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OpenDiablo2/d2common/music_defs.go

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package d2common
import "github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
// MusicDef stores the music definitions of a region
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type MusicDef struct {
Region d2enum.RegionIdType
InTown bool
MusicFile string
}
func getMusicDefs() []MusicDef {
return []MusicDef{
{d2enum.RegionAct1Town, false, "/data/global/music/Act1/town1.wav"},
{d2enum.RegionAct1Wilderness, false, "/data/global/music/Act1/wild.wav"},
{d2enum.RegionAct1Cave, false, "/data/global/music/Act1/caves.wav"},
{d2enum.RegionAct1Crypt, false, "/data/global/music/Act1/crypt.wav"},
{d2enum.RegionAct1Monestary, false, "/data/global/music/Act1/monastery.wav"},
{d2enum.RegionAct1Courtyard, false, "/data/global/music/Act1/wild.wav"}, // ?
{d2enum.RegionAct1Barracks, false, "/data/global/music/Act1/wild.wav"}, // ?
{d2enum.RegionAct1Jail, false, "/data/global/music/Act1/wild.wav"}, // ?
{d2enum.RegionAct1Cathedral, false, "/data/global/music/Act1/monastery.wav"}, // ?
{d2enum.RegionAct1Catacombs, false, "/data/global/music/Act1/crypt.wav"}, // ?
{d2enum.RegionAct1Tristram, false, "/data/global/music/Act1/tristram.wav"}, // ?
{d2enum.RegionAct2Town, false, "/data/global/music/Act2/town2.wav"},
{d2enum.RegionAct2Sewer, false, "/data/global/music/Act2/sewer.wav"},
{d2enum.RegionAct2Harem, false, "/data/global/music/Act2/harem.wav"},
{d2enum.RegionAct2Basement, false, "/data/global/music/Act2/lair.wav"}, // ?
{d2enum.RegionAct2Desert, false, "/data/global/music/Act2/desrt.wav"},
{d2enum.RegionAct2Tomb, false, "/data/global/music/Act2/tombs.wav"},
{d2enum.RegionAct2Lair, false, "/data/global/music/Act2/lair.wav"},
{d2enum.RegionAct2Arcane, false, "/data/global/music/Act2/sanctuary.wav"}, // ?
{d2enum.RegionAct3Town, false, "/data/global/music/Act3/town3.wav"},
{d2enum.RegionAct3Jungle, false, "/data/global/music/Act3/jungle.wav"},
{d2enum.RegionAct3Kurast, false, "/data/global/music/Act3/kurast.wav"},
{d2enum.RegionAct3Spider, false, "/data/global/music/Act3/spider.wav"},
{d2enum.RegionAct3Dungeon, false, "/data/global/music/Act3/kurastsewer.wav"}, // ?
{d2enum.RegionAct3Sewer, false, "/data/global/music/Act3/kurastsewer.wav"},
{d2enum.RegionAct4Town, false, "/data/global/music/Act4/town4.wav"},
{d2enum.RegionAct4Mesa, false, "/data/global/music/Act4/mesa.wav"},
{d2enum.RegionAct4Lava, false, "/data/global/music/Act4/diablo.wav"}, // ?
{d2enum.RegonAct5Town, false, "/data/global/music/Act5/xtown.wav"},
{d2enum.RegionAct5Siege, false, "/data/global/music/Act5/siege.wav"},
{d2enum.RegionAct5Barricade, false, "/data/global/music/Act5/shenkmusic.wav"}, // ?
{d2enum.RegionAct5Temple, false, "/data/global/music/Act5/xtemple.wav"},
{d2enum.RegionAct5IceCaves, false, "/data/global/music/Act5/icecaves.wav"},
{d2enum.RegionAct5Baal, false, "/data/global/music/Act5/baal.wav"},
{d2enum.RegionAct5Lava, false, "/data/global/music/Act5/nihlathakmusic.wav"}, // ?
}
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}
// GetMusicDef returns the MusicDef of the given region
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func GetMusicDef(regionType d2enum.RegionIdType) *MusicDef {
musicDefs := getMusicDefs()
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for idx := range musicDefs {
if musicDefs[idx].Region != regionType {
continue
}
return &musicDefs[idx]
}
return &musicDefs[0]
}