mirror of
https://github.com/OpenDiablo2/OpenDiablo2
synced 2024-11-10 14:26:15 -05:00
736 lines
17 KiB
Go
736 lines
17 KiB
Go
|
package diablo2item
|
||
|
|
||
|
import (
|
||
|
"fmt"
|
||
|
"github.com/OpenDiablo2/OpenDiablo2/d2common"
|
||
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2data/d2datadict"
|
||
|
"github.com/OpenDiablo2/OpenDiablo2/d2common/d2enum"
|
||
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2item"
|
||
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats"
|
||
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2stats/diablo2stats"
|
||
|
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2ui"
|
||
|
"math/rand"
|
||
|
)
|
||
|
|
||
|
// PropertyPool is used for separating properties by their source
|
||
|
type PropertyPool int
|
||
|
|
||
|
// Property pools
|
||
|
const (
|
||
|
PropertyPoolPrefix PropertyPool = iota
|
||
|
PropertyPoolSuffix
|
||
|
PropertyPoolUnique
|
||
|
PropertyPoolSetItem
|
||
|
PropertyPoolSet
|
||
|
)
|
||
|
|
||
|
// for handling special cases
|
||
|
const (
|
||
|
jewelItemCode = "jew"
|
||
|
propertyEthereal = "ethereal"
|
||
|
propertyIndestructable = "indestruct"
|
||
|
)
|
||
|
|
||
|
|
||
|
const (
|
||
|
magicItemPrefixMax = 1
|
||
|
magicItemSuffixMax = 1
|
||
|
rareItemPrefixMax = 3
|
||
|
rareItemSuffixMax = 3
|
||
|
rareJewelPrefixMax = 3
|
||
|
rareJewelSuffixMax = 3
|
||
|
rareJewelAffixMax = 4
|
||
|
)
|
||
|
|
||
|
// static check to ensure Item implements Item
|
||
|
var _ d2item.Item = &Item{}
|
||
|
|
||
|
type Item struct {
|
||
|
name string
|
||
|
Seed int64
|
||
|
rand *rand.Rand // non-global rand instance for re-generating the item
|
||
|
|
||
|
slotType d2enum.EquippedSlot
|
||
|
|
||
|
TypeCode string
|
||
|
CommonCode string
|
||
|
UniqueCode string
|
||
|
SetCode string
|
||
|
SetItemCode string
|
||
|
PrefixCodes []string
|
||
|
SuffixCodes []string
|
||
|
|
||
|
properties map[PropertyPool][]*Property
|
||
|
statContext d2item.StatContext
|
||
|
statList d2stats.StatList
|
||
|
uniqueStatList d2stats.StatList
|
||
|
setItemStatList d2stats.StatList
|
||
|
|
||
|
attributes *itemAttributes
|
||
|
|
||
|
sockets []*d2item.Item // there will be checks for handling the craziness this might entail
|
||
|
}
|
||
|
|
||
|
type itemAttributes struct {
|
||
|
worldSprite *d2ui.Sprite
|
||
|
inventorySprite *d2ui.Sprite
|
||
|
|
||
|
damageOneHand minMaxEnhanceable
|
||
|
damageTwoHand minMaxEnhanceable
|
||
|
damageMissile minMaxEnhanceable
|
||
|
stackSize minMaxEnhanceable
|
||
|
durability minMaxEnhanceable
|
||
|
|
||
|
personalization string
|
||
|
|
||
|
quality int
|
||
|
defense int
|
||
|
currentStackSize int
|
||
|
currentDurability int
|
||
|
baseItemLevel int
|
||
|
requiredLevel int
|
||
|
numSockets int
|
||
|
requirementsEnhancement int
|
||
|
requiredStrength int
|
||
|
requiredDexterity int
|
||
|
classSpecific d2enum.Hero
|
||
|
|
||
|
durable bool // some items specify that they have no durability
|
||
|
indestructable bool
|
||
|
ethereal bool
|
||
|
throwable bool
|
||
|
}
|
||
|
|
||
|
type minMaxEnhanceable struct {
|
||
|
min int
|
||
|
max int
|
||
|
enhance int
|
||
|
}
|
||
|
|
||
|
// Name returns the item name
|
||
|
func (i *Item) Name() string {
|
||
|
return i.name
|
||
|
}
|
||
|
|
||
|
// Context returns the statContext that is being used to evaluate stats. for example,
|
||
|
// stats which are based on character level will be evaluated with the player
|
||
|
// as the statContext, as the player stat list will contain stats that describe the
|
||
|
// character level
|
||
|
func (i *Item) Context() d2item.StatContext {
|
||
|
return i.statContext
|
||
|
}
|
||
|
|
||
|
// SetContext sets the statContext for evaluating item stats
|
||
|
func (i *Item) SetContext(ctx d2item.StatContext) {
|
||
|
i.statContext = ctx
|
||
|
}
|
||
|
|
||
|
// ItemType returns the type of item
|
||
|
func (i *Item) ItemType() string {
|
||
|
return i.TypeCode
|
||
|
}
|
||
|
|
||
|
// ItemLevel returns the level of item
|
||
|
func (i *Item) ItemLevel() int {
|
||
|
return i.attributes.baseItemLevel
|
||
|
}
|
||
|
|
||
|
// TypeRecord returns the ItemTypeRecord of the item
|
||
|
func (i *Item) TypeRecord() *d2datadict.ItemTypeRecord {
|
||
|
return d2datadict.ItemTypes[i.TypeCode]
|
||
|
}
|
||
|
|
||
|
// CommonRecord returns the ItemCommonRecord of the item
|
||
|
func (i *Item) CommonRecord() *d2datadict.ItemCommonRecord {
|
||
|
return d2datadict.CommonItems[i.CommonCode]
|
||
|
}
|
||
|
|
||
|
// UniqueRecord returns the UniqueItemRecord of the item
|
||
|
func (i *Item) UniqueRecord() *d2datadict.UniqueItemRecord {
|
||
|
return d2datadict.UniqueItems[i.UniqueCode]
|
||
|
}
|
||
|
|
||
|
// SetRecord returns the SetRecord of the item
|
||
|
func (i *Item) SetRecord() *d2datadict.SetRecord {
|
||
|
return d2datadict.SetRecords[i.SetCode]
|
||
|
}
|
||
|
|
||
|
// SetItemRecord returns the SetRecord of the item
|
||
|
func (i *Item) SetItemRecord() *d2datadict.SetItemRecord {
|
||
|
return d2datadict.SetItems[i.SetItemCode]
|
||
|
}
|
||
|
|
||
|
// PrefixRecords returns the ItemAffixCommonRecords of the prefixes of the item
|
||
|
func (i *Item) PrefixRecords() []*d2datadict.ItemAffixCommonRecord {
|
||
|
return affixRecords(i.PrefixCodes, d2datadict.MagicPrefix)
|
||
|
}
|
||
|
|
||
|
// PrefixRecords returns the ItemAffixCommonRecords of the prefixes of the item
|
||
|
func (i *Item) SuffixRecords() []*d2datadict.ItemAffixCommonRecord {
|
||
|
return affixRecords(i.SuffixCodes, d2datadict.MagicSuffix)
|
||
|
}
|
||
|
|
||
|
func affixRecords(
|
||
|
fromCodes []string,
|
||
|
affixes map[string]*d2datadict.ItemAffixCommonRecord,
|
||
|
) []*d2datadict.ItemAffixCommonRecord {
|
||
|
if len(fromCodes) < 1 {
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
result := make([]*d2datadict.ItemAffixCommonRecord, len(fromCodes))
|
||
|
|
||
|
for idx, code := range fromCodes {
|
||
|
rec := affixes[code]
|
||
|
result[idx] = rec
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
|
||
|
// SlotType returns the slot type (where it can be equipped)
|
||
|
func (i *Item) SlotType() d2enum.EquippedSlot {
|
||
|
return i.slotType
|
||
|
}
|
||
|
|
||
|
// StatList returns the evaluated stat list
|
||
|
func (i *Item) StatList() d2stats.StatList {
|
||
|
return i.statList
|
||
|
}
|
||
|
|
||
|
// Description returns the full description string for the item
|
||
|
func (i *Item) Description() string {
|
||
|
return ""
|
||
|
}
|
||
|
|
||
|
// applyDropModifier attempts to find the necessary set, unique, or
|
||
|
// affix records, depending on the drop modifier given. If an unsupported
|
||
|
// drop modifier is supplied, it will attempt to reconcile by picked
|
||
|
// magic affixes as if it were a rare.
|
||
|
func (i *Item) applyDropModifier(modifier DropModifier) {
|
||
|
|
||
|
modifier = i.sanitizeDropModifier(modifier)
|
||
|
|
||
|
switch modifier {
|
||
|
case DropModifierUnique:
|
||
|
i.pickUniqueRecord()
|
||
|
|
||
|
if i.UniqueRecord() == nil {
|
||
|
i.applyDropModifier(DropModifierRare)
|
||
|
return
|
||
|
}
|
||
|
case DropModifierSet:
|
||
|
i.pickSetRecords()
|
||
|
|
||
|
if i.SetRecord() == nil || i.SetItemRecord() == nil {
|
||
|
i.applyDropModifier(DropModifierRare)
|
||
|
return
|
||
|
}
|
||
|
case DropModifierRare, DropModifierMagic:
|
||
|
// the method of picking stays the same for magic/rare
|
||
|
// but magic gets to pick more, and jewels have a special
|
||
|
// way of picking affixes
|
||
|
i.pickMagicAffixes(modifier)
|
||
|
case DropModifierNone:
|
||
|
default:
|
||
|
return
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *Item) sanitizeDropModifier(modifier DropModifier) DropModifier {
|
||
|
if i.TypeRecord() == nil {
|
||
|
i.TypeCode = i.CommonRecord().Type
|
||
|
}
|
||
|
|
||
|
// should this item always be normal?
|
||
|
if i.TypeRecord().Normal {
|
||
|
modifier = DropModifierNone
|
||
|
}
|
||
|
|
||
|
// should this item always be magic?
|
||
|
if i.TypeRecord().Magic {
|
||
|
modifier = DropModifierMagic
|
||
|
}
|
||
|
|
||
|
// if it isn't allowed to be rare, force it to be magic
|
||
|
if modifier == DropModifierRare && !i.TypeRecord().Rare {
|
||
|
modifier = DropModifierMagic
|
||
|
}
|
||
|
|
||
|
return modifier
|
||
|
}
|
||
|
|
||
|
func (i *Item) pickUniqueRecord() {
|
||
|
matches := findMatchingUniqueRecords(i.CommonRecord())
|
||
|
if len(matches) > 0 {
|
||
|
match := matches[i.rand.Intn(len(matches))]
|
||
|
i.UniqueCode = match.Code
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *Item) pickSetRecords() {
|
||
|
if matches := findMatchingSetItemRecords(i.CommonRecord()); len(matches) > 0 {
|
||
|
picked := matches[i.rand.Intn(len(matches))]
|
||
|
i.SetItemCode = picked.SetItemKey
|
||
|
|
||
|
if rec := i.SetItemRecord(); rec != nil {
|
||
|
i.SetCode = rec.SetKey
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *Item) pickMagicAffixes(mod DropModifier) {
|
||
|
if i.PrefixCodes == nil {
|
||
|
i.PrefixCodes = make([]string, 0)
|
||
|
}
|
||
|
|
||
|
if i.SuffixCodes == nil {
|
||
|
i.SuffixCodes = make([]string, 0)
|
||
|
}
|
||
|
|
||
|
totalAffixes, numSuffixes, numPrefixes := 0, 0, 0
|
||
|
|
||
|
switch mod {
|
||
|
case DropModifierRare:
|
||
|
if i.CommonRecord().Type == jewelItemCode {
|
||
|
numPrefixes, numSuffixes = rareJewelPrefixMax, rareJewelSuffixMax
|
||
|
totalAffixes = rareJewelAffixMax
|
||
|
} else {
|
||
|
numPrefixes, numSuffixes = rareItemPrefixMax, rareItemSuffixMax
|
||
|
totalAffixes = numPrefixes + numSuffixes
|
||
|
}
|
||
|
case DropModifierMagic:
|
||
|
numPrefixes, numSuffixes = magicItemPrefixMax, magicItemSuffixMax
|
||
|
totalAffixes = numPrefixes + numSuffixes
|
||
|
}
|
||
|
|
||
|
i.pickMagicPrefixes(numPrefixes, totalAffixes)
|
||
|
i.pickMagicSuffixes(numSuffixes, totalAffixes)
|
||
|
}
|
||
|
|
||
|
func (i *Item) pickMagicPrefixes(max, totalMax int) {
|
||
|
for numPicks := 0; numPicks < max; numPicks++ {
|
||
|
matches := findMatchingAffixes(i.CommonRecord(), d2datadict.MagicPrefix)
|
||
|
|
||
|
if rollPrefix := i.rand.Intn(2); rollPrefix > 0 {
|
||
|
affixCount := len(i.PrefixRecords()) + len(i.SuffixRecords())
|
||
|
if len(i.PrefixRecords()) > max || affixCount > totalMax {
|
||
|
break
|
||
|
}
|
||
|
|
||
|
if len(matches) > 0 {
|
||
|
picked := matches[i.rand.Intn(len(matches))]
|
||
|
i.PrefixCodes = append(i.PrefixCodes, picked.Name)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *Item) pickMagicSuffixes(max, totalMax int) {
|
||
|
for numPicks := 0; numPicks < max; numPicks++ {
|
||
|
matches := findMatchingAffixes(i.CommonRecord(), d2datadict.MagicSuffix)
|
||
|
|
||
|
if rollSuffix := i.rand.Intn(2); rollSuffix > 0 {
|
||
|
affixCount := len(i.PrefixRecords()) + len(i.SuffixRecords())
|
||
|
if len(i.PrefixRecords()) > max || affixCount > totalMax {
|
||
|
break
|
||
|
}
|
||
|
|
||
|
if len(matches) > 0 {
|
||
|
picked := matches[i.rand.Intn(len(matches))]
|
||
|
i.SuffixCodes = append(i.SuffixCodes, picked.Name)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *Item) generateAllProperties() {
|
||
|
if i.attributes == nil {
|
||
|
i.attributes = &itemAttributes{}
|
||
|
}
|
||
|
|
||
|
// these will get updated by any generated properties
|
||
|
i.attributes.ethereal = false
|
||
|
i.attributes.indestructable = false
|
||
|
|
||
|
pools := []PropertyPool{
|
||
|
PropertyPoolPrefix,
|
||
|
PropertyPoolSuffix,
|
||
|
PropertyPoolUnique,
|
||
|
PropertyPoolSetItem,
|
||
|
PropertyPoolSet,
|
||
|
}
|
||
|
|
||
|
for _, pool := range pools {
|
||
|
i.generateProperties(pool)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *Item) generateProperties(pool PropertyPool) {
|
||
|
var props []*Property
|
||
|
|
||
|
switch pool {
|
||
|
case PropertyPoolPrefix:
|
||
|
if generated := i.generatePrefixProperties(); generated != nil {
|
||
|
props = generated
|
||
|
}
|
||
|
case PropertyPoolSuffix:
|
||
|
if generated := i.generateSuffixProperties(); generated != nil {
|
||
|
props = generated
|
||
|
}
|
||
|
case PropertyPoolUnique:
|
||
|
if generated := i.generateUniqueProperties(); generated != nil {
|
||
|
props = generated
|
||
|
}
|
||
|
case PropertyPoolSetItem:
|
||
|
if generated := i.generateSetItemProperties(); generated != nil {
|
||
|
props = generated
|
||
|
}
|
||
|
case PropertyPoolSet:
|
||
|
// todo set bonus handling, needs player/equipment context
|
||
|
}
|
||
|
|
||
|
if props == nil {
|
||
|
return
|
||
|
}
|
||
|
|
||
|
if i.properties == nil {
|
||
|
i.properties = make(map[PropertyPool][]*Property)
|
||
|
}
|
||
|
|
||
|
i.properties[pool] = props
|
||
|
|
||
|
// in the case one of the properties is a stat-less prop for indestructable/ethereal
|
||
|
// we need to set the item attributes to the rolled values. we use `||` here just in
|
||
|
// case another property has already set the flag
|
||
|
for propIdx := range props {
|
||
|
prop := props[propIdx]
|
||
|
switch prop.record.Code {
|
||
|
case propertyEthereal:
|
||
|
i.attributes.ethereal = i.attributes.ethereal || prop.computedBool
|
||
|
case propertyIndestructable:
|
||
|
i.attributes.indestructable = i.attributes.ethereal || prop.computedBool
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (i *Item) updateItemAttributes() {
|
||
|
i.generateName()
|
||
|
|
||
|
r := i.CommonRecord()
|
||
|
i.attributes = &itemAttributes{
|
||
|
damageOneHand: minMaxEnhanceable{
|
||
|
min: r.MinDamage,
|
||
|
max: r.MaxDamage,
|
||
|
},
|
||
|
|
||
|
damageTwoHand: minMaxEnhanceable{
|
||
|
min: r.Min2HandDamage,
|
||
|
max: r.Max2HandDamage,
|
||
|
},
|
||
|
|
||
|
damageMissile: minMaxEnhanceable{
|
||
|
min: r.MinMissileDamage,
|
||
|
max: r.MaxMissileDamage,
|
||
|
},
|
||
|
stackSize: minMaxEnhanceable{
|
||
|
min: r.MinStack,
|
||
|
max: r.MaxStack,
|
||
|
},
|
||
|
durability: minMaxEnhanceable{
|
||
|
min: r.Durability,
|
||
|
max: r.Durability,
|
||
|
},
|
||
|
|
||
|
baseItemLevel: r.Level,
|
||
|
requiredLevel: r.RequiredLevel,
|
||
|
requiredStrength: r.RequiredStrength,
|
||
|
requiredDexterity: r.RequiredDexterity,
|
||
|
durable: !r.NoDurability,
|
||
|
throwable: r.Throwable,
|
||
|
}
|
||
|
|
||
|
def, minDef, maxDef := 0, r.MinAC, r.MaxAC
|
||
|
|
||
|
if minDef < 1 && maxDef < 1 {
|
||
|
if maxDef < minDef {
|
||
|
minDef, maxDef = maxDef, minDef
|
||
|
}
|
||
|
|
||
|
def = i.rand.Intn(maxDef-minDef+1) + minDef
|
||
|
}
|
||
|
|
||
|
i.attributes.defense = def
|
||
|
}
|
||
|
|
||
|
func (i *Item) generatePrefixProperties() []*Property {
|
||
|
if i.PrefixRecords() == nil || len(i.PrefixRecords()) < 1 {
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
result := make([]*Property, 0)
|
||
|
|
||
|
// for each prefix
|
||
|
for recIdx := range i.PrefixRecords() {
|
||
|
prefix := i.PrefixRecords()[recIdx]
|
||
|
// for each modifier
|
||
|
for modIdx := range prefix.Modifiers {
|
||
|
mod := prefix.Modifiers[modIdx]
|
||
|
|
||
|
prop := NewProperty(mod.Code, mod.Parameter, mod.Min, mod.Max)
|
||
|
if prop == nil {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
result = append(result, prop)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
func (i *Item) generateSuffixProperties() []*Property {
|
||
|
if i.SuffixRecords() == nil || len(i.SuffixRecords()) < 1 {
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
result := make([]*Property, 0)
|
||
|
|
||
|
// for each prefix
|
||
|
for recIdx := range i.SuffixRecords() {
|
||
|
prefix := i.SuffixRecords()[recIdx]
|
||
|
// for each modifier
|
||
|
for modIdx := range prefix.Modifiers {
|
||
|
mod := prefix.Modifiers[modIdx]
|
||
|
|
||
|
prop := NewProperty(mod.Code, mod.Parameter, mod.Min, mod.Max)
|
||
|
if prop == nil {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
result = append(result, prop)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
func (i *Item) generateUniqueProperties() []*Property {
|
||
|
if i.UniqueRecord() == nil {
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
result := make([]*Property, 0)
|
||
|
|
||
|
for propIdx := range i.UniqueRecord().Properties {
|
||
|
propInfo := i.UniqueRecord().Properties[propIdx]
|
||
|
|
||
|
// sketchy ass unique records, the param should be an int but sometimes it's the name
|
||
|
// of a skill, which needs to be converted to the skill index
|
||
|
paramStr := getStringComponent(propInfo.Parameter)
|
||
|
paramInt := getNumericComponent(propInfo.Parameter)
|
||
|
|
||
|
if paramStr != "" {
|
||
|
for skillID := range d2datadict.SkillDetails {
|
||
|
if d2datadict.SkillDetails[skillID].Skill == paramStr {
|
||
|
paramInt = skillID
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
prop := NewProperty(propInfo.Code, paramInt, propInfo.Min, propInfo.Max)
|
||
|
if prop == nil {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
result = append(result, prop)
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
func (i *Item) generateSetItemProperties() []*Property {
|
||
|
if i.SetItemRecord() == nil {
|
||
|
return nil
|
||
|
}
|
||
|
|
||
|
result := make([]*Property, 0)
|
||
|
|
||
|
for propIdx := range i.SetItemRecord().Properties {
|
||
|
setProp := i.SetItemRecord().Properties[propIdx]
|
||
|
|
||
|
// like with unique records, the property param is sometimes a skill name
|
||
|
// as a string, not an integer index
|
||
|
paramStr := getStringComponent(setProp.Parameter)
|
||
|
paramInt := getNumericComponent(setProp.Parameter)
|
||
|
|
||
|
if paramStr != "" {
|
||
|
for skillID := range d2datadict.SkillDetails {
|
||
|
if d2datadict.SkillDetails[skillID].Skill == paramStr {
|
||
|
paramInt = skillID
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
prop := NewProperty(setProp.Code, paramInt, setProp.Min, setProp.Max)
|
||
|
if prop == nil {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
result = append(result, prop)
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
func (i *Item) generateName() {
|
||
|
if i.SetItemRecord() != nil {
|
||
|
i.name = d2common.TranslateString(i.SetItemRecord().SetItemKey)
|
||
|
return
|
||
|
}
|
||
|
|
||
|
if i.UniqueRecord() != nil {
|
||
|
i.name = d2common.TranslateString(i.UniqueRecord().Name)
|
||
|
return
|
||
|
}
|
||
|
|
||
|
name := d2common.TranslateString(i.CommonRecord().NameString)
|
||
|
|
||
|
if i.PrefixRecords() != nil {
|
||
|
if len(i.PrefixRecords()) > 0 {
|
||
|
affix := i.PrefixRecords()[i.rand.Intn(len(i.PrefixRecords()))]
|
||
|
name = fmt.Sprintf("%s %s", affix.Name, name)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if i.SuffixRecords() != nil {
|
||
|
if len(i.SuffixRecords()) > 0 {
|
||
|
affix := i.SuffixRecords()[i.rand.Intn(len(i.SuffixRecords()))]
|
||
|
name = fmt.Sprintf("%s %s", name, affix.Name)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
i.name = name
|
||
|
}
|
||
|
|
||
|
// GetStatStrings is a test function for getting all stat strings
|
||
|
func (i *Item) GetStatStrings() []string {
|
||
|
result := make([]string, 0)
|
||
|
stats := make([]d2stats.Stat, 0)
|
||
|
|
||
|
for pool := range i.properties {
|
||
|
propPool := i.properties[pool]
|
||
|
if propPool == nil {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
for propIdx := range propPool {
|
||
|
if propPool[propIdx] == nil {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
prop := propPool[propIdx]
|
||
|
|
||
|
for statIdx := range prop.stats {
|
||
|
stats = append(stats, prop.stats[statIdx])
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if len(stats) > 0 {
|
||
|
stats = diablo2stats.NewStatList(stats...).ReduceStats().Stats()
|
||
|
}
|
||
|
|
||
|
for statIdx := range stats {
|
||
|
statStr := stats[statIdx].String()
|
||
|
if statStr != "" {
|
||
|
result = append(result, statStr)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
func findMatchingUniqueRecords(icr *d2datadict.ItemCommonRecord) []*d2datadict.UniqueItemRecord {
|
||
|
result := make([]*d2datadict.UniqueItemRecord, 0)
|
||
|
|
||
|
c1, c2, c3, c4 := icr.Code, icr.NormalCode, icr.UberCode, icr.UltraCode
|
||
|
|
||
|
for uCode := range d2datadict.UniqueItems {
|
||
|
uRec := d2datadict.UniqueItems[uCode]
|
||
|
|
||
|
switch uCode {
|
||
|
case c1, c2, c3, c4:
|
||
|
result = append(result, uRec)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
// find possible SetItemRecords that the given ItemCommonRecord can have
|
||
|
func findMatchingSetItemRecords(icr *d2datadict.ItemCommonRecord) []*d2datadict.SetItemRecord {
|
||
|
result := make([]*d2datadict.SetItemRecord, 0)
|
||
|
|
||
|
c1, c2, c3, c4 := icr.Code, icr.NormalCode, icr.UberCode, icr.UltraCode
|
||
|
|
||
|
for setItemIdx := range d2datadict.SetItems {
|
||
|
switch d2datadict.SetItems[setItemIdx].ItemCode {
|
||
|
case c1, c2, c3, c4:
|
||
|
result = append(result, d2datadict.SetItems[setItemIdx])
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|
||
|
|
||
|
// for a given ItemCommonRecord, find all possible affixes that can spawn
|
||
|
func findMatchingAffixes(
|
||
|
icr *d2datadict.ItemCommonRecord,
|
||
|
fromAffixes map[string]*d2datadict.ItemAffixCommonRecord,
|
||
|
) []*d2datadict.ItemAffixCommonRecord {
|
||
|
result := make([]*d2datadict.ItemAffixCommonRecord, 0)
|
||
|
|
||
|
equivItemTypes := d2datadict.FindEquivalentTypesByItemCommonRecord(icr)
|
||
|
|
||
|
for prefixIdx := range fromAffixes {
|
||
|
include, exclude := false, false
|
||
|
affix := fromAffixes[prefixIdx]
|
||
|
|
||
|
for itemTypeIdx := range equivItemTypes {
|
||
|
itemType := equivItemTypes[itemTypeIdx]
|
||
|
|
||
|
for _, excludedType := range affix.ItemExclude {
|
||
|
if itemType == excludedType {
|
||
|
exclude = true
|
||
|
break
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if exclude {
|
||
|
break
|
||
|
}
|
||
|
|
||
|
for _, includedType := range affix.ItemInclude {
|
||
|
if itemType == includedType {
|
||
|
include = true
|
||
|
break
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if !include {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
if icr.Level < affix.Level {
|
||
|
continue
|
||
|
}
|
||
|
|
||
|
result = append(result, affix)
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return result
|
||
|
}
|