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OpenDiablo2/d2core/d2config/d2config.go

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package d2config
import (
"log"
)
// Configuration defines the configuration for the engine, loaded from config.json
type Configuration struct {
mpqLoadOrder []string
language string
mpqPath string
ticksPerSecond int
fpsCap int
sfxVolume float64
bgmVolume float64
fullScreen bool
runInBackground bool
vsyncEnabled bool
backend string
}
func (c *Configuration) MpqLoadOrder() []string {
return c.mpqLoadOrder
}
func (c *Configuration) Language() string {
return c.language
}
func (c *Configuration) MpqPath() string {
return c.mpqPath
}
func (c *Configuration) TicksPerSecond() int {
return c.ticksPerSecond
}
func (c *Configuration) FpsCap() int {
return c.fpsCap
}
func (c *Configuration) SfxVolume() float64 {
return c.sfxVolume
}
func (c *Configuration) BgmVolume() float64 {
return c.bgmVolume
}
func (c *Configuration) FullScreen() bool {
return c.fullScreen
}
func (c *Configuration) RunInBackground() bool {
return c.runInBackground
}
func (c *Configuration) VsyncEnabled() bool {
return c.vsyncEnabled
}
func (c *Configuration) Backend() string {
return c.backend
}
// Load loads a configuration object from disk
func (c *Configuration) Load() error {
configPaths := []string{
getDefaultConfigPath(),
getLocalConfigPath(),
}
var loaded bool
for _, configPath := range configPaths {
log.Printf("loading configuration file from %s...", configPath)
if err := load(configPath); err == nil {
loaded = true
break
}
}
if !loaded {
log.Println("failed to load configuration file, saving default configuration...")
if err := Save(); err != nil {
return err
}
}
return nil
}
// Save saves the configuration object to disk
func (c *Configuration) Save() error {
configPath := getDefaultConfigPath()
log.Printf("saving configuration file to %s...", configPath)
var err error
if err = save(configPath); err != nil {
log.Printf("failed to write configuration file (%s)", err)
}
return err
}