPath = levelFilesToPick[levelIndex]
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fileData, err := f.asset.LoadFile("/data/global/tiles/" + stamp.regionPath)
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if err != nil {
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panic(err)
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}
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stamp.ds1, _ = d2ds1.LoadDS1(fileData)
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return stamp
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}
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