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OpenDiablo2/d2core/d2map/d2maprenderer/camera.go

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2020-06-21 18:40:37 -04:00
package d2maprenderer
// Camera is the position of the camera perspective in orthogonal world space. See viewport.go.
// TODO: Has a coordinate (issue #456)
type Camera struct {
x float64
y float64
}
// MoveTo sets the position of the camera to the given x and y coordinates.
func (c *Camera) MoveTo(x, y float64) {
c.x = x
c.y = y
}
// MoveBy adds the given vector to the current position of the camera.
func (c *Camera) MoveBy(x, y float64) {
c.x += x
c.y += y
}
// GetPosition returns the camera x and y position.
func (c *Camera) GetPosition() (float64, float64) {
return c.x, c.y
}