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OpenDiablo2/d2core/d2asset/animation_manager.go

67 lines
1.4 KiB
Go
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package d2asset
import (
"fmt"
"path/filepath"
"strings"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
)
const (
animationBudget = 64
)
type animationManager struct {
cache *d2common.Cache
}
func createAnimationManager() *animationManager {
return &animationManager{d2common.CreateCache(animationBudget)}
}
func (am *animationManager) loadAnimation(animationPath, palettePath string, transparency int) (*Animation, error) {
cachePath := fmt.Sprintf("%s;%s;%d", animationPath, palettePath, transparency)
if animation, found := am.cache.Retrieve(cachePath); found {
return animation.(*Animation).Clone(), nil
}
var animation *Animation
ext := strings.ToLower(filepath.Ext(animationPath))
switch ext {
case ".dc6":
dc6, err := loadDC6(animationPath, palettePath)
if err != nil {
return nil, err
}
animation, err = createAnimationFromDC6(dc6)
if err != nil {
return nil, err
}
case ".dcc":
dcc, err := loadDCC(animationPath)
if err != nil {
return nil, err
}
palette, err := loadPalette(palettePath)
if err != nil {
return nil, err
}
animation, err = createAnimationFromDCC(dcc, palette, transparency)
if err != nil {
return nil, err
}
default:
return nil, fmt.Errorf("unknown animation format: %s", ext)
}
if err := am.cache.Insert(cachePath, animation.Clone(), 1); err != nil {
return nil, err
}
return animation, nil
}