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OpenDiablo2/d2networking/d2netpacket/packet_player_connection_request.go

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2020-06-18 14:11:04 -04:00
package d2netpacket
import (
"github.com/OpenDiablo2/OpenDiablo2/d2game/d2player"
"github.com/OpenDiablo2/OpenDiablo2/d2networking/d2netpacket/d2netpackettype"
)
type PlayerConnectionRequestPacket struct {
Id string `json:"id"`
PlayerState *d2player.PlayerState `json:"gameState"`
}
func CreatePlayerConnectionRequestPacket(id string, playerState *d2player.PlayerState) NetPacket {
return NetPacket{
PacketType: d2netpackettype.PlayerConnectionRequest,
PacketData: PlayerConnectionRequestPacket{
Id: id,
PlayerState: playerState,
},
}
}