2020-09-19 14:33:40 -04:00
|
|
|
package d2records
|
|
|
|
|
|
|
|
// UniqueItems stores all of the UniqueItemRecords
|
|
|
|
type UniqueItems map[string]*UniqueItemRecord
|
|
|
|
|
|
|
|
// UniqueItemRecord is a representation of a row from uniqueitems.txt
|
|
|
|
type UniqueItemRecord struct {
|
2020-10-26 03:38:18 -04:00
|
|
|
Properties [12]*UniqueItemProperty
|
2020-09-19 14:33:40 -04:00
|
|
|
|
|
|
|
Name string
|
|
|
|
Code string // three letter code, points to a record in Weapons, Armor, or Misc
|
|
|
|
TypeDescription string
|
|
|
|
UberDescription string
|
|
|
|
CharacterGfxTransform string // palette shift applied to this items gfx when held and when
|
|
|
|
// on the ground (flippy). Points to a record in Colors.txt
|
|
|
|
InventoryGfxTransform string // palette shift applied to the inventory gfx
|
|
|
|
FlippyFile string // if non-empty, overrides the base item's dropped gfx
|
|
|
|
InventoryFile string // if non-empty, overrides the base item's inventory gfx
|
|
|
|
DropSound string // if non-empty, overrides the base item's drop sound
|
|
|
|
UseSound string // if non-empty, overrides the sound played when item is used
|
|
|
|
|
|
|
|
Version int // 0 = classic pre 1.07, 1 = 1.07-1.11, 100 = expansion
|
|
|
|
Rarity int // 1-255, higher is more common (ironically...)
|
|
|
|
Level int // item's level, can only be dropped by monsters / recipes / vendors / objects of this level or higher
|
|
|
|
// otherwise they would drop a rare item with enhanced durability
|
|
|
|
RequiredLevel int // character must have this level to use this item
|
|
|
|
CostMultiplier int // base price is multiplied by this when sold, repaired or bought
|
|
|
|
CostAdd int // after multiplied by above, this much is added to the price
|
|
|
|
DropSfxFrame int // if non-empty, overrides the base item's frame at which the drop sound plays
|
|
|
|
|
|
|
|
Enabled bool // if false, this record won't be loaded (should always be true...)
|
|
|
|
Ladder bool // if true, can only be found on ladder and not in single player / tcp/ip
|
|
|
|
NoLimit bool // if true, can drop more than once per game
|
|
|
|
// (if false, can only drop once per game; if it would drop,
|
|
|
|
// instead a rare item with enhanced durability drops)
|
|
|
|
SingleCopy bool // if true, player can only hold one of these. can't trade it or pick it up
|
|
|
|
}
|
|
|
|
|
|
|
|
// UniqueItemProperty is describes a property of a unique item
|
2020-10-26 03:38:18 -04:00
|
|
|
type UniqueItemProperty = PropertyDescriptor
|