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package d2gui
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
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)
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// MouseHandler is a handler function for mouse events
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type MouseHandler func(d2interface.MouseEvent)
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// MouseMoveHandler is a handler function for mouse movement events
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type MouseMoveHandler func(d2interface.MouseMoveEvent)
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type widget interface {
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render(target d2interface.Surface) error
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advance(elapsed float64) error
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onMouseMove(event d2interface.MouseMoveEvent) bool
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onMouseEnter(event d2interface.MouseMoveEvent) bool
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onMouseLeave(event d2interface.MouseMoveEvent) bool
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onMouseOver(event d2interface.MouseMoveEvent) bool
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onMouseButtonDown(event d2interface.MouseEvent) bool
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onMouseButtonUp(event d2interface.MouseEvent) bool
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onMouseButtonClick(event d2interface.MouseEvent) bool
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getPosition() (int, int)
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setOffset(x, y int)
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SetScreenPos(x, y int)
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ScreenPos() (x, y int)
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getSize() (int, int)
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getLayer() int
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isVisible() bool
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isExpanding() bool
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}
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type widgetBase struct {
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x int
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y int
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Sx int
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Sy int
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layer int
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visible bool
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expanding bool
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offsetX int
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offsetY int
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mouseEnterHandler MouseMoveHandler
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mouseLeaveHandler MouseMoveHandler
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mouseClickHandler MouseHandler
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}
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// SetPosition sets the widget position
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func (w *widgetBase) SetPosition(x, y int) {
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w.x = x
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w.y = y
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}
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// GetPosition returns the widget position
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func (w *widgetBase) GetPosition() (x, y int) {
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return w.x, w.y
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}
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// GetOffset gets the widget offset
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func (w *widgetBase) GetOffset() (x, y int) {
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return w.offsetX, w.offsetY
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}
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// SetScreenPos sets the screen position
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func (w *widgetBase) SetScreenPos(x, y int) {
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w.Sx, w.Sy = x, y
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}
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// ScreenPos returns the screen position
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func (w *widgetBase) ScreenPos() (x, y int) {
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return w.Sx, w.Sy
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}
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func (w *widgetBase) setOffset(x, y int) {
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w.offsetX = x
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w.offsetY = y
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}
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// SetLayer sets the widget layer (for rendering order)
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func (w *widgetBase) SetLayer(layer int) {
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w.layer = layer
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}
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// SetVisible sets the widget's visibility
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func (w *widgetBase) SetVisible(visible bool) {
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w.visible = visible
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}
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// SetExpanding tells the widget to expand (or not) when inside of a layout
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func (w *widgetBase) SetExpanding(expanding bool) {
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w.expanding = expanding
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}
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// SetMouseEnterHandler sets the handler function for mouse-enter events
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func (w *widgetBase) SetMouseEnterHandler(handler MouseMoveHandler) {
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w.mouseEnterHandler = handler
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}
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// SetMouseLeaveHandler sets the handler function for mouse-leave events
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func (w *widgetBase) SetMouseLeaveHandler(handler MouseMoveHandler) {
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w.mouseLeaveHandler = handler
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}
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// SetMouseClickHandler sets the handler function for mouse-click events
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func (w *widgetBase) SetMouseClickHandler(handler MouseHandler) {
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w.mouseClickHandler = handler
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}
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func (w *widgetBase) getPosition() (x, y int) {
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return w.x, w.y
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}
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func (w *widgetBase) getSize() (width, height int) {
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return 0, 0
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}
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func (w *widgetBase) getLayer() int {
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return w.layer
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}
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func (w *widgetBase) isVisible() bool {
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return w.visible
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}
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func (w *widgetBase) isExpanding() bool {
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return w.expanding
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}
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func (w *widgetBase) render(_ d2interface.Surface) error {
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return nil
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}
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func (w *widgetBase) advance(_ float64) error {
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return nil
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}
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func (w *widgetBase) onMouseEnter(event d2interface.MouseMoveEvent) bool {
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if w.mouseEnterHandler != nil {
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w.mouseEnterHandler(event)
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}
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return false
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}
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func (w *widgetBase) onMouseLeave(event d2interface.MouseMoveEvent) bool {
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if w.mouseLeaveHandler != nil {
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w.mouseLeaveHandler(event)
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}
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return false
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}
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func (w *widgetBase) onMouseButtonClick(event d2interface.MouseEvent) bool {
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if w.mouseClickHandler != nil {
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w.mouseClickHandler(event)
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}
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return false
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}
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func (w *widgetBase) onMouseMove(_ d2interface.MouseMoveEvent) bool {
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return false
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}
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func (w *widgetBase) onMouseOver(_ d2interface.MouseMoveEvent) bool {
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return false
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}
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func (w *widgetBase) onMouseButtonDown(_ d2interface.MouseEvent) bool {
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return false
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}
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func (w *widgetBase) onMouseButtonUp(_ d2interface.MouseEvent) bool {
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return false
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}
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