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package d2hero
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import (
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"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
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"github.com/OpenDiablo2/OpenDiablo2/d2core/d2records"
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)
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2020-06-30 17:03:20 -04:00
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// HeroStatsState is a serializable state of hero stats.
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type HeroStatsState struct {
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Level int `json:"level"`
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Experience int `json:"experience"`
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Strength int `json:"strength"`
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Energy int `json:"energy"`
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Dexterity int `json:"dexterity"`
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Vitality int `json:"vitality"`
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// there are stats and skills points remaining to add.
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StatsPoints int `json:"statsPoints"`
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SkillPoints int `json:"skillPoints"`
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Health int `json:"health"`
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MaxHealth int `json:"maxHealth"`
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Mana int `json:"mana"`
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MaxMana int `json:"maxMana"`
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Stamina float64 `json:"-"` // only MaxStamina is saved, Stamina gets reset on entering world
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MaxStamina int `json:"maxStamina"`
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// values which are not saved/loaded(computed)
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NextLevelExp int `json:"-"`
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}
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// CreateHeroStatsState generates a running state from a hero stats.
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func (f *HeroStateFactory) CreateHeroStatsState(heroClass d2enum.Hero, classStats *d2records.CharStatsRecord) *HeroStatsState {
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result := HeroStatsState{
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Level: 1,
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Experience: 0,
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NextLevelExp: f.asset.Records.GetExperienceBreakpoint(heroClass, 1),
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Strength: classStats.InitStr,
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Dexterity: classStats.InitDex,
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Vitality: classStats.InitVit,
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Energy: classStats.InitEne,
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StatsPoints: 0,
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SkillPoints: 0,
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MaxHealth: classStats.InitVit * classStats.LifePerVit,
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MaxMana: classStats.InitEne * classStats.ManaPerEne,
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MaxStamina: classStats.InitStamina,
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// https://github.com/OpenDiablo2/OpenDiablo2/issues/814
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}
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result.Mana = result.MaxMana
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result.Health = result.MaxHealth
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result.Stamina = float64(result.MaxStamina)
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return &result
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}
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