mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2025-02-20 23:47:16 -05:00
100 lines
2.8 KiB
Go
100 lines
2.8 KiB
Go
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package d2components
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import (
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"github.com/gravestench/ecs"
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)
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// static check that FilePathComponent implements Component
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var _ ecs.Component = &FilePathComponent{}
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// static check that FilePathMap implements ComponentMap
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var _ ecs.ComponentMap = &FilePathMap{}
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// FilePathComponent is a component that contains a file Path string
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type FilePathComponent struct {
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Path string
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}
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// ID returns a unique identifier for the component type
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func (*FilePathComponent) ID() ecs.ComponentID {
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return FilePathCID
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}
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// NewMap returns a new component map the component type
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func (*FilePathComponent) NewMap() ecs.ComponentMap {
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return NewFilePathMap()
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}
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// FilePath is a convenient reference to be used as a component identifier
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var FilePath = (*FilePathComponent)(nil) // nolint:gochecknoglobals // global by design
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// NewFilePathMap creates a new map of entity ID's to FilePath
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func NewFilePathMap() *FilePathMap {
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cm := &FilePathMap{
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components: make(map[ecs.EID]*FilePathComponent),
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}
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return cm
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}
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// FilePathMap is a map of entity ID's to FilePath
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type FilePathMap struct {
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world *ecs.World
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components map[ecs.EID]*FilePathComponent
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}
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// Init initializes the component map with the given world
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func (cm *FilePathMap) Init(world *ecs.World) {
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cm.world = world
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}
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// ID returns a unique identifier for the component type
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func (*FilePathMap) ID() ecs.ComponentID {
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return FilePathCID
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}
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// NewMap returns a new component map the component type
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func (*FilePathMap) NewMap() ecs.ComponentMap {
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return NewFilePathMap()
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}
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// Add a new FilePathComponent for the given entity id, return that component.
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// If the entity already has a component, just return that one.
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func (cm *FilePathMap) Add(id ecs.EID) ecs.Component {
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if com, has := cm.components[id]; has {
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return com
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}
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cm.components[id] = &FilePathComponent{Path: ""}
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cm.world.UpdateEntity(id)
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return cm.components[id]
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}
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// AddFilePath adds a new FilePathComponent for the given entity id and returns it.
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// If the entity already has a FilePathComponent, just return that one.
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// this is a convenience method for the generic Add method, as it returns a
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// *FilePathComponent instead of an ecs.Component
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func (cm *FilePathMap) AddFilePath(id ecs.EID) *FilePathComponent {
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return cm.Add(id).(*FilePathComponent)
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}
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// Get returns the component associated with the given entity id
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func (cm *FilePathMap) Get(id ecs.EID) (ecs.Component, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// GetFilePath returns the FilePathComponent associated with the given entity id
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func (cm *FilePathMap) GetFilePath(id ecs.EID) (*FilePathComponent, bool) {
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entry, found := cm.components[id]
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return entry, found
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}
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// Remove a component for the given entity id, return the component.
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func (cm *FilePathMap) Remove(id ecs.EID) {
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delete(cm.components, id)
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cm.world.UpdateEntity(id)
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}
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