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OpenDiablo2/OpenDiablo2.Common/Models/PlayerLocationDetails.cs

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/* OpenDiablo 2 - An open source re-implementation of Diablo 2 in C#
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using OpenDiablo2.Common.Enums;
using OpenDiablo2.Common.Models.Mobs;
namespace OpenDiablo2.Common.Models
{
public sealed class PlayerLocationDetails
{
public int PlayerId { get; set; }
public float PlayerX { get; set; }
public float PlayerY { get; set; }
public eMovementType MovementType { get; set; }
public int MovementDirection { get; set; }
public float MovementSpeed { get; set; }
// TODO: They may not be on the same 'anchor map'...
public byte[] GetBytes()
{
var result = new List<byte>();
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result.AddRange(BitConverter.GetBytes(PlayerId));
result.AddRange(BitConverter.GetBytes(PlayerX));
result.AddRange(BitConverter.GetBytes(PlayerY));
result.AddRange(BitConverter.GetBytes(MovementDirection));
result.AddRange(BitConverter.GetBytes((byte)MovementType));
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result.AddRange(BitConverter.GetBytes(MovementSpeed));
return result.ToArray();
}
public static PlayerLocationDetails FromBytes(byte[] data, int offset = 0)
{
var result = new PlayerLocationDetails
{
PlayerId = BitConverter.ToInt32(data, offset + 0),
PlayerX = BitConverter.ToSingle(data, offset + 4),
PlayerY = BitConverter.ToSingle(data, offset + 8),
MovementDirection = BitConverter.ToInt32(data, offset + 12),
MovementType = (eMovementType)data[offset + 16],
MovementSpeed = BitConverter.ToSingle(data, offset + 18)
};
return result;
}
public static int SizeInBytes => 22;
}
public static class PlayerLocationDetailsExtensions
{
public static PlayerLocationDetails ToPlayerLocationDetails(this PlayerState source)
{
var result = new PlayerLocationDetails
{
PlayerId = source.Id,
PlayerX = source.GetPosition().X,
PlayerY = source.GetPosition().Y,
MovementType = source.MovementType,
MovementDirection = source.MovementDirection,
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MovementSpeed = (source.MovementType == eMovementType.Running ? source.GetRunVelocity() : source.GetWalkVeloicty()) / 4f
};
return result;
}
}
}