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OpenDiablo2/d2render/d2ui/font.go

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package d2ui
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import (
"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
"image/color"
"strings"
"github.com/OpenDiablo2/D2Shared/d2helper"
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"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
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"github.com/OpenDiablo2/D2Shared/d2common/d2interface"
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"github.com/OpenDiablo2/D2Shared/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2render"
"github.com/hajimehoshi/ebiten"
"encoding/binary"
"unicode"
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)
var fontCache = map[string]*Font{}
// FontSize represents the size of a character in a font
type FontSize struct {
Width uint8
Height uint8
}
// Font represents a font
type Font struct {
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fontSprite d2render.Sprite
fontTable map[uint16]uint16
metrics map[uint16]FontSize
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}
// GetFont creates or loads an existing font
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func GetFont(font string, palette d2enum.PaletteType, fileProvider d2interface.FileProvider) *Font {
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cacheItem, exists := fontCache[font+"_"+string(palette)]
if exists {
return cacheItem
}
newFont := CreateFont(font, palette, fileProvider)
fontCache[font+"_"+string(palette)] = newFont
return newFont
}
// CreateFont creates an instance of a MPQ Font
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func CreateFont(font string, palette d2enum.PaletteType, fileProvider d2interface.FileProvider) *Font {
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result := &Font{
fontTable: make(map[uint16]uint16),
metrics: make(map[uint16]FontSize),
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}
// bug: performance issue when using CJK fonts, because ten thousand frames will be rendered PER font
dc6, _ := d2dc6.LoadDC6(fileProvider.LoadFile(font+".dc6"), d2datadict.Palettes[palette])
result.fontSprite = d2render.CreateSpriteFromDC6(dc6)
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woo := "Woo!\x01"
fontData := fileProvider.LoadFile(font + ".tbl")
if string(fontData[0:5]) != woo {
panic("No woo :(")
}
containsCjk := false
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for i := 12; i < len(fontData); i += 14 {
// font mappings, map unicode code points to array indics
unicodeCode := binary.LittleEndian.Uint16(fontData[i : i+2])
fontIndex := binary.LittleEndian.Uint16(fontData[i+8 : i+10])
result.fontTable[unicodeCode] = fontIndex
if unicodeCode < unicode.MaxLatin1 {
result.metrics[unicodeCode] = FontSize{
Width: fontData[i+3],
Height: fontData[i+4],
}
} else if !containsCjk {
// CJK characters are all in the same size
result.metrics[unicode.MaxLatin1] = FontSize{
Width: fontData[i+3],
Height: fontData[i+4],
}
containsCjk = true
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}
}
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return result
}
// GetTextMetrics returns the size of the specified text
func (v *Font) GetTextMetrics(text string) (width, height uint32) {
width = uint32(0)
curWidth := uint32(0)
height = uint32(0)
maxCharHeight := uint32(0)
// todo: it can be saved as a struct member, since it only depends on `.Frames`
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for _, m := range v.fontSprite.Frames {
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maxCharHeight = d2helper.Max(maxCharHeight, uint32(m.Height))
}
for _, ch := range text {
if ch == '\n' {
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width = d2helper.Max(width, curWidth)
curWidth = 0
height += maxCharHeight + 6
continue
}
curWidth += v.getCharWidth(ch)
}
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width = d2helper.Max(width, curWidth)
height += maxCharHeight
return
}
// Draw draws the font on the target surface
func (v *Font) Draw(x, y int, text string, color color.Color, target *ebiten.Image) {
v.fontSprite.ColorMod = color
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v.fontSprite.Blend = false
maxCharHeight := uint32(0)
for _, m := range v.metrics {
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maxCharHeight = d2helper.Max(maxCharHeight, uint32(m.Height))
}
targetWidth, _ := target.Size()
lines := strings.Split(text, "\n")
for lineIdx, line := range lines {
lineWidth, _ := v.GetTextMetrics(line)
xPos := x + ((targetWidth / 2) - int(lineWidth/2))
for _, ch := range line {
width := v.getCharWidth(ch)
index := v.fontTable[uint16(ch)]
v.fontSprite.Frame = int16(index)
v.fontSprite.MoveTo(xPos, y+int(v.fontSprite.Frames[index].Height))
v.fontSprite.Draw(target)
xPos += int(width)
}
if lineIdx >= len(lines)-1 {
break
}
xPos = x
y += int(maxCharHeight + 6)
}
}
func (v *Font) getCharWidth(char rune) (width uint32) {
if char < unicode.MaxLatin1 {
return uint32(v.metrics[uint16(char)].Width)
}
return uint32(v.metrics[unicode.MaxLatin1].Width)
}