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OpenDiablo2/d2core/d2ui/button.go

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package d2ui
import (
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"image"
"image/color"
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2interface"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
)
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// ButtonType defines the type of button
type ButtonType int
const (
ButtonTypeWide ButtonType = 1
ButtonTypeMedium ButtonType = 2
ButtonTypeNarrow ButtonType = 3
ButtonTypeCancel ButtonType = 4
ButtonTypeTall ButtonType = 5
ButtonTypeShort ButtonType = 6
ButtonTypeOkCancel ButtonType = 7
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// Game UI
ButtonTypeSkill ButtonType = 7
ButtonTypeRun ButtonType = 8
ButtonTypeMenu ButtonType = 9
ButtonTypeGoldCoin ButtonType = 10
ButtonTypeClose ButtonType = 11
ButtonTypeSecondaryInvHand ButtonType = 12
ButtonTypeMinipanelCharacter ButtonType = 13
ButtonTypeMinipanelInventory ButtonType = 14
ButtonTypeMinipanelSkill ButtonType = 15
ButtonTypeMinipanelAutomap ButtonType = 16
ButtonTypeMinipanelMessage ButtonType = 17
ButtonTypeMinipanelQuest ButtonType = 18
ButtonTypeMinipanelMen ButtonType = 19
)
// ButtonLayout defines the type of buttons
type ButtonLayout struct {
XSegments int // 1
YSegments int // 1
ResourceName string // Font Name
PaletteName string // PaletteType
Toggleable bool // false
BaseFrame int // 0
DisabledFrame int // -1
FontPath string // ResourcePaths.FontExocet10
ClickableRect *image.Rectangle // nil
AllowFrameChange bool // true
TextOffset int // 0
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}
// ButtonLayouts define the type of buttons you can have
var ButtonLayouts = map[ButtonType]ButtonLayout{
ButtonTypeWide: {2, 1, d2resource.WideButtonBlank, d2resource.PaletteUnits, false, 0, -1, d2resource.FontExocet10, nil, true, 1},
ButtonTypeShort: {1, 1, d2resource.ShortButtonBlank, d2resource.PaletteUnits, false, 0, -1, d2resource.FontRediculous, nil, true, -1},
ButtonTypeMedium: {1, 1, d2resource.MediumButtonBlank, d2resource.PaletteUnits, false, 0, 0, d2resource.FontExocet10, nil, true, 0},
ButtonTypeTall: {1, 1, d2resource.TallButtonBlank, d2resource.PaletteUnits, false, 0, 0, d2resource.FontExocet10, nil, true, 5},
ButtonTypeOkCancel: {1, 1, d2resource.CancelButton, d2resource.PaletteUnits, false, 0, -1, d2resource.FontRediculous, nil, true, 0},
ButtonTypeRun: {1, 1, d2resource.RunButton, d2resource.PaletteSky, true, 0, -1, d2resource.FontRediculous, nil, true, 0},
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/*
{eButtonType.Wide, new ButtonLayout { XSegments = 2, ResourceName = ResourcePaths.WideButtonBlank, PaletteName = PaletteDefs.Units } },
{eButtonType.Narrow, new ButtonLayout { ResourceName = ResourcePaths.NarrowButtonBlank, PaletteName = PaletteDefs.Units } },
{eButtonType.Cancel, new ButtonLayout { ResourceName = ResourcePaths.CancelButton, PaletteName = PaletteDefs.Units } },
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// Minipanel
{eButtonType.MinipanelCharacter, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 0 } },
{eButtonType.MinipanelInventory, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 2 } },
{eButtonType.MinipanelSkill, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 4 } },
{eButtonType.MinipanelAutomap, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 8 } },
{eButtonType.MinipanelMessage, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 10 } },
{eButtonType.MinipanelQuest, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 12 } },
{eButtonType.MinipanelMenu, new ButtonLayout { ResourceName = ResourcePaths.MinipanelButton, PaletteName = PaletteDefs.Units, BaseFrame = 14 } },
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{eButtonType.SecondaryInvHand, new ButtonLayout { ResourceName = ResourcePaths.InventoryWeaponsTab, PaletteName = PaletteDefs.Units, ClickableRect = new Rectangle(0, 0, 0, 20), AllowFrameChange = false } },
{eButtonType.Run, new ButtonLayout { ResourceName = ResourcePaths.RunButton, PaletteName = PaletteDefs.Units, Toggleable = true } },
{eButtonType.Menu, new ButtonLayout { ResourceName = ResourcePaths.MenuButton, PaletteName = PaletteDefs.Units, Toggleable = true } },
{eButtonType.GoldCoin, new ButtonLayout { ResourceName = ResourcePaths.GoldCoinButton, PaletteName = PaletteDefs.Units } },
{eButtonType.Close, new ButtonLayout { ResourceName = ResourcePaths.SquareButton, PaletteName = PaletteDefs.Units, BaseFrame = 10 } },
{eButtonType.Skill, new ButtonLayout { ResourceName = ResourcePaths.AddSkillButton, PaletteName = PaletteDefs.Units, DisabledFrame = 2
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*/
}
// Button defines a standard wide UI button
type Button struct {
enabled bool
x, y int
width, height int
visible bool
pressed bool
toggled bool
normalSurface d2interface.Surface
pressedSurface d2interface.Surface
toggledSurface d2interface.Surface
pressedToggledSurface d2interface.Surface
disabledSurface d2interface.Surface
buttonLayout ButtonLayout
onClick func()
}
// CreateButton creates an instance of Button
func CreateButton(buttonType ButtonType, text string) Button {
result := Button{
width: 0,
height: 0,
visible: true,
enabled: true,
pressed: false,
}
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buttonLayout := ButtonLayouts[buttonType]
result.buttonLayout = buttonLayout
font := GetFont(buttonLayout.FontPath, d2resource.PaletteUnits)
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animation, _ := d2asset.LoadAnimation(buttonLayout.ResourceName, buttonLayout.PaletteName)
buttonSprite, _ := LoadSprite(animation)
totalButtonTypes := buttonSprite.GetFrameCount() / (buttonLayout.XSegments * buttonLayout.YSegments)
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for i := 0; i < buttonLayout.XSegments; i++ {
w, _, _ := buttonSprite.GetFrameSize(i)
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result.width += w
}
for i := 0; i < buttonLayout.YSegments; i++ {
_, h, _ := buttonSprite.GetFrameSize(i * buttonLayout.YSegments)
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result.height += h
}
result.normalSurface, _ = d2render.NewSurface(result.width, result.height, d2interface.FilterNearest)
_, fontHeight := font.GetTextMetrics(text)
textY := (result.height / 2) - (fontHeight / 2) + buttonLayout.TextOffset
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buttonSprite.SetPosition(0, 0)
buttonSprite.SetBlend(true)
buttonSprite.RenderSegmented(result.normalSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame)
font.Render(0, textY, text, color.RGBA{R: 100, G: 100, B: 100, A: 255}, result.normalSurface)
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if buttonLayout.AllowFrameChange {
if totalButtonTypes > 1 {
result.pressedSurface, _ = d2render.NewSurface(result.width, result.height, d2interface.FilterNearest)
buttonSprite.RenderSegmented(result.pressedSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+1)
font.Render(-2, textY+2, text, color.RGBA{R: 100, G: 100, B: 100, A: 255}, result.pressedSurface)
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}
if totalButtonTypes > 2 {
result.toggledSurface, _ = d2render.NewSurface(result.width, result.height, d2interface.FilterNearest)
buttonSprite.RenderSegmented(result.toggledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+2)
font.Render(0, textY, text, color.RGBA{R: 100, G: 100, B: 100, A: 255}, result.toggledSurface)
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}
if totalButtonTypes > 3 {
result.pressedToggledSurface, _ = d2render.NewSurface(result.width, result.height, d2interface.FilterNearest)
buttonSprite.RenderSegmented(result.pressedToggledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.BaseFrame+3)
font.Render(0, textY, text, color.RGBA{R: 100, G: 100, B: 100, A: 255}, result.pressedToggledSurface)
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}
if buttonLayout.DisabledFrame != -1 {
result.disabledSurface, _ = d2render.NewSurface(result.width, result.height, d2interface.FilterNearest)
buttonSprite.RenderSegmented(result.disabledSurface, buttonLayout.XSegments, buttonLayout.YSegments, buttonLayout.DisabledFrame)
font.Render(0, textY, text, color.RGBA{R: 100, G: 100, B: 100, A: 255}, result.disabledSurface)
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}
}
return result
}
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// OnActivated defines the callback handler for the activate event
func (v *Button) OnActivated(callback func()) {
v.onClick = callback
}
// Activate calls the on activated callback handler, if any
func (v *Button) Activate() {
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if v.onClick == nil {
return
}
v.onClick()
}
// Render renders the button
func (v *Button) Render(target d2interface.Surface) {
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target.PushCompositeMode(d2enum.CompositeModeSourceAtop)
target.PushFilter(d2interface.FilterNearest)
target.PushTranslation(v.x, v.y)
defer target.PopN(3)
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if !v.enabled {
target.PushColor(color.RGBA{R: 128, G: 128, B: 128, A: 195})
defer target.Pop()
target.Render(v.disabledSurface)
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} else if v.toggled && v.pressed {
target.Render(v.pressedToggledSurface)
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} else if v.pressed {
target.Render(v.pressedSurface)
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} else if v.toggled {
target.Render(v.toggledSurface)
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} else {
target.Render(v.normalSurface)
}
}
func (v *Button) Toggle() {
v.toggled = !v.toggled
}
func (v *Button) Advance(elapsed float64) {
}
// GetEnabled returns the enabled state
func (v *Button) GetEnabled() bool {
return v.enabled
}
// SetEnabled sets the enabled state
func (v *Button) SetEnabled(enabled bool) {
v.enabled = enabled
}
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// Size returns the size of the button
func (v *Button) GetSize() (int, int) {
return v.width, v.height
}
// SetPosition moves the button
func (v *Button) SetPosition(x, y int) {
v.x = x
v.y = y
}
// GetPosition returns the location of the button
func (v *Button) GetPosition() (x, y int) {
return v.x, v.y
}
// GetVisible returns the visibility of the button
func (v *Button) GetVisible() bool {
return v.visible
}
// SetVisible sets the visibility of the button
func (v *Button) SetVisible(visible bool) {
v.visible = visible
}
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// GetPressed returns the pressed state of the button
func (v *Button) GetPressed() bool {
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return v.pressed
}
// SetPressed sets the pressed state of the button
func (v *Button) SetPressed(pressed bool) {
v.pressed = pressed
}