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OpenDiablo2/d2core/d2asset/d2asset.go

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package d2asset
import (
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2config"
"log"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
)
var singleton *assetManager
// Initialize creates and assigns all necessary dependencies for the assetManager top-level functions to work correctly
func Initialize(renderer d2interface.Renderer,
term d2interface.Terminal) error {
var (
config = d2config.Get()
archiveManager = createArchiveManager(config)
archivedFileManager = createFileManager(config, archiveManager)
paletteManager = createPaletteManager()
paletteTransformManager = createPaletteTransformManager()
animationManager = createAnimationManager(renderer)
fontManager = createFontManager()
)
singleton = &assetManager{
archiveManager,
archivedFileManager,
paletteManager,
paletteTransformManager,
animationManager,
fontManager,
}
if err := term.BindAction("assetspam", "display verbose asset manager logs", func(verbose bool) {
if verbose {
term.OutputInfof("asset manager verbose logging enabled")
} else {
term.OutputInfof("asset manager verbose logging disabled")
}
archiveManager.GetCache().SetVerbose(verbose)
archivedFileManager.GetCache().SetVerbose(verbose)
paletteManager.GetCache().SetVerbose(verbose)
paletteTransformManager.cache.SetVerbose(verbose)
animationManager.cache.SetVerbose(verbose)
}); err != nil {
return err
}
if err := term.BindAction("assetstat", "display asset manager cache statistics", func() {
var cacheStatistics = func(c d2interface.Cache) float64 {
const percent = 100.0
return float64(c.GetWeight()) / float64(c.GetBudget()) * percent
}
term.OutputInfof("archive cache: %f", cacheStatistics(archiveManager.GetCache()))
term.OutputInfof("file cache: %f", cacheStatistics(archivedFileManager.GetCache()))
term.OutputInfof("palette cache: %f", cacheStatistics(paletteManager.GetCache()))
term.OutputInfof("palette transform cache: %f", cacheStatistics(paletteTransformManager.cache))
term.OutputInfof("animation cache: %f", cacheStatistics(animationManager.cache))
term.OutputInfof("font cache: %f", cacheStatistics(fontManager.GetCache()))
}); err != nil {
return err
}
if err := term.BindAction("assetclear", "clear asset manager cache", func() {
archiveManager.ClearCache()
archivedFileManager.GetCache().Clear()
paletteManager.ClearCache()
paletteTransformManager.cache.Clear()
animationManager.ClearCache()
fontManager.ClearCache()
}); err != nil {
return err
}
return nil
}
// LoadFileStream streams an MPQ file from a source file path
func LoadFileStream(filePath string) (d2interface.ArchiveDataStream, error) {
data, err := singleton.archivedFileManager.LoadFileStream(filePath)
if err != nil {
log.Printf("error loading file stream %s (%v)", filePath, err.Error())
}
return data, err
}
// LoadFile loads an entire file from a source file path as a []byte
func LoadFile(filePath string) ([]byte, error) {
data, err := singleton.archivedFileManager.LoadFile(filePath)
if err != nil {
log.Printf("error loading file %s (%v)", filePath, err.Error())
}
return data, err
}
// FileExists checks if a file exists on the underlying file system at the given file path.
func FileExists(filePath string) (bool, error) {
return singleton.archivedFileManager.FileExists(filePath)
}
// LoadAnimation loads an animation by its resource path and its palette path
func LoadAnimation(animationPath, palettePath string) (d2interface.Animation, error) {
return LoadAnimationWithTransparency(animationPath, palettePath, 255)
}
// LoadAnimationWithTransparency loads an animation by its resource path and its palette path with a given transparency value
func LoadAnimationWithTransparency(animationPath, palettePath string,
transparency int) (d2interface.Animation, error) {
return singleton.animationManager.LoadAnimation(animationPath, palettePath, transparency)
}
// LoadComposite creates a composite object from a ObjectLookupRecord and palettePath describing it
func LoadComposite(baseType d2enum.ObjectType, token, palettePath string) (*Composite, error) {
return CreateComposite(baseType, token, palettePath), nil
}
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// LoadFont loads a font the resource files
func LoadFont(tablePath, spritePath, palettePath string) (d2interface.Font, error) {
return singleton.fontManager.LoadFont(tablePath, spritePath, palettePath)
}
// LoadPalette loads a palette from a given palette path
func LoadPalette(palettePath string) (d2interface.Palette, error) {
return singleton.paletteManager.LoadPalette(palettePath)
}