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OpenDiablo2/d2core/d2ui/font.go

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package d2ui
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import (
"encoding/binary"
"image/color"
"strings"
"unicode"
"github.com/OpenDiablo2/OpenDiablo2/d2common"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2asset"
"github.com/OpenDiablo2/OpenDiablo2/d2core/d2render"
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)
var fontCache = map[string]*Font{}
// FontSize represents the size of a character in a font
type FontSize struct {
Width uint8
Height uint8
}
// Font represents a font
type Font struct {
fontSprite *Sprite
fontTable map[uint16]uint16
metrics map[uint16]FontSize
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}
// GetFont creates or loads an existing font
func GetFont(fontPath string, palettePath string) *Font {
cacheItem, exists := fontCache[fontPath+"_"+palettePath]
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if exists {
return cacheItem
}
newFont := CreateFont(fontPath, palettePath)
fontCache[fontPath+"_"+palettePath] = newFont
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return newFont
}
// CreateFont creates an instance of a MPQ Font
func CreateFont(font string, palettePath string) *Font {
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result := &Font{
fontTable: make(map[uint16]uint16),
metrics: make(map[uint16]FontSize),
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}
// bug: performance issue when using CJK fonts, because ten thousand frames will be rendered PER font
animation, _ := d2asset.LoadAnimation(font+".dc6", palettePath)
result.fontSprite, _ = LoadSprite(animation)
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woo := "Woo!\x01"
fontData, err := d2asset.LoadFile(font + ".tbl")
if err != nil {
panic(err)
}
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if string(fontData[0:5]) != woo {
panic("No woo :(")
}
containsCjk := false
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for i := 12; i < len(fontData); i += 14 {
// font mappings, map unicode code points to array indics
unicodeCode := binary.LittleEndian.Uint16(fontData[i : i+2])
fontIndex := binary.LittleEndian.Uint16(fontData[i+8 : i+10])
result.fontTable[unicodeCode] = fontIndex
if unicodeCode < unicode.MaxLatin1 {
result.metrics[unicodeCode] = FontSize{
Width: fontData[i+3],
Height: fontData[i+4],
}
} else if !containsCjk {
// CJK characters are all in the same size
result.metrics[unicode.MaxLatin1] = FontSize{
Width: fontData[i+3],
Height: fontData[i+4],
}
containsCjk = true
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}
}
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return result
}
// GetTextMetrics returns the size of the specified text
func (v *Font) GetTextMetrics(text string) (width, height int) {
width = 0
curWidth := 0
height = 0
_, maxCharHeight := v.fontSprite.GetFrameBounds()
for _, ch := range text {
if ch == '\n' {
width = d2common.MaxInt(width, curWidth)
curWidth = 0
height += maxCharHeight + 6
continue
}
curWidth += v.getCharWidth(ch)
}
width = d2common.MaxInt(width, curWidth)
height += maxCharHeight
return
}
// Render draws the font on the target surface
func (v *Font) Render(x, y int, text string, color color.Color, target d2render.Surface) {
v.fontSprite.SetColorMod(color)
v.fontSprite.SetBlend(false)
maxCharHeight := uint32(0)
for _, m := range v.metrics {
maxCharHeight = d2common.Max(maxCharHeight, uint32(m.Height))
}
targetWidth, _ := target.GetSize()
lines := strings.Split(text, "\n")
for lineIdx, line := range lines {
lineWidth, _ := v.GetTextMetrics(line)
xPos := x + ((targetWidth / 2) - lineWidth/2)
for _, ch := range line {
width := v.getCharWidth(ch)
index := v.fontTable[uint16(ch)]
v.fontSprite.SetCurrentFrame(int(index))
_, height := v.fontSprite.GetCurrentFrameSize()
v.fontSprite.SetPosition(xPos, y+height)
v.fontSprite.Render(target)
xPos += width
}
if lineIdx >= len(lines)-1 {
break
}
xPos = x
y += int(maxCharHeight + 6)
}
}
func (v *Font) getCharWidth(char rune) (width int) {
if char < unicode.MaxLatin1 {
return int(v.metrics[uint16(char)].Width)
}
return int(v.metrics[unicode.MaxLatin1].Width)
}