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OpenDiablo2/Common/Math.go

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package Common
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// Min returns the lower of two values
func Min(a, b uint32) uint32 {
if a < b {
return a
}
return b
}
// Max returns the higher of two values
func Max(a, b uint32) uint32 {
if a > b {
return a
}
return b
}
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// MaxInt32 returns the higher of two values
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func MaxInt32(a, b int32) int32 {
if a > b {
return a
}
return b
}
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func NextPow2(x int32) int32 {
result := int32(1)
for result < x {
result *= 2
}
return result
}
func AbsInt32(a int32) int32 {
if a < 0 {
return -a
}
return a
}
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// MinInt32 returns the higher of two values
func MinInt32(a, b int32) int32 {
if a < b {
return a
}
return b
}
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// BytesToInt32 converts 4 bytes to int32
func BytesToInt32(b []byte) int32 {
// equivalnt of return int32(binary.LittleEndian.Uint32(b))
return int32(uint32(b[0]) | uint32(b[1])<<8 | uint32(b[2])<<16 | uint32(b[3])<<24)
}
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func IsoToScreen(isoX, isoY, modX, modY int) (int, int) {
screenX := (isoX - isoY) * 80
screenY := (isoX + isoY) * 40
return screenX + modX, screenY + modY
}