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OpenDiablo2/d2core/d2asset/font_manager.go

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package d2asset
import (
"fmt"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
const (
fontBudget = 64
)
type fontManager struct {
cache *d2common.Cache
}
func createFontManager() *fontManager {
return &fontManager{d2common.CreateCache(fontBudget)}
}
func (fm *fontManager) loadFont(tablePath, spritePath, palettePath string) (*Font, error) {
cachePath := fmt.Sprintf("%s;%s;%s", tablePath, spritePath, palettePath)
if font, found := fm.cache.Retrieve(cachePath); found {
return font.(*Font).Clone(), nil
}
font, err := loadFont(tablePath, spritePath, palettePath)
if err != nil {
return nil, err
}
if err := fm.cache.Insert(cachePath, font.Clone(), 1); err != nil {
return nil, err
}
return font, nil
}