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OpenDiablo2/d2core/d2components/asset_dt1.go

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//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
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)
// static check that Dt1 implements Component
var _ akara.Component = &Dt1{}
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// Dt1 is a component that contains an embedded DT1 struct
type Dt1 struct {
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*d2dt1.DT1
}
// New returns a Dt1 component. By default, it contains a nil instance.
func (*Dt1) New() akara.Component {
return &Dt1{}
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}
// Dt1Factory is a wrapper for the generic component factory that returns Dt1 component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Dt1.
type Dt1Factory struct {
Dt1 *akara.ComponentFactory
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}
// AddDt1 adds a Dt1 component to the given entity and returns it
func (m *Dt1Factory) AddDt1(id akara.EID) *Dt1 {
return m.Dt1.Add(id).(*Dt1)
}
// GetDt1 returns the Dt1 component for the given entity, and a bool for whether or not it exists
func (m *Dt1Factory) GetDt1(id akara.EID) (*Dt1, bool) {
component, found := m.Dt1.Get(id)
if !found {
return nil, found
}
return component.(*Dt1), found
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}