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OpenDiablo2/d2asset/animation.go

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package d2asset
import (
"errors"
"image/color"
"math"
"github.com/OpenDiablo2/D2Shared/d2data/d2datadict"
"github.com/OpenDiablo2/D2Shared/d2data/d2dc6"
"github.com/OpenDiablo2/D2Shared/d2data/d2dcc"
"github.com/OpenDiablo2/D2Shared/d2helper"
"github.com/OpenDiablo2/OpenDiablo2/d2render/d2surface"
"github.com/hajimehoshi/ebiten"
)
type playMode int
const (
playModePause playMode = iota
playModeForward
playModeBackward
)
type animationFrame struct {
width int
height int
offsetX int
offsetY int
image *ebiten.Image
}
type animationDirection struct {
frames []*animationFrame
}
type Animation struct {
directions []*animationDirection
frameIndex int
directionIndex int
lastFrameTime float64
playedCount int
compositeMode ebiten.CompositeMode
colorMod color.Color
playMode playMode
playLength float64
playLoop bool
}
func createAnimationFromDCC(dcc *d2dcc.DCC, palette *d2datadict.PaletteRec, transparency int) (*Animation, error) {
animation := &Animation{
playLength: 1.0,
playLoop: true,
}
for directionIndex, dccDirection := range dcc.Directions {
for _, dccFrame := range dccDirection.Frames {
minX, minY := math.MaxInt32, math.MaxInt32
maxX, maxY := math.MinInt32, math.MinInt32
for _, dccFrame := range dccDirection.Frames {
minX = d2helper.MinInt(minX, dccFrame.Box.Left)
minY = d2helper.MinInt(minY, dccFrame.Box.Top)
maxX = d2helper.MaxInt(maxX, dccFrame.Box.Right())
maxY = d2helper.MaxInt(maxY, dccFrame.Box.Bottom())
}
frameWidth := maxX - minX
frameHeight := maxY - minY
pixels := make([]byte, frameWidth*frameHeight*4)
for y := 0; y < frameHeight; y++ {
for x := 0; x < frameWidth; x++ {
if paletteIndex := dccFrame.PixelData[y*frameWidth+x]; paletteIndex != 0 {
color := palette.Colors[paletteIndex]
offset := (x + y*frameWidth) * 4
pixels[offset] = color.R
pixels[offset+1] = color.G
pixels[offset+2] = color.B
pixels[offset+3] = byte(transparency)
}
}
}
image, err := ebiten.NewImage(frameWidth, frameHeight, ebiten.FilterNearest)
if err != nil {
return nil, err
}
if err := image.ReplacePixels(pixels); err != nil {
return nil, err
}
if directionIndex >= len(animation.directions) {
animation.directions = append(animation.directions, new(animationDirection))
}
direction := animation.directions[directionIndex]
direction.frames = append(direction.frames, &animationFrame{
width: int(dccFrame.Width),
height: int(dccFrame.Height),
offsetX: minX,
offsetY: minY,
image: image,
})
}
}
return animation, nil
}
func createAnimationFromDC6(dc6 *d2dc6.DC6File) (*Animation, error) {
animation := &Animation{
playLength: 1.0,
playLoop: true,
}
for frameIndex, dc6Frame := range dc6.Frames {
image, err := ebiten.NewImage(int(dc6Frame.Width), int(dc6Frame.Height), ebiten.FilterNearest)
if err != nil {
return nil, err
}
if err := image.ReplacePixels(dc6Frame.ColorData()); err != nil {
return nil, err
}
directionIndex := frameIndex / int(dc6.FramesPerDirection)
if directionIndex >= len(animation.directions) {
animation.directions = append(animation.directions, new(animationDirection))
}
direction := animation.directions[directionIndex]
direction.frames = append(direction.frames, &animationFrame{
width: int(dc6Frame.Width),
height: int(dc6Frame.Height),
offsetX: int(dc6Frame.OffsetX),
offsetY: int(dc6Frame.OffsetY),
image: image,
})
}
return animation, nil
}
func (a *Animation) clone() *Animation {
animation := *a
return &animation
}
func (a *Animation) Advance(elapsed float64) error {
if a.playMode == playModePause {
return nil
}
frameCount := a.GetFrameCount()
frameLength := a.playLength / float64(frameCount)
a.lastFrameTime += elapsed
framesAdvanced := int(a.lastFrameTime / frameLength)
a.lastFrameTime -= float64(framesAdvanced) * frameLength
for i := 0; i < framesAdvanced; i++ {
switch a.playMode {
case playModeForward:
a.frameIndex++
if a.frameIndex >= frameCount {
a.playedCount++
if a.playLoop {
a.frameIndex = 0
} else {
a.frameIndex = frameCount - 1
break
}
}
case playModeBackward:
a.frameIndex--
if a.frameIndex < 0 {
a.playedCount++
if a.playLoop {
a.frameIndex = frameCount - 1
} else {
a.frameIndex = 0
break
}
}
}
}
return nil
}
func (a *Animation) Render(target *d2surface.Surface) error {
direction := a.directions[a.directionIndex]
frame := direction.frames[a.frameIndex]
target.PushTranslation(frame.offsetX, frame.offsetY)
target.PushCompositeMode(a.compositeMode)
target.PushColor(a.colorMod)
defer target.PopN(3)
return target.Render(frame.image)
}
func (a *Animation) GetFrameSize(frameIndex int) (int, int, error) {
direction := a.directions[a.directionIndex]
if frameIndex >= len(direction.frames) {
return 0, 0, errors.New("invalid frame index")
}
frame := direction.frames[frameIndex]
return frame.width, frame.height, nil
}
func (a *Animation) GetCurrentFrameSize() (int, int) {
width, height, _ := a.GetFrameSize(a.frameIndex)
return width, height
}
func (a *Animation) GetFrameBounds() (int, int) {
maxWidth, maxHeight := 0, 0
direction := a.directions[a.directionIndex]
for _, frame := range direction.frames {
maxWidth = d2helper.MaxInt(maxWidth, frame.width)
maxHeight = d2helper.MaxInt(maxHeight, frame.height)
}
return maxWidth, maxHeight
}
func (a *Animation) GetCurrentFrame() int {
return a.frameIndex
}
func (a *Animation) GetFrameCount() int {
direction := a.directions[a.directionIndex]
return len(direction.frames)
}
func (a *Animation) IsOnFirstFrame() bool {
return a.frameIndex == 0
}
func (a *Animation) IsOnLastFrame() bool {
return a.frameIndex == a.GetFrameCount()-1
}
func (a *Animation) GetDirectionCount() int {
return len(a.directions)
}
func (a *Animation) SetDirection(directionIndex int) error {
if directionIndex >= len(a.directions) {
return errors.New("invalid direction index")
}
a.directionIndex = directionIndex
a.frameIndex = 0
return nil
}
func (a *Animation) GetDirection() int {
return a.directionIndex
}
func (a *Animation) SetCurrentFrame(frameIndex int) error {
if frameIndex >= a.GetFrameCount() {
return errors.New("invalid frame index")
}
a.frameIndex = frameIndex
a.lastFrameTime = 0
return nil
}
func (a *Animation) Rewind() {
a.SetCurrentFrame(0)
}
func (a *Animation) PlayForward() {
a.playMode = playModeForward
a.lastFrameTime = 0
}
func (a *Animation) PlayBackward() {
a.playMode = playModeBackward
a.lastFrameTime = 0
}
func (a *Animation) Pause() {
a.playMode = playModePause
a.lastFrameTime = 0
}
func (a *Animation) SetPlayLoop(loop bool) {
a.playLoop = true
}
func (a *Animation) SetPlaySpeed(playSpeed float64) {
a.SetPlayLength(playSpeed * float64(a.GetFrameCount()))
}
func (a *Animation) SetPlayLength(playLength float64) {
a.playLength = playLength
a.lastFrameTime = 0
}
func (a *Animation) SetPlayLengthMs(playLengthMs int) {
a.SetPlayLength(float64(playLengthMs) / 1000.0)
}
func (a *Animation) SetColorMod(color color.Color) {
a.colorMod = color
}
func (a *Animation) GetPlayedCount() int {
return a.playedCount
}
func (a *Animation) ResetPlayedCount() {
a.playedCount = 0
}
func (a *Animation) SetBlend(blend bool) {
if blend {
a.compositeMode = ebiten.CompositeModeLighter
} else {
a.compositeMode = ebiten.CompositeModeSourceOver
}
}