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https://github.com/OpenDiablo2/OpenDiablo2
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51 lines
1.9 KiB
Go
51 lines
1.9 KiB
Go
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package d2records
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// AutoMapRecord represents one row from d2data.mpq/AutoMap.txt.
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// Based on the information here https://d2mods.info/forum/kb/viewarticle?a=419
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type AutoMapRecord struct {
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// LevelName is a string with an act number followed
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// by a level type, separated by a space. For example:
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// '1 Barracks' is the barracks level in act 1.
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LevelName string
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// TileName refers to a certain tile orientation.
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// See https://d2mods.info/forum/kb/viewarticle?a=468
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TileName string
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// Style is the top index in a 2D tile array.
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Style int // tiles[autoMapRecord.Style][]
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// StartSequence and EndSequence are sub indices the
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// same 2D array as Style. They describe a range of
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// tiles for which covered by this AutoMapRecord.
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// In some rows you can find a value of -1. This means
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// the game will only look at Style and TileName to
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// determine which tiles are addressed.
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StartSequence int // tiles[][autoMapRecord.StartSequence]
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EndSequence int // tiles[][autoMapRecord.EndSequence]
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// Type values are described as:
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// "...just comment fields, as far as I know. Put in
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// whatever you like..."
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// The values seem functional but naming conventions
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// vary between LevelNames.
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// Type1 string
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// Type2 string
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// Type3 string
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// Type4 string // Note: I commented these out for now because they supposedly aren't useful see the LoadAutoMaps function.
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// Frames determine the frame of the MaxiMap(s).dc6 that
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// will be applied to the specified tiles. The frames
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// are in rows, if each row holds 20 images (when you
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// re-extract the chart with Dc6Table, you can specify
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// how many graphics a line can hold), line 1 includes
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// icons 0-19, line 2 from 20 to 39 etc.
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// Multiple values exist for Cel (and Type) to enable
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// variation. Presumably game chooses randomly between
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// any of the 4 values which are not set to -1.
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Frames []int
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}
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// AutoMaps contains all data in AutoMap.txt.
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type AutoMaps []*AutoMapRecord
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