2019-11-06 22:12:15 -05:00
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package common
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2019-11-06 18:25:19 -05:00
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import "strings"
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type AnimationMode int
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const (
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AnimationModePlayerDeath AnimationMode = 0
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AnimationModePlayerNeutral AnimationMode = 1
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AnimationModePlayerWalk AnimationMode = 2
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AnimationModePlayerRun AnimationMode = 3
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AnimationModePlayerGetHit AnimationMode = 4
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AnimationModePlayerTownNeutral AnimationMode = 5
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AnimationModePlayerTownWalk AnimationMode = 6
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AnimationModePlayerAttack1 AnimationMode = 7
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AnimationModePlayerAttack2 AnimationMode = 8
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AnimationModePlayerBlock AnimationMode = 9
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AnimationModePlayerCast AnimationMode = 10
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AnimationModePlayerThrow AnimationMode = 11
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AnimationModePlayerKick AnimationMode = 12
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AnimationModePlayerSkill1 AnimationMode = 13
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AnimationModePlayerSkill2 AnimationMode = 14
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AnimationModePlayerSkill3 AnimationMode = 15
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AnimationModePlayerSkill4 AnimationMode = 16
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AnimationModePlayerDead AnimationMode = 17
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AnimationModePlayerSequence AnimationMode = 18
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AnimationModePlayerKnockBack AnimationMode = 19
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AnimationModeMonsterDeath AnimationMode = 20
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AnimationModeMonsterNeutral AnimationMode = 21
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AnimationModeMonsterWalk AnimationMode = 22
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AnimationModeMonsterGetHit AnimationMode = 23
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AnimationModeMonsterAttack1 AnimationMode = 24
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AnimationModeMonsterAttack2 AnimationMode = 25
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AnimationModeMonsterBlock AnimationMode = 26
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AnimationModeMonsterCast AnimationMode = 27
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AnimationModeMonsterSkill1 AnimationMode = 28
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AnimationModeMonsterSkill2 AnimationMode = 29
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AnimationModeMonsterSkill3 AnimationMode = 30
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AnimationModeMonsterSkill4 AnimationMode = 31
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AnimationModeMonsterDead AnimationMode = 32
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AnimationModeMonsterKnockback AnimationMode = 33
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AnimationModeMonsterSequence AnimationMode = 34
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AnimationModeMonsterRun AnimationMode = 35
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AnimationModeObjectNeutral AnimationMode = 36
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AnimationModeObjectOperating AnimationMode = 37
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AnimationModeObjectOpened AnimationMode = 38
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AnimationModeObjectSpecial1 AnimationMode = 39
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AnimationModeObjectSpecial2 AnimationMode = 40
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AnimationModeObjectSpecial3 AnimationMode = 41
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AnimationModeObjectSpecial4 AnimationMode = 42
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AnimationModeObjectSpecial5 AnimationMode = 43
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)
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var AnimationModeStr = map[AnimationMode]string{
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AnimationModePlayerDeath: "DT",
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AnimationModePlayerNeutral: "NU",
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AnimationModePlayerWalk: "WL",
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AnimationModePlayerRun: "RN",
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AnimationModePlayerGetHit: "GH",
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AnimationModePlayerTownNeutral: "TN",
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AnimationModePlayerTownWalk: "TW",
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AnimationModePlayerAttack1: "A1",
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AnimationModePlayerAttack2: "A2",
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AnimationModePlayerBlock: "BL",
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AnimationModePlayerCast: "SC",
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AnimationModePlayerThrow: "TH",
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AnimationModePlayerKick: "KK",
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AnimationModePlayerSkill1: "S1",
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AnimationModePlayerSkill2: "S2",
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AnimationModePlayerSkill3: "S3",
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AnimationModePlayerSkill4: "S4",
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AnimationModePlayerDead: "DD",
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AnimationModePlayerSequence: "GH",
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AnimationModePlayerKnockBack: "GH",
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AnimationModeMonsterDeath: "DT",
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AnimationModeMonsterNeutral: "NU",
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AnimationModeMonsterWalk: "WL",
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AnimationModeMonsterGetHit: "GH",
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AnimationModeMonsterAttack1: "A1",
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AnimationModeMonsterAttack2: "A2",
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AnimationModeMonsterBlock: "BL",
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AnimationModeMonsterCast: "SC",
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AnimationModeMonsterSkill1: "S1",
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AnimationModeMonsterSkill2: "S2",
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AnimationModeMonsterSkill3: "S3",
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AnimationModeMonsterSkill4: "S4",
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AnimationModeMonsterDead: "DD",
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AnimationModeMonsterKnockback: "GH",
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AnimationModeMonsterSequence: "xx",
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AnimationModeMonsterRun: "RN",
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AnimationModeObjectNeutral: "NU",
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AnimationModeObjectOperating: "OP",
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AnimationModeObjectOpened: "ON",
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AnimationModeObjectSpecial1: "S1",
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AnimationModeObjectSpecial2: "S2",
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AnimationModeObjectSpecial3: "S3",
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AnimationModeObjectSpecial4: "S4",
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AnimationModeObjectSpecial5: "S5",
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}
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type CompositeType int
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const (
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CompositeTypeHead CompositeType = 0
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CompositeTypeTorso CompositeType = 1
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CompositeTypeLegs CompositeType = 2
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CompositeTypeRightArm CompositeType = 3
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CompositeTypeLeftArm CompositeType = 4
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CompositeTypeRightHand CompositeType = 5
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CompositeTypeLeftHand CompositeType = 6
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CompositeTypeShield CompositeType = 7
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CompositeTypeSpecial1 CompositeType = 8
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CompositeTypeSpecial2 CompositeType = 9
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CompositeTypeSpecial3 CompositeType = 10
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CompositeTypeSpecial4 CompositeType = 11
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CompositeTypeSpecial5 CompositeType = 12
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CompositeTypeSpecial6 CompositeType = 13
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CompositeTypeSpecial7 CompositeType = 14
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CompositeTypeSpecial8 CompositeType = 15
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CompositeTypeMax CompositeType = 16
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)
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type DrawEffect int
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const (
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DrawEffectPctTransparency75 = 0 //75 % transparency (colormaps 561-816 in a .pl2)
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DrawEffectPctTransparency50 = 1 //50 % transparency (colormaps 305-560 in a .pl2)
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DrawEffectPctTransparency25 = 2 //25 % transparency (colormaps 49-304 in a .pl2)
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DrawEffectScreen = 3 //Screen (colormaps 817-1072 in a .pl2)
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DrawEffectLuminance = 4 //luminance (colormaps 1073-1328 in a .pl2)
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DrawEffectBringAlphaBlending = 5 //bright alpha blending (colormaps 1457-1712 in a .pl2)
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)
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type WeaponClass int
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const (
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WeaponClassNone WeaponClass = 0
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WeaponClassHandToHand WeaponClass = 1
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WeaponClassBow WeaponClass = 2
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WeaponClassOneHandSwing WeaponClass = 3
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WeaponClassOneHandThrust WeaponClass = 4
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WeaponClassStaff WeaponClass = 5
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WeaponClassTwoHandSwing WeaponClass = 6
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WeaponClassTwoHandThrust WeaponClass = 7
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WeaponClassCrossbow WeaponClass = 8
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WeaponClassLeftJabRightSwing WeaponClass = 9
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WeaponClassLeftJabRightThrust WeaponClass = 10
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WeaponClassLeftSwingRightSwing WeaponClass = 11
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WeaponClassLeftSwingRightThrust WeaponClass = 12
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WeaponClassOneHandToHand WeaponClass = 13
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WeaponClassTwoHandToHand WeaponClass = 14
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)
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var WeaponClassStr = map[WeaponClass]string{
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WeaponClassNone: "",
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WeaponClassHandToHand: "hth",
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WeaponClassBow: "bow",
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WeaponClassOneHandSwing: "1hs",
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WeaponClassOneHandThrust: "1ht",
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WeaponClassStaff: "stf",
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WeaponClassTwoHandSwing: "2hs",
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WeaponClassTwoHandThrust: "2ht",
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WeaponClassCrossbow: "xbw",
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WeaponClassLeftJabRightSwing: "1js",
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WeaponClassLeftJabRightThrust: "1jt",
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WeaponClassLeftSwingRightSwing: "1ss",
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WeaponClassLeftSwingRightThrust: "1st",
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WeaponClassOneHandToHand: "ht1",
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WeaponClassTwoHandToHand: "ht2",
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}
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func GetWeaponClass(val string) WeaponClass {
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for weaponClass, weaponStr := range WeaponClassStr {
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if val != weaponStr {
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continue
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}
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return weaponClass
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}
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return WeaponClassNone
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}
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type AnimationFrame int
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const (
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AnimationFrameNoEvent AnimationFrame = 0
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AnimationFrameAttack AnimationFrame = 1
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AnimationFrameMissile AnimationFrame = 2
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AnimationFrameSound AnimationFrame = 3
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AnimationFrameSkill AnimationFrame = 4
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)
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type CofLayer struct {
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Type CompositeType
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Shadow byte
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Transparent bool
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DrawEffect DrawEffect
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WeaponClass WeaponClass
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}
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type Cof struct {
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NumberOfDirections int
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FramesPerDirection int
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NumberOfLayers int
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CofLayers []*CofLayer
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CompositeLayers map[CompositeType]int
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AnimationFrames []AnimationFrame
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Priority []CompositeType
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}
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func LoadCof(fileName string, fileProvider FileProvider) *Cof {
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result := &Cof{}
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fileData := fileProvider.LoadFile(fileName)
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streamReader := CreateStreamReader(fileData)
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result.NumberOfLayers = int(streamReader.GetByte())
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result.FramesPerDirection = int(streamReader.GetByte())
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result.NumberOfDirections = int(streamReader.GetByte())
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streamReader.SkipBytes(25) // Skip 25 unknown bytes...
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result.CofLayers = make([]*CofLayer, 0)
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result.CompositeLayers = make(map[CompositeType]int, 0)
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for i := 0; i < result.NumberOfLayers; i++ {
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layer := &CofLayer{}
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layer.Type = CompositeType(streamReader.GetByte())
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layer.Shadow = streamReader.GetByte()
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streamReader.SkipBytes(1) // Unknown
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layer.Transparent = streamReader.GetByte() != 0
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layer.DrawEffect = DrawEffect(streamReader.GetByte())
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weaponClassStr, _ := streamReader.ReadBytes(4)
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layer.WeaponClass = GetWeaponClass(strings.TrimSpace(strings.ReplaceAll(string(weaponClassStr), string(0), "")))
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result.CofLayers = append(result.CofLayers, layer)
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result.CompositeLayers[layer.Type] = i
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}
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animationFrameBytes, _ := streamReader.ReadBytes(result.FramesPerDirection)
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result.AnimationFrames = make([]AnimationFrame, result.FramesPerDirection)
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for i := range animationFrameBytes {
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result.AnimationFrames[i] = AnimationFrame(animationFrameBytes[i])
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}
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priorityLen := result.FramesPerDirection * result.NumberOfDirections * result.NumberOfLayers
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result.Priority = make([]CompositeType, priorityLen)
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priorityBytes, _ := streamReader.ReadBytes(priorityLen)
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for i := range priorityBytes {
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result.Priority[i] = CompositeType(priorityBytes[i])
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}
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return result
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}
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