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mirror of https://github.com/OpenDiablo2/OpenDiablo2 synced 2024-10-05 09:44:05 -04:00
OpenDiablo2/OpenDiablo2.Common/Models/LevelDetail.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OpenDiablo2.Common.Models
{
public sealed class LevelDetail
{
public string Name { get; set; }
public int Id { get; set; }
public int Pal { get; set; }
public int Act { get; set; }
public int Layer { get; set; }
public int SizeX { get; set; }
public int SizeY { get; set; }
public int OffsetX { get; set; }
public int OffsetY { get; set; }
public int Depend { get; set; }
public int Rain { get; set; }
public int Mud { get; set; }
public int NoPer { get; set; }
public int LOSDraw { get; set; }
public int FloorFilter { get; set; }
public int BlankScreen { get; set; }
public int DrawEdges { get; set; }
public int IsInside { get; set; }
public int DrlgType { get; set; }
public int LevelType { get; set; }
public int SubType { get; set; }
public int SubTheme { get; set; }
public int SubWaypoint { get; set; }
public int SubShrine { get; set; }
public int Vis0 { get; set; }
public int Vis1 { get; set; }
public int Vis2 { get; set; }
public int Vis3 { get; set; }
public int Vis4 { get; set; }
public int Vis5 { get; set; }
public int Vis6 { get; set; }
public int Vis7 { get; set; }
public int Warp0 { get; set; }
public int Warp1 { get; set; }
public int Warp2 { get; set; }
public int Warp3 { get; set; }
public int Warp4 { get; set; }
public int Warp5 { get; set; }
public int Warp6 { get; set; }
public int Warp7 { get; set; }
public int Intensity { get; set; }
public int Red { get; set; }
public int Green { get; set; }
public int Blue { get; set; }
public int Portal { get; set; }
public int Position { get; set; }
public int SaveMonsters { get; set; }
public int Quest { get; set; }
public int WarpDist { get; set; }
public int MonLvl1 { get; set; }
public int MonLvl2 { get; set; }
public int MonLvl3 { get; set; }
public int MonDen { get; set; }
public int MonUMin { get; set; }
public int MonUMax { get; set; }
public int MonWndr { get; set; }
public int MonSpcWalk { get; set; }
public int Mtot { get; set; }
public int[] M1_25 { get; set; }
public int[] S1_25 { get; set; }
public int Utot { get; set; }
public int[] U1_25 { get; set; }
public int[] C1_5 { get; set; }
public int[] CA1_5 { get; set; }
public int[] CD1_5 { get; set; }
public int Themes { get; set; }
public int SoundEnv { get; set; }
public int Waypoint { get; set; }
public string LevelName { get; set; }
public string LevelWarp { get; set; }
public string EntryFile { get; set; }
public int[] ObjGrp0_7 { get; set; }
public int[] ObjPrb0_7 { get; set; }
public bool Beta { get; set; }
}
public static class LevelDetailHelper
{
public static LevelDetail ToLevelDetail(this string[] v)
{
var result = new LevelDetail();
int i = 0;
result.Name = v[i++];
result.Id = Convert.ToInt32(v[i++]);
result.Pal = Convert.ToInt32(v[i++]);
result.Act = Convert.ToInt32(v[i++]);
result.Layer = Convert.ToInt32(v[i++]);
result.SizeX = Convert.ToInt32(v[i++]);
result.SizeY = Convert.ToInt32(v[i++]);
result.OffsetX = Convert.ToInt32(v[i++]);
result.OffsetY = Convert.ToInt32(v[i++]);
result.Depend = Convert.ToInt32(v[i++]);
result.Rain = Convert.ToInt32(v[i++]);
result.Mud = Convert.ToInt32(v[i++]);
result.NoPer = Convert.ToInt32(v[i++]);
result.LOSDraw = Convert.ToInt32(v[i++]);
result.FloorFilter = Convert.ToInt32(v[i++]);
result.BlankScreen = Convert.ToInt32(v[i++]);
result.DrawEdges = Convert.ToInt32(v[i++]);
result.IsInside = Convert.ToInt32(v[i++]);
result.DrlgType = Convert.ToInt32(v[i++]);
result.LevelType = Convert.ToInt32(v[i++]);
result.SubType = Convert.ToInt32(v[i++]);
result.SubTheme = Convert.ToInt32(v[i++]);
result.SubWaypoint = Convert.ToInt32(v[i++]);
result.SubShrine = Convert.ToInt32(v[i++]);
result.Vis0 = Convert.ToInt32(v[i++]);
result.Vis1 = Convert.ToInt32(v[i++]);
result.Vis2 = Convert.ToInt32(v[i++]);
result.Vis3 = Convert.ToInt32(v[i++]);
result.Vis4 = Convert.ToInt32(v[i++]);
result.Vis5 = Convert.ToInt32(v[i++]);
result.Vis6 = Convert.ToInt32(v[i++]);
result.Vis7 = Convert.ToInt32(v[i++]);
result.Warp0 = Convert.ToInt32(v[i++]);
result.Warp1 = Convert.ToInt32(v[i++]);
result.Warp2 = Convert.ToInt32(v[i++]);
result.Warp3 = Convert.ToInt32(v[i++]);
result.Warp4 = Convert.ToInt32(v[i++]);
result.Warp5 = Convert.ToInt32(v[i++]);
result.Warp6 = Convert.ToInt32(v[i++]);
result.Warp7 = Convert.ToInt32(v[i++]);
result.Intensity = Convert.ToInt32(v[i++]);
result.Red = Convert.ToInt32(v[i++]);
result.Green = Convert.ToInt32(v[i++]);
result.Blue = Convert.ToInt32(v[i++]);
result.Portal = Convert.ToInt32(v[i++]);
result.Position = Convert.ToInt32(v[i++]);
result.SaveMonsters = Convert.ToInt32(v[i++]);
result.Quest = Convert.ToInt32(v[i++]);
result.WarpDist = Convert.ToInt32(v[i++]);
result.MonLvl1 = Convert.ToInt32(v[i++]);
result.MonLvl2 = Convert.ToInt32(v[i++]);
result.MonLvl3 = Convert.ToInt32(v[i++]);
result.MonDen = Convert.ToInt32(v[i++]);
result.MonUMin = Convert.ToInt32(v[i++]);
result.MonUMax = Convert.ToInt32(v[i++]);
result.MonWndr = Convert.ToInt32(v[i++]);
result.MonSpcWalk = Convert.ToInt32(v[i++]);
result.Mtot = Convert.ToInt32(v[i++]);
result.M1_25 = new int[25];
for (int j = 0; j < 25; j++) result.M1_25[j] = Convert.ToInt32(v[i++]);
result.S1_25 = new int[25];
for (int j = 0; j < 25; j++) result.S1_25[j] = Convert.ToInt32(v[i++]);
result.Utot = Convert.ToInt32(v[i++]);
result.U1_25 = new int[25];
for (int j = 0; j < 25; j++) result.U1_25[j] = Convert.ToInt32(v[i++]);
result.C1_5 = new int[5];
for (int j = 0; j < 5; j++) result.C1_5[j] = Convert.ToInt32(v[i++]);
result.CA1_5 = new int[5];
for (int j = 0; j < 5; j++) result.CA1_5[j] = Convert.ToInt32(v[i++]);
result.CD1_5 = new int[5];
for (int j = 0; j < 5; j++) result.CD1_5[j] = Convert.ToInt32(v[i++]);
result.Themes = Convert.ToInt32(v[i++]);
result.SoundEnv = Convert.ToInt32(v[i++]);
result.Waypoint = Convert.ToInt32(v[i++]);
result.LevelName = v[i++];
result.LevelWarp = v[i++];
result.EntryFile = v[i++];
result.ObjGrp0_7 = new int[8];
for (int j = 0; j < 5; j++) result.ObjGrp0_7[j] = Convert.ToInt32(v[i++]);
result.ObjPrb0_7 = new int[8];
for (int j = 0; j < 5; j++) result.ObjPrb0_7[j] = Convert.ToInt32(v[i++]);
result.Beta = Convert.ToInt32(v[i++]) == 1;
return result;
}
}
}