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OpenDiablo2/d2core/d2map/d2mapstamp/stamp.go

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package d2mapstamp
import (
"math"
"math/rand"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2map/d2mapentity"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2resource"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2ds1"
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2fileformats/d2dt1"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
)
// Represents a pre-fabricated map stamp that can be placed on a map
type Stamp struct {
regionPath string // The file path of the region
levelType d2datadict.LevelTypeRecord // The level type id for this stamp
levelPreset d2datadict.LevelPresetRecord // The level preset id for this stamp
tiles []d2dt1.Tile // The tiles contained on this stamp
ds1 *d2ds1.DS1 // The backing DS1 file for this stamp
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}
// Loads a stamp based on the supplied parameters
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func LoadStamp(levelType d2enum.RegionIdType, levelPreset int, fileIndex int) *Stamp {
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stamp := &Stamp{
levelType: d2datadict.LevelTypes[levelType],
levelPreset: d2datadict.LevelPresets[levelPreset],
}
for _, levelTypeDt1 := range stamp.levelType.Files {
if len(levelTypeDt1) != 0 && levelTypeDt1 != "" && levelTypeDt1 != "0" {
fileData, err := d2asset.LoadFile("/data/global/tiles/" + levelTypeDt1)
if err != nil {
panic(err)
}
dt1, _ := d2dt1.LoadDT1(fileData)
stamp.tiles = append(stamp.tiles, dt1.Tiles...)
}
}
var levelFilesToPick []string
for _, fileRecord := range stamp.levelPreset.Files {
if len(fileRecord) != 0 && fileRecord != "" && fileRecord != "0" {
levelFilesToPick = append(levelFilesToPick, fileRecord)
}
}
levelIndex := int(math.Round(float64(len(levelFilesToPick)-1) * rand.Float64()))
if fileIndex >= 0 && fileIndex < len(levelFilesToPick) {
levelIndex = fileIndex
}
if levelFilesToPick == nil {
panic("no level files to pick from")
}
stamp.regionPath = levelFilesToPick[levelIndex]
fileData, err := d2asset.LoadFile("/data/global/tiles/" + stamp.regionPath)
if err != nil {
panic(err)
}
stamp.ds1, _ = d2ds1.LoadDS1(fileData)
// Update the region info for the tiles
for rx := 0; rx < len(stamp.ds1.Tiles); rx++ {
for x := 0; x < len(stamp.ds1.Tiles[rx]); x++ {
stamp.ds1.Tiles[rx][x].RegionType = levelType
}
}
return stamp
}
// Returns the size of the stamp, in tiles
func (mr *Stamp) Size() d2common.Size {
return d2common.Size{int(mr.ds1.Width), int(mr.ds1.Height)}
}
// Gets the level preset id
func (mr *Stamp) LevelPreset() d2datadict.LevelPresetRecord {
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return mr.levelPreset
}
// Returns the level type id
func (mr *Stamp) LevelType() d2datadict.LevelTypeRecord {
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return mr.levelType
}
// Gets the file path of the region
func (mr *Stamp) RegionPath() string {
return mr.regionPath
}
// Returns the specified tile
func (mr *Stamp) Tile(x, y int) *d2ds1.TileRecord {
return &mr.ds1.Tiles[y][x]
}
// Returns tile data based on the supplied paramters
func (mr *Stamp) TileData(style int32, sequence int32, tileType d2enum.TileType) *d2dt1.Tile {
for _, tile := range mr.tiles {
if tile.Style == style && tile.Sequence == sequence && tile.Type == int32(tileType) {
return &tile
}
}
return nil
}
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func (mr *Stamp) Entities(tileOffsetX, tileOffsetY int) []d2mapentity.MapEntity {
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entities := make([]d2mapentity.MapEntity, 0)
for _, object := range mr.ds1.Objects {
switch object.Lookup.Type {
case d2enum.ObjectTypeCharacter:
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if object.Lookup.Base != "" && object.Lookup.Token != "" && object.Lookup.TR != "" {
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npc := d2mapentity.CreateNPC((tileOffsetX*5)+object.X, (tileOffsetY*5)+object.Y, object.Lookup, 0)
npc.SetPaths(convertPaths(tileOffsetX, tileOffsetY, object.Paths))
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entities = append(entities, npc)
}
case d2enum.ObjectTypeItem:
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if object.ObjectInfo != nil && object.ObjectInfo.Draw && object.Lookup.Base != "" && object.Lookup.Token != "" {
entity, err := d2mapentity.CreateObject((tileOffsetX*5)+object.X, (tileOffsetY*5)+object.Y, object.Lookup, d2resource.PaletteUnits)
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if err != nil {
panic(err)
}
entity.SetMode(object.Lookup.Mode, object.Lookup.Class, 0)
entities = append(entities, entity)
}
}
}
return entities
}
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func convertPaths(tileOffsetX, tileOffsetY int, paths []d2common.Path) []d2common.Path {
result := make([]d2common.Path, len(paths))
for i := 0; i < len(paths); i++ {
result[i].Action = paths[i].Action
result[i].X = paths[i].X + (tileOffsetX * 5)
result[i].Y = paths[i].Y + (tileOffsetY * 5)
}
return result
}