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OpenDiablo2/d2core/d2components/viewport.go

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//nolint:dupl,golint,stylecheck // component declarations are supposed to look the same
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package d2components
import (
"github.com/gravestench/akara"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2geom"
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)
// static check that Viewport implements Component
var _ akara.Component = &Viewport{}
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// Viewport represents the size and position of a scene viewport. This is used
// to control where on screen a viewport is rendered.
type Viewport struct {
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*d2geom.Rectangle
}
// New creates a new Viewport. By default, the viewport size is 800x600,
// and is positioned at the top-left of the screen.
func (*Viewport) New() akara.Component {
c := &Viewport{}
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const defaultWidth, defaultHeight = 800, 600
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c.Rectangle = &d2geom.Rectangle{
Left: 0,
Top: 0,
Width: defaultWidth,
Height: defaultHeight,
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}
return c
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}
// ViewportFactory is a wrapper for the generic component factory that returns Viewport component instances.
// This can be embedded inside of a system to give them the methods for adding, retrieving, and removing a Viewport.
type ViewportFactory struct {
Viewport *akara.ComponentFactory
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}
// AddViewport adds a Viewport component to the given entity and returns it
func (m *ViewportFactory) AddViewport(id akara.EID) *Viewport {
return m.Viewport.Add(id).(*Viewport)
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}
// GetViewport returns the Viewport component for the given entity, and a bool for whether or not it exists
func (m *ViewportFactory) GetViewport(id akara.EID) (*Viewport, bool) {
component, found := m.Viewport.Get(id)
if !found {
return nil, found
}
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return component.(*Viewport), found
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}