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OpenDiablo2/d2core/d2components/asset_ds1.go

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//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
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)
// static check that Ds1 implements Component
var _ akara.Component = &Ds1{}
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// Ds1 is a component that contains an embedded DS1 struct
type Ds1 struct {
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*d2ds1.DS1
}
// New returns a Ds1 component. By default, it contains a nil instance.
func (*Ds1) New() akara.Component {
return &Ds1{}
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}
// Ds1Factory is a wrapper for the generic component factory that returns Ds1 component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Ds1.
type Ds1Factory struct {
Ds1 *akara.ComponentFactory
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}
// AddDs1 adds a Ds1 component to the given entity and returns it
func (m *Ds1Factory) AddDs1(id akara.EID) *Ds1 {
return m.Ds1.Add(id).(*Ds1)
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}
// GetDs1 returns the Ds1 component for the given entity, and a bool for whether or not it exists
func (m *Ds1Factory) GetDs1(id akara.EID) (*Ds1, bool) {
component, found := m.Ds1.Get(id)
if !found {
return nil, found
}
return component.(*Ds1), found
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}