mirror of
https://github.com/OpenDiablo2/OpenDiablo2
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101 lines
2.7 KiB
Go
101 lines
2.7 KiB
Go
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package d2components
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dcc"
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"github.com/gravestench/akara"
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)
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// static check that DccComponent implements Component
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var _ akara.Component = &DccComponent{}
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// static check that DccMap implements ComponentMap
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var _ akara.ComponentMap = &DccMap{}
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// DccComponent is a component that contains an embedded dcc struct
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type DccComponent struct {
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*d2dcc.DCC
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}
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// ID returns a unique identifier for the component type
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func (*DccComponent) ID() akara.ComponentID {
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return AssetDccCID
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}
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// NewMap returns a new component map for the component type
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func (*DccComponent) NewMap() akara.ComponentMap {
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return NewDccMap()
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}
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// Dcc is a convenient reference to be used as a component identifier
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var Dcc = (*DccComponent)(nil) // nolint:gochecknoglobals // global by design
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// NewDccMap creates a new map of entity ID's to Dcc
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func NewDccMap() *DccMap {
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cm := &DccMap{
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components: make(map[akara.EID]*DccComponent),
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}
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return cm
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}
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// DccMap is a map of entity ID's to Dcc
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type DccMap struct {
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world *akara.World
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components map[akara.EID]*DccComponent
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}
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// Init initializes the component map with the given world
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func (cm *DccMap) Init(world *akara.World) {
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cm.world = world
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}
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// ID returns a unique identifier for the component type
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func (*DccMap) ID() akara.ComponentID {
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return AssetDccCID
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}
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// NewMap returns a new component map for the component type
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func (*DccMap) NewMap() akara.ComponentMap {
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return NewDccMap()
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}
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// Add a new DccComponent for the given entity id, return that component.
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// If the entity already has a component, just return that one.
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func (cm *DccMap) Add(id akara.EID) akara.Component {
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if com, has := cm.components[id]; has {
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return com
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}
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cm.components[id] = &DccComponent{}
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cm.world.UpdateEntity(id)
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return cm.components[id]
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}
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// AddDcc adds a new DccComponent for the given entity id and returns it.
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// If the entity already has a file type component, just return that one.
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// this is a convenience method for the generic Add method, as it returns a
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// *DccComponent instead of an akara.Component
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func (cm *DccMap) AddDcc(id akara.EID) *DccComponent {
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return cm.Add(id).(*DccComponent)
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}
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// Get returns the component associated with the given entity id
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func (cm *DccMap) Get(id akara.EID) (akara.Component, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// GetDcc returns the DccComponent associated with the given entity id
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func (cm *DccMap) GetDcc(id akara.EID) (*DccComponent, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// Remove a component for the given entity id, return the component.
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func (cm *DccMap) Remove(id akara.EID) {
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delete(cm.components, id)
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cm.world.UpdateEntity(id)
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}
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